From a41a32cb9079dc3c78414b7b0cdc68243333020d Mon Sep 17 00:00:00 2001
From: dec05eba <dec05eba@protonmail.com>
Date: Sat, 29 Mar 2025 13:27:20 +0100
Subject: WIP: use compute shader instead of graphics shader for better
 performance (especially on amd)

---
 include/utils.h | 2 --
 1 file changed, 2 deletions(-)

(limited to 'include/utils.h')

diff --git a/include/utils.h b/include/utils.h
index fd340e8..873e6e4 100644
--- a/include/utils.h
+++ b/include/utils.h
@@ -64,8 +64,6 @@ int create_directory_recursive(char *path);
 /* |img_attr| needs to be at least 44 in size */
 void setup_dma_buf_attrs(intptr_t *img_attr, uint32_t format, uint32_t width, uint32_t height, const int *fds, const uint32_t *offsets, const uint32_t *pitches, const uint64_t *modifiers, int num_planes, bool use_modifier);
 bool video_codec_context_is_vaapi(AVCodecContext *video_codec_context);
-bool vaapi_copy_drm_planes_to_video_surface(AVCodecContext *video_codec_context, AVFrame *video_frame, vec2i source_pos, vec2i source_size, vec2i dest_pos, vec2i dest_size, uint32_t format, vec2i size, const int *fds, const uint32_t *offsets, const uint32_t *pitches, const uint64_t *modifiers, int num_planes);
-bool vaapi_copy_egl_image_to_video_surface(gsr_egl *egl, EGLImage image, vec2i source_pos, vec2i source_size, vec2i dest_pos, vec2i dest_size, AVCodecContext *video_codec_context, AVFrame *video_frame);
 
 vec2i scale_keep_aspect_ratio(vec2i from, vec2i to);
 
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