#include "../include/GsrInfo.hpp" #include "../include/Theme.hpp" #include "../include/window_texture.h" #include "../include/Overlay.hpp" #include "../include/GlobalHotkeysX11.hpp" #include "../include/gui/Utils.hpp" #include #include #include #include #define XK_LATIN1 #include #include #include #include #include // TODO: Make keyboard controllable for steam deck (and other controllers). // TODO: Keep track of gpu screen recorder run by other programs to not allow recording at the same time, or something. // TODO: Remove gpu-screen-recorder-overlay-daemon and handle that alt+z global hotkey here instead, to show/hide the window // without restaring the program. Or make the daemon handle gpu screen recorder program state and pass that to the overlay. // TODO: Add systray by using org.kde.StatusNotifierWatcher/etc dbus directly. // TODO: Dont allow replay and record/stream at the same time. If we want to allow that then do that in gpu screen recorder instead // to make it more efficient by doing record/replay/stream with the same encoded packets. // TODO: Make sure the overlay always stays on top. Test with starting the overlay and then opening youtube in fullscreen. extern "C" { #include } const mgl::Color bg_color(0, 0, 0, 100); static void usage() { fprintf(stderr, "usage: window-overlay\n"); exit(1); } static void startup_error(const char *msg) { fprintf(stderr, "Error: %s\n", msg); exit(1); } static sig_atomic_t running = 1; static void sigint_handler(int signal) { (void)signal; running = 0; } int main(int argc, char **argv) { (void)argv; if(argc != 1) usage(); signal(SIGINT, sigint_handler); gsr::GsrInfo gsr_info; // TODO: Show the error in ui gsr::GsrInfoExitStatus gsr_info_exit_status = gsr::get_gpu_screen_recorder_info(&gsr_info); if(gsr_info_exit_status != gsr::GsrInfoExitStatus::OK) { fprintf(stderr, "error: failed to get gpu-screen-recorder info, error: %d\n", (int)gsr_info_exit_status); exit(1); } std::string resources_path; if(access("images/gpu_screen_recorder_logo.png", F_OK) == 0) { resources_path = "./"; } else { #ifdef GSR_OVERLAY_RESOURCES_PATH resources_path = GSR_OVERLAY_RESOURCES_PATH "/"; #else resources_path = "/usr/share/gsr-overlay/"; #endif } mgl::Init init; mgl_context *context = mgl_get_context(); Display *display = (Display*)context->connection; egl_functions egl_funcs; egl_funcs.eglGetError = (decltype(egl_funcs.eglGetError))context->gl.eglGetProcAddress("eglGetError"); egl_funcs.eglCreateImage = (decltype(egl_funcs.eglCreateImage))context->gl.eglGetProcAddress("eglCreateImage"); egl_funcs.eglDestroyImage = (decltype(egl_funcs.eglDestroyImage))context->gl.eglGetProcAddress("eglDestroyImage"); egl_funcs.glEGLImageTargetTexture2DOES = (decltype(egl_funcs.glEGLImageTargetTexture2DOES))context->gl.eglGetProcAddress("glEGLImageTargetTexture2DOES"); if(!egl_funcs.eglGetError || !egl_funcs.eglCreateImage || !egl_funcs.eglDestroyImage || !egl_funcs.glEGLImageTargetTexture2DOES) { fprintf(stderr, "Error: required opengl functions not available on your system\n"); exit(1); } mgl::vec2i window_size = { 1280, 720 }; mgl::vec2i window_pos = { 0, 0 }; mgl::Window::CreateParams window_create_params; window_create_params.size = window_size; window_create_params.min_size = window_size; window_create_params.max_size = window_size; window_create_params.position = window_pos; window_create_params.hidden = true; window_create_params.override_redirect = true; window_create_params.background_color = bg_color; window_create_params.support_alpha = true; window_create_params.window_type = MGL_WINDOW_TYPE_NOTIFICATION; window_create_params.render_api = MGL_RENDER_API_EGL; mgl::Window window; if(!window.create("gsr overlay", window_create_params)) startup_error("failed to create window"); unsigned char data = 2; // Prefer being composed to allow transparency XChangeProperty(display, window.get_system_handle(), XInternAtom(display, "_NET_WM_BYPASS_COMPOSITOR", False), XA_CARDINAL, 32, PropModeReplace, &data, 1); data = 1; XChangeProperty(display, window.get_system_handle(), XInternAtom(display, "GAMESCOPE_EXTERNAL_OVERLAY", False), XA_CARDINAL, 32, PropModeReplace, &data, 1); if(!gsr::init_theme(gsr_info, resources_path)) { fprintf(stderr, "Error: failed to load theme\n"); exit(1); } gsr::Overlay overlay(window, resources_path, gsr_info, egl_funcs, bg_color); overlay.show(); // gsr::GlobalHotkeysX11 global_hotkeys; // global_hotkeys.bind_key_press({ XK_z, Mod1Mask }, "open/hide", [&](const std::string &id) { // fprintf(stderr, "pressed %s\n", id.c_str()); // overlay.toggle_show(); // }); //fprintf(stderr, "info: gsr overlay is now ready, waiting for inputs. Press alt+z to show/hide the overlay\n"); mgl::Event event; mgl::Clock frame_delta_clock; while(window.is_open() && overlay.is_open() && running) { const double frame_delta_seconds = frame_delta_clock.get_elapsed_time_seconds(); frame_delta_clock.restart(); gsr::set_frame_delta_seconds(frame_delta_seconds); //global_hotkeys.poll_events(); while(window.poll_event(event)) { overlay.on_event(event, window); } window.clear(bg_color); overlay.draw(window); window.display(); } fprintf(stderr, "shutting down!\n"); gsr::deinit_theme(); window.close(); return 0; }