From 2f67083915ccb16727d00d49917a520d0962fb8c Mon Sep 17 00:00:00 2001 From: Steam Deck User Date: Sat, 1 Apr 2023 15:14:36 +0200 Subject: Use vaapi to do rgb->yuv420p color conversion Enable window capture for amd/intel. Properly check if h264/hevc is supported on amd/intel before using codec. --- src/egl.c | 30 ++---------------------------- 1 file changed, 2 insertions(+), 28 deletions(-) (limited to 'src/egl.c') diff --git a/src/egl.c b/src/egl.c index 14ee8d9..b991ff4 100644 --- a/src/egl.c +++ b/src/egl.c @@ -110,6 +110,8 @@ static bool gsr_egl_load_egl(gsr_egl *self, void *library) { } static bool gsr_egl_proc_load_egl(gsr_egl *self) { + self->eglExportDMABUFImageQueryMESA = self->eglGetProcAddress("eglExportDMABUFImageQueryMESA"); + self->eglExportDMABUFImageMESA = self->eglGetProcAddress("eglExportDMABUFImageMESA"); self->glEGLImageTargetTexture2DOES = self->eglGetProcAddress("glEGLImageTargetTexture2DOES"); if(!self->glEGLImageTargetTexture2DOES) { @@ -134,34 +136,6 @@ static bool gsr_egl_load_gl(gsr_egl *self, void *library) { { (void**)&self->glTexImage2D, "glTexImage2D" }, { (void**)&self->glCopyImageSubData, "glCopyImageSubData" }, { (void**)&self->glClearTexImage, "glClearTexImage" }, - { (void**)&self->glGenFramebuffers, "glGenFramebuffers" }, - { (void**)&self->glBindFramebuffer, "glBindFramebuffer" }, - { (void**)&self->glViewport, "glViewport" }, - { (void**)&self->glFramebufferTexture2D, "glFramebufferTexture2D" }, - { (void**)&self->glDrawBuffers, "glDrawBuffers" }, - { (void**)&self->glCheckFramebufferStatus, "glCheckFramebufferStatus" }, - { (void**)&self->glBindBuffer, "glBindBuffer" }, - { (void**)&self->glGenBuffers, "glGenBuffers" }, - { (void**)&self->glBufferData, "glBufferData" }, - { (void**)&self->glGenVertexArrays, "glGenVertexArrays" }, - { (void**)&self->glBindVertexArray, "glBindVertexArray" }, - { (void**)&self->glCreateProgram, "glCreateProgram" }, - { (void**)&self->glCreateShader, "glCreateShader" }, - { (void**)&self->glAttachShader, "glAttachShader" }, - { (void**)&self->glBindAttribLocation, "glBindAttribLocation" }, - { (void**)&self->glCompileShader, "glCompileShader" }, - { (void**)&self->glLinkProgram, "glLinkProgram" }, - { (void**)&self->glShaderSource, "glShaderSource" }, - { (void**)&self->glUseProgram, "glUseProgram" }, - { (void**)&self->glGetProgramInfoLog, "glGetProgramInfoLog" }, - { (void**)&self->glGetShaderiv, "glGetShaderiv" }, - { (void**)&self->glGetShaderInfoLog, "glGetShaderInfoLog" }, - { (void**)&self->glDeleteProgram, "glDeleteProgram" }, - { (void**)&self->glDeleteShader, "glDeleteShader" }, - { (void**)&self->glGetProgramiv, "glGetProgramiv" }, - { (void**)&self->glVertexAttribPointer, "glVertexAttribPointer" }, - { (void**)&self->glEnableVertexAttribArray, "glEnableVertexAttribArray" }, - { (void**)&self->glDrawArrays, "glDrawArrays" }, { NULL, NULL } }; -- cgit v1.2.3