#include "../include/GsrInfo.hpp" #include "../include/Theme.hpp" #include "../include/window_texture.h" #include "../include/Overlay.hpp" #include "../include/GlobalHotkeysX11.hpp" #include "../include/GlobalHotkeysLinux.hpp" #include "../include/gui/Utils.hpp" #include #include #include #include #include #include // TODO: Make keyboard/controller controllable for steam deck (and other controllers). // TODO: Keep track of gpu screen recorder run by other programs to not allow recording at the same time, or something. // TODO: Add systray by using org.kde.StatusNotifierWatcher/etc dbus directly. // TODO: Make sure the overlay always stays on top. Test with starting the overlay and then opening youtube in fullscreen. // This is done in Overlay::force_window_on_top, but it's not called right now. It cant be used because the overlay will be on top of // notifications. extern "C" { #include } static sig_atomic_t running = 1; static void sigint_handler(int signal) { (void)signal; running = 0; } static void disable_prime_run() { unsetenv("__NV_PRIME_RENDER_OFFLOAD"); unsetenv("__NV_PRIME_RENDER_OFFLOAD_PROVIDER"); unsetenv("__GLX_VENDOR_LIBRARY_NAME"); unsetenv("__VK_LAYER_NV_optimus"); } static std::unique_ptr register_x11_hotkeys(gsr::Overlay *overlay) { auto global_hotkeys = std::make_unique(); const bool show_hotkey_registered = global_hotkeys->bind_key_press({ XK_z, Mod1Mask }, "show_hide", [overlay](const std::string &id) { fprintf(stderr, "pressed %s\n", id.c_str()); overlay->toggle_show(); }); const bool record_hotkey_registered = global_hotkeys->bind_key_press({ XK_F9, Mod1Mask }, "record", [overlay](const std::string &id) { fprintf(stderr, "pressed %s\n", id.c_str()); overlay->toggle_record(); }); const bool pause_hotkey_registered = global_hotkeys->bind_key_press({ XK_F7, Mod1Mask }, "pause", [overlay](const std::string &id) { fprintf(stderr, "pressed %s\n", id.c_str()); overlay->toggle_pause(); }); const bool stream_hotkey_registered = global_hotkeys->bind_key_press({ XK_F8, Mod1Mask }, "stream", [overlay](const std::string &id) { fprintf(stderr, "pressed %s\n", id.c_str()); overlay->toggle_stream(); }); const bool replay_hotkey_registered = global_hotkeys->bind_key_press({ XK_F10, ShiftMask | Mod1Mask }, "replay_start", [overlay](const std::string &id) { fprintf(stderr, "pressed %s\n", id.c_str()); overlay->toggle_replay(); }); const bool replay_save_hotkey_registered = global_hotkeys->bind_key_press({ XK_F10, Mod1Mask }, "replay_save", [overlay](const std::string &id) { fprintf(stderr, "pressed %s\n", id.c_str()); overlay->save_replay(); }); if(!show_hotkey_registered) fprintf(stderr, "error: failed to register hotkey alt+z for showing the overlay because the hotkey is registered by another program\n"); if(!record_hotkey_registered) fprintf(stderr, "error: failed to register hotkey alt+f9 for recording because the hotkey is registered by another program\n"); if(!pause_hotkey_registered) fprintf(stderr, "error: failed to register hotkey alt+f7 for pausing because the hotkey is registered by another program\n"); if(!stream_hotkey_registered) fprintf(stderr, "error: failed to register hotkey alt+f8 for streaming because the hotkey is registered by another program\n"); if(!replay_hotkey_registered) fprintf(stderr, "error: failed to register hotkey alt+shift+f10 for starting replay because the hotkey is registered by another program\n"); if(!replay_save_hotkey_registered) fprintf(stderr, "error: failed to register hotkey alt+f10 for saving replay because the hotkey is registered by another program\n"); if(!show_hotkey_registered || !record_hotkey_registered || !pause_hotkey_registered || !stream_hotkey_registered || !replay_hotkey_registered || !replay_save_hotkey_registered) return nullptr; return global_hotkeys; } static std::unique_ptr register_linux_hotkeys(gsr::Overlay *overlay) { auto global_hotkeys = std::make_unique(); if(!global_hotkeys->start()) fprintf(stderr, "error: failed to start global hotkeys\n"); global_hotkeys->bind_action("show_hide", [overlay](const std::string &id) { fprintf(stderr, "pressed %s\n", id.c_str()); overlay->toggle_show(); }); global_hotkeys->bind_action("record", [overlay](const std::string &id) { fprintf(stderr, "pressed %s\n", id.c_str()); overlay->toggle_record(); }); global_hotkeys->bind_action("pause", [overlay](const std::string &id) { fprintf(stderr, "pressed %s\n", id.c_str()); overlay->toggle_pause(); }); global_hotkeys->bind_action("stream", [overlay](const std::string &id) { fprintf(stderr, "pressed %s\n", id.c_str()); overlay->toggle_stream(); }); global_hotkeys->bind_action("replay_start", [overlay](const std::string &id) { fprintf(stderr, "pressed %s\n", id.c_str()); overlay->toggle_replay(); }); global_hotkeys->bind_action("replay_save", [overlay](const std::string &id) { fprintf(stderr, "pressed %s\n", id.c_str()); overlay->save_replay(); }); return global_hotkeys; } int main(void) { setlocale(LC_ALL, "C"); // Sigh... stupid C if(geteuid() == 0) { fprintf(stderr, "Error: don't run gsr-ui as the root user\n"); return 1; } // Cant get window texture when prime-run is used disable_prime_run(); // Stop nvidia driver from buffering frames setenv("__GL_MaxFramesAllowed", "1", true); // If this is set to 1 then cuGraphicsGLRegisterImage will fail for egl context with error: invalid OpenGL or DirectX context, // so we overwrite it setenv("__GL_THREADED_OPTIMIZATIONS", "0", true); // Some people set this to force all applications to vsync on nvidia, but this makes eglSwapBuffers never return. unsetenv("__GL_SYNC_TO_VBLANK"); // Same as above, but for amd/intel unsetenv("vblank_mode"); signal(SIGINT, sigint_handler); if(mgl_init() != 0) { fprintf(stderr, "error: failed to initialize mgl. Failed to either connect to the X11 server or setup opengl\n"); exit(1); } gsr::GsrInfo gsr_info; // TODO: Show the error in ui gsr::GsrInfoExitStatus gsr_info_exit_status = gsr::get_gpu_screen_recorder_info(&gsr_info); if(gsr_info_exit_status != gsr::GsrInfoExitStatus::OK) { fprintf(stderr, "error: failed to get gpu-screen-recorder info, error: %d\n", (int)gsr_info_exit_status); exit(1); } const gsr::DisplayServer display_server = gsr_info.system_info.display_server; if(display_server == gsr::DisplayServer::WAYLAND) fprintf(stderr, "warning: Wayland support is experimental and requires XWayland. Things may not work as expected.\n"); gsr::SupportedCaptureOptions capture_options = gsr::get_supported_capture_options(gsr_info); std::string resources_path; if(access("sibs-build", F_OK) == 0) { resources_path = "./"; } else { #ifdef GSR_UI_RESOURCES_PATH resources_path = GSR_UI_RESOURCES_PATH "/"; #else resources_path = "/usr/share/gsr-ui/"; #endif } mgl_context *context = mgl_get_context(); egl_functions egl_funcs; egl_funcs.eglGetError = (decltype(egl_funcs.eglGetError))context->gl.eglGetProcAddress("eglGetError"); egl_funcs.eglCreateImage = (decltype(egl_funcs.eglCreateImage))context->gl.eglGetProcAddress("eglCreateImage"); egl_funcs.eglDestroyImage = (decltype(egl_funcs.eglDestroyImage))context->gl.eglGetProcAddress("eglDestroyImage"); egl_funcs.glEGLImageTargetTexture2DOES = (decltype(egl_funcs.glEGLImageTargetTexture2DOES))context->gl.eglGetProcAddress("glEGLImageTargetTexture2DOES"); if(!egl_funcs.eglGetError || !egl_funcs.eglCreateImage || !egl_funcs.eglDestroyImage || !egl_funcs.glEGLImageTargetTexture2DOES) { fprintf(stderr, "Error: required opengl functions not available on your system\n"); exit(1); } fprintf(stderr, "info: gsr ui is now ready, waiting for inputs. Press alt+z to show/hide the overlay\n"); auto overlay = std::make_unique(resources_path, std::move(gsr_info), std::move(capture_options), egl_funcs); //overlay.show(); std::unique_ptr global_hotkeys = nullptr; if(display_server == gsr::DisplayServer::X11) { global_hotkeys = register_x11_hotkeys(overlay.get()); if(!global_hotkeys) { fprintf(stderr, "info: failed to register some x11 hotkeys because they are registered by another program. Will use linux hotkeys instead that can clash with keys used by other applications\n"); global_hotkeys = register_linux_hotkeys(overlay.get()); } } else { fprintf(stderr, "info: Global linux hotkeys are used which can clash with keys used by other applications. Use X11 instead if this is an issue for you\n"); global_hotkeys = register_linux_hotkeys(overlay.get()); } // TODO: Add hotkeys in Overlay when using x11 global hotkeys. The hotkeys in Overlay should duplicate each key that is used for x11 global hotkeys. mgl::Clock frame_delta_clock; while(running && mgl_is_connected_to_display_server()) { const double frame_delta_seconds = frame_delta_clock.restart(); gsr::set_frame_delta_seconds(frame_delta_seconds); global_hotkeys->poll_events(); overlay->handle_events(global_hotkeys.get()); if(!overlay->draw()) { std::this_thread::sleep_for(std::chrono::milliseconds(100)); mgl_ping_display_server(); } } fprintf(stderr, "info: shutting down!\n"); overlay.reset(); gsr::deinit_theme(); gsr::deinit_color_theme(); mgl_deinit(); return 0; }