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authordec05eba <dec05eba®protonmail.com>2023-04-14 09:36:24 +0200
committerdec05eba <dec05eba@protonmail.com>2023-04-15 19:06:08 +0200
commitf6107a0c5d41aa9fbaa41d64e2f6a5681f9237cc (patch)
tree8fae2bf69dd325d1da0ab1e475a58f32435768cf /build.sh
parent5c714ea7142272b7b95b95019501df1d49691db1 (diff)
Fix AMD single monitor rotated display being rotated in recording
If there is only one monitor connected and it's rotated then the drm buf will also be rotated. This only the case with AMD and only when using one monitor! To fix this, we perform color conversion with an opengl shader which allows us to also rotate the texture. VAAPI supports rotation but it's not implemented by AMD at least. Performance seems to be the same as when using VAAPI, even when GPU usage is 100%.
Diffstat (limited to 'build.sh')
-rwxr-xr-xbuild.sh4
1 files changed, 3 insertions, 1 deletions
diff --git a/build.sh b/build.sh
index 317340b..22c713b 100755
--- a/build.sh
+++ b/build.sh
@@ -25,11 +25,13 @@ build_gsr() {
gcc -c src/xnvctrl.c $opts $includes
gcc -c src/overclock.c $opts $includes
gcc -c src/window_texture.c $opts $includes
+ gcc -c src/shader.c $opts $includes
+ gcc -c src/color_conversion.c $opts $includes
gcc -c src/utils.c $opts $includes
gcc -c src/library_loader.c $opts $includes
g++ -c src/sound.cpp $opts $includes
g++ -c src/main.cpp $opts $includes
- g++ -o gpu-screen-recorder -O2 capture.o nvfbc.o kms_client.o egl.o cuda.o xnvctrl.o overclock.o window_texture.o utils.o library_loader.o xcomposite_cuda.o xcomposite_vaapi.o kms_vaapi.o sound.o main.o -s $libs
+ g++ -o gpu-screen-recorder -O2 capture.o nvfbc.o kms_client.o egl.o cuda.o xnvctrl.o overclock.o window_texture.o shader.o color_conversion.o utils.o library_loader.o xcomposite_cuda.o xcomposite_vaapi.o kms_vaapi.o sound.o main.o -s $libs
}
build_gsr_kms_server