From b0de8588f2f4a5204e9bc22218eed884fa741153 Mon Sep 17 00:00:00 2001 From: dec05eba Date: Thu, 13 Mar 2025 22:34:29 +0100 Subject: Take screenshot with XGetImage on x11 to workaround nvidia driver (nvfbc) limitation that only allows one nvfbc session at a time --- src/encoder/video/nvenc.c | 17 +---------------- 1 file changed, 1 insertion(+), 16 deletions(-) (limited to 'src/encoder/video/nvenc.c') diff --git a/src/encoder/video/nvenc.c b/src/encoder/video/nvenc.c index c78e94a..7d8cf5d 100644 --- a/src/encoder/video/nvenc.c +++ b/src/encoder/video/nvenc.c @@ -65,21 +65,6 @@ static bool gsr_video_encoder_nvenc_setup_context(gsr_video_encoder_nvenc *self, return true; } -static unsigned int gl_create_texture(gsr_egl *egl, int width, int height, int internal_format, unsigned int format) { - unsigned int texture_id = 0; - egl->glGenTextures(1, &texture_id); - egl->glBindTexture(GL_TEXTURE_2D, texture_id); - egl->glTexImage2D(GL_TEXTURE_2D, 0, internal_format, width, height, 0, format, GL_UNSIGNED_BYTE, NULL); - - egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - - egl->glBindTexture(GL_TEXTURE_2D, 0); - return texture_id; -} - static bool cuda_register_opengl_texture(gsr_cuda *cuda, CUgraphicsResource *cuda_graphics_resource, CUarray *mapped_array, unsigned int texture_id) { CUresult res; res = cuda->cuGraphicsGLRegisterImage(cuda_graphics_resource, texture_id, GL_TEXTURE_2D, CU_GRAPHICS_REGISTER_FLAGS_NONE); @@ -110,7 +95,7 @@ static bool gsr_video_encoder_nvenc_setup_textures(gsr_video_encoder_nvenc *self const int div[2] = {1, 2}; // divide UV texture size by 2 because chroma is half size for(int i = 0; i < 2; ++i) { - self->target_textures[i] = gl_create_texture(self->params.egl, video_codec_context->width / div[i], video_codec_context->height / div[i], self->params.color_depth == GSR_COLOR_DEPTH_8_BITS ? internal_formats_nv12[i] : internal_formats_p010[i], formats[i]); + self->target_textures[i] = gl_create_texture(self->params.egl, video_codec_context->width / div[i], video_codec_context->height / div[i], self->params.color_depth == GSR_COLOR_DEPTH_8_BITS ? internal_formats_nv12[i] : internal_formats_p010[i], formats[i], GL_LINEAR); if(self->target_textures[i] == 0) { fprintf(stderr, "gsr error: gsr_video_encoder_nvenc_setup_textures: failed to create opengl texture\n"); return false; -- cgit v1.2.3-70-g09d2