Age | Commit message (Collapse) | Author | |
---|---|---|---|
2024-03-08 | Refactor kms_vaapi and kms_cuda | dec05eba | |
Also fixes color metadata, color range and hdr on nvidia wayland. | |||
2024-02-10 | Add screen rotation support (tested on amd/intel) | dec05eba | |
screen rotation in wayland is best effort, wayland doesn't give the necessary information to make it robust. | |||
2024-02-09 | Remove wayland capture (wlroots) | dec05eba | |
2024-02-09 | Move card path to egl struct, use egl struct for monitor enumeration | dec05eba | |
2024-01-11 | Nvidia: use default p4 preset instead of p5, might fix frame issues | dec05eba | |
2023-09-18 | egl es -> egl | dec05eba | |
2023-07-26 | High priority egl context if possible, use eglBindAPI(EGL_OPENGL_ES_API) | dec05eba | |
2023-07-22 | Use correct offset for combined plane monitor capture | dec05eba | |
2023-07-21 | vfr on wayland (even on nvidia), add uninstall script | dec05eba | |
2023-07-21 | Support wlroots screen capture, which doesn't require kms root access and ↵ | dec05eba | |
also captures cursor | |||
2023-07-18 | Experimental wayland support, test 1 | dec05eba | |
2023-05-17 | Fix all warnings | dec05eba | |
2023-04-22 | kms_vaapi: add cursor capture for amd/intel monitor capture | dec05eba | |
Always find largest drm buf, to fix some cases when there are multiple planes and we accidentally capture a drm buf that isn't the target buf. We always want the full SCREEN drm buf. | |||
2023-04-21 | Add code to copy cursor image to opengl texture and update on event update ↵ | dec05eba | |
(not used yet) | |||
2023-04-15 | Fix AMD single monitor rotated display being rotated in recording | dec05eba | |
If there is only one monitor connected and it's rotated then the drm buf will also be rotated. This only the case with AMD and only when using one monitor! To fix this, we perform color conversion with an opengl shader which allows us to also rotate the texture. VAAPI supports rotation but it's not implemented by AMD at least. Performance seems to be the same as when using VAAPI, even when GPU usage is 100%. | |||
2023-04-15 | Move EGL define to egl.h from window texture .c | dec05eba | |
2023-04-01 | Use vaapi to do rgb->yuv420p color conversion | Steam Deck User | |
Enable window capture for amd/intel. Properly check if h264/hevc is supported on amd/intel before using codec. | |||
2023-03-26 | Remove unused code | dec05eba | |
2023-03-17 | vaapi wip | Steam Deck User | |
2022-12-20 | follow focused | dec05eba | |
2022-11-30 | wip intel | dec05eba | |