#include "../../include/gui/Utils.hpp" #include #include namespace gsr { // TODO: Use vertices to make it one draw call void draw_rectangle_outline(mgl::Window &window, mgl::vec2f pos, mgl::vec2f size, mgl::Color color, float border_size) { pos = pos.floor(); size = size.floor(); border_size = (int)border_size; // Green line at top { mgl::Rectangle rect({ size.x, border_size }); rect.set_position(pos); rect.set_color(color); window.draw(rect); } // Green line at bottom { mgl::Rectangle rect({ size.x, border_size }); rect.set_position(pos + mgl::vec2f(0.0f, size.y - border_size)); rect.set_color(color); window.draw(rect); } // Green line at left { mgl::Rectangle rect({ border_size, size.y - border_size * 2 }); rect.set_position(pos + mgl::vec2f(0, border_size)); rect.set_color(color); window.draw(rect); } // Green line at right { mgl::Rectangle rect({ border_size, size.y - border_size * 2 }); rect.set_position(pos + mgl::vec2f(size.x - border_size, border_size)); rect.set_color(color); window.draw(rect); } } }