From 288adba81c29f5a09e082e3efcabfbf522d9f386 Mon Sep 17 00:00:00 2001 From: dec05eba Date: Sat, 28 Jun 2025 18:09:38 +0200 Subject: Change frame timing logic to always match timestamp timeout --- TODO | 3 +++ 1 file changed, 3 insertions(+) (limited to 'TODO') diff --git a/TODO b/TODO index d552616..3a4a295 100644 --- a/TODO +++ b/TODO @@ -306,3 +306,6 @@ Maybe remove shader compute code. It doesn't seem necessary anymore now that glS Add proper check if opengl functions are supported. dlsym for the symbol will return a no-op function if it's not supported, so it silently fails if used. Colors are offset to bottom left by 1 pixel or so on steam deck in landscape mode. + +When constant framerate is used (and for audio) multiple frames need to be encoded after resuming from suspend. + The clock jumps forward by around 2-3 seconds (on my machine). Is there a way to make sure the clock doesn't jump forward? \ No newline at end of file -- cgit v1.2.3-70-g09d2