From 1b4ccce170a46c3e60383abd8f949d48a80d441f Mon Sep 17 00:00:00 2001 From: dec05eba Date: Tue, 24 Sep 2024 22:45:33 +0200 Subject: minor readme --- README.md | 9 ++++----- 1 file changed, 4 insertions(+), 5 deletions(-) (limited to 'README.md') diff --git a/README.md b/README.md index a93ed99..3b786e3 100644 --- a/README.md +++ b/README.md @@ -137,9 +137,11 @@ You have to reboot your computer after installing GPU Screen Recorder for the fi Look at the [scripts](https://git.dec05eba.com/gpu-screen-recorder/tree/scripts) directory for script examples. For example if you want to automatically save a recording/replay into a folder with the same name as the game you are recording. # Reporting bugs -Issues are reported on this Github page: [https://github.com/dec05eba/gpu-screen-recorder-issues/issues](https://github.com/dec05eba/gpu-screen-recorder-issues/issues) +Issues are reported on this Github page: [https://github.com/dec05eba/gpu-screen-recorder-issues/issues](https://github.com/dec05eba/gpu-screen-recorder-issues/issues). # Contributing patches -See [https://git.dec05eba.com/?p=about](https://git.dec05eba.com/?p=about) +See [https://git.dec05eba.com/?p=about](https://git.dec05eba.com/?p=about) to see how to contribute. +# Donations +See [https://git.dec05eba.com/?p=about](https://git.dec05eba.com/?p=about) for donation options. # Demo [![Click here to watch a demo video on youtube](https://img.youtube.com/vi/n5tm0g01n6A/0.jpg)](https://www.youtube.com/watch?v=n5tm0g01n6A) @@ -167,9 +169,6 @@ You have to either record in hdr mode (-k `hevc_hdr` or -k `av1_hdr` option) to ## GPU Screen Recorder records night light when recording in HDR mode You can record with desktop portal option (`-w portal`) instead which ignores night light, if you are ok with recording without HDR. -# Donations -See [https://git.dec05eba.com/?p=about](https://git.dec05eba.com/?p=about). - # TODO * Dynamically change bitrate/resolution to match desired fps. This would be helpful when streaming for example, where the encode output speed also depends on upload speed to the streaming service. * Implement opengl injection to capture texture. This fixes VRR without having to use NvFBC direct capture. -- cgit v1.2.3