#include "../include/GsrInfo.hpp" #include "../include/Theme.hpp" #include "../include/window_texture.h" #include "../include/Overlay.hpp" #include "../include/GlobalHotkeysX11.hpp" #include "../include/gui/Utils.hpp" #include #include #include #include #include #include // TODO: Make keyboard controllable for steam deck (and other controllers). // TODO: Keep track of gpu screen recorder run by other programs to not allow recording at the same time, or something. // TODO: Add systray by using org.kde.StatusNotifierWatcher/etc dbus directly. // TODO: Make sure the overlay always stays on top. Test with starting the overlay and then opening youtube in fullscreen. extern "C" { #include } static sig_atomic_t running = 1; static void sigint_handler(int signal) { (void)signal; running = 0; } static void disable_prime_run() { unsetenv("__NV_PRIME_RENDER_OFFLOAD"); unsetenv("__NV_PRIME_RENDER_OFFLOAD_PROVIDER"); unsetenv("__GLX_VENDOR_LIBRARY_NAME"); unsetenv("__VK_LAYER_NV_optimus"); } int main(void) { setlocale(LC_ALL, "C"); // Sigh... stupid C // Cant get window texture when prime-run is used disable_prime_run(); // Stop nvidia driver from buffering frames setenv("__GL_MaxFramesAllowed", "1", true); // If this is set to 1 then cuGraphicsGLRegisterImage will fail for egl context with error: invalid OpenGL or DirectX context, // so we overwrite it setenv("__GL_THREADED_OPTIMIZATIONS", "0", true); // Some people set this to force all applications to vsync on nvidia, but this makes eglSwapBuffers never return. unsetenv("__GL_SYNC_TO_VBLANK"); // Same as above, but for amd/intel unsetenv("vblank_mode"); signal(SIGINT, sigint_handler); gsr::GsrInfo gsr_info; // TODO: Show the error in ui gsr::GsrInfoExitStatus gsr_info_exit_status = gsr::get_gpu_screen_recorder_info(&gsr_info); if(gsr_info_exit_status != gsr::GsrInfoExitStatus::OK) { fprintf(stderr, "error: failed to get gpu-screen-recorder info, error: %d\n", (int)gsr_info_exit_status); exit(1); } if(gsr_info.system_info.display_server == gsr::DisplayServer::WAYLAND) { fprintf(stderr, "error: Wayland is currently not supported\n"); exit(1); } std::string resources_path; if(access("sibs-build", F_OK) == 0) { resources_path = "./"; } else { #ifdef GSR_UI_RESOURCES_PATH resources_path = GSR_UI_RESOURCES_PATH "/"; #else resources_path = "/usr/share/gsr-ui/"; #endif } mgl::Init init; mgl_context *context = mgl_get_context(); egl_functions egl_funcs; egl_funcs.eglGetError = (decltype(egl_funcs.eglGetError))context->gl.eglGetProcAddress("eglGetError"); egl_funcs.eglCreateImage = (decltype(egl_funcs.eglCreateImage))context->gl.eglGetProcAddress("eglCreateImage"); egl_funcs.eglDestroyImage = (decltype(egl_funcs.eglDestroyImage))context->gl.eglGetProcAddress("eglDestroyImage"); egl_funcs.glEGLImageTargetTexture2DOES = (decltype(egl_funcs.glEGLImageTargetTexture2DOES))context->gl.eglGetProcAddress("glEGLImageTargetTexture2DOES"); if(!egl_funcs.eglGetError || !egl_funcs.eglCreateImage || !egl_funcs.eglDestroyImage || !egl_funcs.glEGLImageTargetTexture2DOES) { fprintf(stderr, "Error: required opengl functions not available on your system\n"); exit(1); } fprintf(stderr, "info: gsr ui is now ready, waiting for inputs. Press alt+z to show/hide the overlay\n"); auto overlay = std::make_unique(resources_path, gsr_info, egl_funcs); //overlay.show(); gsr::GlobalHotkeysX11 global_hotkeys; const bool show_hotkey_registered = global_hotkeys.bind_key_press({ XK_z, Mod1Mask }, "show/hide", [&](const std::string &id) { fprintf(stderr, "pressed %s\n", id.c_str()); overlay->toggle_show(); }); const bool record_hotkey_registered = global_hotkeys.bind_key_press({ XK_F9, Mod1Mask }, "record", [&](const std::string &id) { fprintf(stderr, "pressed %s\n", id.c_str()); overlay->toggle_record(); }); const bool pause_hotkey_registered = global_hotkeys.bind_key_press({ XK_F7, Mod1Mask }, "pause", [&](const std::string &id) { fprintf(stderr, "pressed %s\n", id.c_str()); overlay->toggle_pause(); }); const bool stream_hotkey_registered = global_hotkeys.bind_key_press({ XK_F8, Mod1Mask }, "stream", [&](const std::string &id) { fprintf(stderr, "pressed %s\n", id.c_str()); overlay->toggle_stream(); }); const bool replay_hotkey_registered = global_hotkeys.bind_key_press({ XK_F10, ShiftMask | Mod1Mask }, "replay start", [&](const std::string &id) { fprintf(stderr, "pressed %s\n", id.c_str()); overlay->toggle_replay(); }); const bool replay_save_hotkey_registered = global_hotkeys.bind_key_press({ XK_F10, Mod1Mask }, "replay save", [&](const std::string &id) { fprintf(stderr, "pressed %s\n", id.c_str()); overlay->save_replay(); }); if(!show_hotkey_registered) fprintf(stderr, "error: failed to register hotkey alt+z for showing the overlay because the hotkey is registered by another program\n"); if(!record_hotkey_registered) fprintf(stderr, "error: failed to register hotkey alt+f9 for recording because the hotkey is registered by another program\n"); if(!pause_hotkey_registered) fprintf(stderr, "error: failed to register hotkey alt+f7 for pausing because the hotkey is registered by another program\n"); if(!stream_hotkey_registered) fprintf(stderr, "error: failed to register hotkey alt+f8 for streaming because the hotkey is registered by another program\n"); if(!replay_hotkey_registered) fprintf(stderr, "error: failed to register hotkey alt+shift+f10 for starting replay because the hotkey is registered by another program\n"); if(!replay_save_hotkey_registered) fprintf(stderr, "error: failed to register hotkey alt+f10 for saving replay because the hotkey is registered by another program\n"); mgl::Clock frame_delta_clock; while(running) { const double frame_delta_seconds = frame_delta_clock.get_elapsed_time_seconds(); frame_delta_clock.restart(); gsr::set_frame_delta_seconds(frame_delta_seconds); global_hotkeys.poll_events(); overlay->handle_events(); if(!overlay->draw()) std::this_thread::sleep_for(std::chrono::milliseconds(50)); } fprintf(stderr, "info: shutting down!\n"); overlay.reset(); gsr::deinit_theme(); gsr::deinit_color_theme(); return 0; }