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authordec05eba <dec05eba@protonmail.com>2022-08-23 17:39:49 +0200
committerdec05eba <dec05eba@protonmail.com>2022-08-23 17:39:49 +0200
commitcd69b7813b98ce0a27667d220e2fff7727cae65d (patch)
tree4f965618491ae39b174d56f1a8d3f88691e76d2f /README.md
parent16237d589a9bddbe12018f3f5c1be55ce3d847e6 (diff)
Add option to use multiple audio inputs (each in their own audio track)
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@@ -45,7 +45,6 @@ FFMPEG only uses the GPU with CUDA when doing transcoding from an input video to
* Support AMD and Intel, using VAAPI. cuda and vaapi should be loaded at runtime using dlopen instead of linking to those
libraries at compile-time.
* Clean up the code!
-* Fix segfault in debug mode (happens because audio codec becomes NULL?)
* Dynamically change bitrate/resolution to match desired fps. This would be helpful when streaming for example, where the encode output speed also depends on upload speed to the streaming service.
* Show cursor when recording. Currently the cursor is not visible when recording a window and it's disabled when recording screen-direct to allow direct nvfbc capture for fullscreen windows, which allows for better performance and variable refresh rate monitors to work.
* Implement opengl injection to capture texture. This fixes composition issues and (VRR) without having to use NvFBC direct capture.