#include "../include/window_texture.h"
#include <X11/extensions/Xcomposite.h>
#include <mgl/mgl.h>
#include <stdio.h>

#define EGL_IMAGE_PRESERVED_KHR 0x30D2
#define EGL_TRUE 1
#define EGL_NATIVE_PIXMAP_KHR 0x30B0

static int x11_supports_composite_named_window_pixmap(Display *display) {
    int extension_major;
    int extension_minor;
    if(!XCompositeQueryExtension(display, &extension_major, &extension_minor))
        return 0;

    int major_version;
    int minor_version;
    return XCompositeQueryVersion(display, &major_version, &minor_version) && (major_version > 0 || minor_version >= 2);
}

int window_texture_init(WindowTexture *window_texture, Display *display, void *egl_display, uint64_t window, egl_functions egl_funcs) {
    window_texture->display = display;
    window_texture->egl_display = egl_display;
    window_texture->window = window;
    window_texture->pixmap = None;
    window_texture->texture_id = 0;
    window_texture->redirected = 0;
    window_texture->egl_funcs = egl_funcs;
    
    if(!x11_supports_composite_named_window_pixmap(display))
        return 1;

    XCompositeRedirectWindow(display, window, CompositeRedirectAutomatic);
    window_texture->redirected = 1;
    return window_texture_on_resize(window_texture);
}

static void window_texture_cleanup(WindowTexture *self, int delete_texture) {
    mgl_context *context = mgl_get_context();

    if(delete_texture && self->texture_id) {
        context->gl.glDeleteTextures(1, &self->texture_id);
        self->texture_id = 0;
    }

    if(self->pixmap) {
        XFreePixmap(self->display, self->pixmap);
        self->pixmap = None;
    }
}

void window_texture_deinit(WindowTexture *self) {
    if(self->redirected) {
        XCompositeUnredirectWindow(self->display, self->window, CompositeRedirectAutomatic);
        self->redirected = 0;
    }
    window_texture_cleanup(self, 1);
}

int window_texture_on_resize(WindowTexture *self) {
    window_texture_cleanup(self, 0);
    mgl_context *context = mgl_get_context();

    int result = 0;
    Pixmap pixmap = None;
    unsigned int texture_id = 0;
    void *image = NULL;

    const intptr_t pixmap_attrs[] = {
        EGL_IMAGE_PRESERVED_KHR, EGL_TRUE,
        EGL_NONE,
    };

    pixmap = XCompositeNameWindowPixmap(self->display, self->window);
    if(!pixmap) {
        result = 2;
        goto cleanup;
    }

    if(self->texture_id == 0) {
        context->gl.glGenTextures(1, &texture_id);
        if(texture_id == 0) {
            result = 4;
            goto cleanup;
        }
        context->gl.glBindTexture(GL_TEXTURE_2D, texture_id);
    } else {
        context->gl.glBindTexture(GL_TEXTURE_2D, self->texture_id);
    }

    context->gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
    context->gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
    context->gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
    context->gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
 
    /*
    float fLargest = 0.0f;
    glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &fLargest);
    glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, fLargest);
    */

    while(context->gl.glGetError()) {}
    while(self->egl_funcs.eglGetError() != EGL_SUCCESS) {}

    image = self->egl_funcs.eglCreateImage(self->egl_display, NULL, EGL_NATIVE_PIXMAP_KHR, (void*)pixmap, pixmap_attrs);
    if(!image) {
        result = 4;
        goto cleanup;
    }

    self->egl_funcs.glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, image);
    if(context->gl.glGetError() != 0 || self->egl_funcs.eglGetError() != EGL_SUCCESS) {
        result = 5;
        goto cleanup;
    }

    self->pixmap = pixmap;
    self->texture_id = texture_id;

    cleanup:
    context->gl.glBindTexture(GL_TEXTURE_2D, 0);

    if(image)
        self->egl_funcs.eglDestroyImage(self->egl_display, image);

    if(result != 0) {
        if(texture_id != 0)
            context->gl.glDeleteTextures(1, &texture_id);
        if(pixmap)
            XFreePixmap(self->display, pixmap);
    }

    return result;
}

unsigned int window_texture_get_opengl_texture_id(WindowTexture *self) {
    return self->texture_id;
}