#include "../../include/gui/StaticPage.hpp" #include namespace gsr { StaticPage::StaticPage(mgl::vec2f size) : size(size) {} bool StaticPage::on_event(mgl::Event &event, mgl::Window &window, mgl::vec2f offset) { const mgl::vec2f draw_pos = position + offset; offset = draw_pos; Widget *selected_widget = selected_child_widget; if(selected_widget) { if(!selected_widget->on_event(event, window, offset)) return false; } // Process widgets by visibility (backwards) for(auto it = widgets.rbegin(), end = widgets.rend(); it != end; ++it) { if(it->get() != selected_widget) { if(!(*it)->on_event(event, window, offset)) return false; } } return true; } void StaticPage::draw(mgl::Window &window, mgl::vec2f offset) { const mgl::vec2f draw_pos = position + offset; offset = draw_pos; Widget *selected_widget = selected_child_widget; mgl_scissor prev_scissor; mgl_window_get_scissor(window.internal_window(), &prev_scissor); mgl_scissor new_scissor = { mgl_vec2i{(int)draw_pos.x, (int)draw_pos.y}, mgl_vec2i{(int)size.x, (int)size.y} }; mgl_window_set_scissor(window.internal_window(), &new_scissor); for(auto &widget : widgets) { if(widget.get() != selected_widget) widget->draw(window, offset); } if(selected_widget) selected_widget->draw(window, offset); mgl_window_set_scissor(window.internal_window(), &prev_scissor); } }