From 04d229caf3a8529ad2762791e8443e119dfb58a7 Mon Sep 17 00:00:00 2001 From: dec05eba Date: Thu, 29 Jul 2021 06:45:55 +0200 Subject: Use direct capture when possible --- TODO | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'TODO') diff --git a/TODO b/TODO index c2af783..f4dc9bd 100644 --- a/TODO +++ b/TODO @@ -4,4 +4,5 @@ Use nvEncoder api directly? maybe with this we could copy the window opengl text Right now we are required to copy the opengl texture to another opengl texture first. Load cuda at runtime with dlopen. Track window damages and only update then. That is better for output file size. -Remove cuda to cuda copy when using nvFBC if possible. ffmpeg is getting in the way. \ No newline at end of file +Remove cuda to cuda copy when using nvFBC if possible. ffmpeg is getting in the way. +Use av_fifo. \ No newline at end of file -- cgit v1.2.3