From 0ec013395fb93a51009894f251e3839842206feb Mon Sep 17 00:00:00 2001 From: dec05eba Date: Sun, 14 Jun 2020 04:27:08 +0200 Subject: Improve quality of lower resolution video, make video smoother --- src/main.cpp | 108 +++++++++++++++++++++++++++++++++-------------------------- 1 file changed, 61 insertions(+), 47 deletions(-) (limited to 'src/main.cpp') diff --git a/src/main.cpp b/src/main.cpp index d8b777d..534a619 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -151,9 +151,11 @@ static bool recreate_window_pixmap(Display *dpy, Window window_id, cleanup_window_pixmap(dpy, pixmap); const int pixmap_config[] = { - GLX_BIND_TO_TEXTURE_RGBA_EXT, True, GLX_DRAWABLE_TYPE, GLX_PIXMAP_BIT, + GLX_BIND_TO_TEXTURE_RGBA_EXT, True, + GLX_DRAWABLE_TYPE, GLX_PIXMAP_BIT | GLX_WINDOW_BIT, GLX_BIND_TO_TEXTURE_TARGETS_EXT, GLX_TEXTURE_2D_BIT_EXT, - GLX_BIND_TO_MIPMAP_TEXTURE_EXT, True, GLX_DOUBLEBUFFER, False, + GLX_BIND_TO_MIPMAP_TEXTURE_EXT, True, + GLX_DOUBLEBUFFER, False, GLX_BUFFER_SIZE, 32, GLX_ALPHA_SIZE, 8, // GLX_Y_INVERTED_EXT, (int)GLX_DONT_CARE, @@ -203,7 +205,6 @@ static bool recreate_window_pixmap(Display *dpy, Window window_id, // glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glXBindTexImageEXT(dpy, pixmap.glx_pixmap, GLX_FRONT_EXT, NULL); - glGenerateMipmap(GL_TEXTURE_2D); glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &pixmap.texture_width); glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, @@ -226,7 +227,6 @@ static bool recreate_window_pixmap(Display *dpy, Window window_id, glBindTexture(GL_TEXTURE_2D, pixmap.target_texture_id); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, pixmap.texture_width, pixmap.texture_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); - glGenerateMipmap(GL_TEXTURE_2D); int err2 = glGetError(); fprintf(stderr, "error: %d\n", err2); glCopyImageSubData(pixmap.texture_id, GL_TEXTURE_2D, 0, 0, 0, 0, @@ -376,7 +376,7 @@ static AVStream *add_video_stream(AVFormatContext *av_format_context, AVCodec ** fprintf(stderr, "codec id: %d\n", (*codec)->id); codec_context->width = window_pixmap.texture_width & ~1; codec_context->height = window_pixmap.texture_height & ~1; - codec_context->bit_rate = codec_context->width * codec_context->height; //5000000; + codec_context->bit_rate = 5000000 + (codec_context->width * codec_context->height) / 2; //5000000 * ((double)fps / 30.0) + (codec_context->width * codec_context->height) / 2; // Timebase: This is the fundamental unit of time (in seconds) in terms // of which frame timestamps are represented. For fixed-fps content, // timebase should be 1/framerate and timestamp increments should be @@ -389,6 +389,7 @@ static AVStream *add_video_stream(AVFormatContext *av_format_context, AVCodec ** codec_context->sample_aspect_ratio.den = 1; codec_context->gop_size = 32; // Emit one intra frame every 32 frames at most + codec_context->max_b_frames = 2; codec_context->pix_fmt = AV_PIX_FMT_CUDA; if (codec_context->codec_id == AV_CODEC_ID_MPEG1VIDEO) codec_context->mb_decision = 2; @@ -569,7 +570,7 @@ int main(int argc, char **argv) { const char *filename = "/dev/stdout"; - const double target_fps = 1.0f / (double)fps; + const double target_fps = 1.0 / (double)fps; Display *dpy = XOpenDisplay(nullptr); if (!dpy) { @@ -743,7 +744,7 @@ int main(int argc, char **argv) { // res = cuGraphicsUnmapResources(1, &cuda_graphics_resource, 0); double start_time = glfwGetTime(); - double frame_timer_start = start_time; + double frame_timer_start = start_time - target_fps - 0.001; double window_resize_timer = start_time; bool window_resized = false; int fps_counter = 0; @@ -784,7 +785,7 @@ int main(int argc, char **argv) { std::mutex write_output_mutex; bool running = true; - std::thread audio_thread([&running](AVFormatContext *av_format_context, AVStream *audio_stream, AVPacket *audio_packet, uint8_t *audio_frame_buf, SoundDevice *sound_device, AVFrame *audio_frame, std::mutex *write_output_mutex) { + std::thread audio_thread([&running](AVFormatContext *av_format_context, AVStream *audio_stream, AVPacket *audio_packet, uint8_t *audio_frame_buf, SoundDevice *sound_device, AVFrame *audio_frame, std::mutex *write_output_mutex) mutable { SwrContext *swr = swr_alloc(); if(!swr) { fprintf(stderr, "Failed to create SwrContext\n"); @@ -831,8 +832,11 @@ int main(int argc, char **argv) { swr_free(&swr); }, av_format_context, audio_stream, &audio_packet, audio_frame_buf, &sound_device, audio_frame, &write_output_mutex); + bool redraw = true; XEvent e; while (!glfwWindowShouldClose(window)) { + double frame_start = glfwGetTime(); + glClear(GL_COLOR_BUFFER_BIT); glfwSwapBuffers(window); glfwPollEvents(); @@ -856,47 +860,11 @@ int main(int argc, char **argv) { XDamageSubtract(dpy, de->damage, None, region); XFixesDestroyRegion(dpy, region); - // TODO: Use a framebuffer instead. glCopyImageSubData requires - // opengl 4.2 - glCopyImageSubData( - window_pixmap.texture_id, GL_TEXTURE_2D, 0, 0, 0, 0, - window_pixmap.target_texture_id, GL_TEXTURE_2D, 0, 0, 0, 0, - window_pixmap.texture_width, window_pixmap.texture_height, 1); - // int err = glGetError(); - // fprintf(stderr, "error: %d\n", err); - - CUDA_MEMCPY2D memcpy_struct; - memcpy_struct.srcXInBytes = 0; - memcpy_struct.srcY = 0; - memcpy_struct.srcMemoryType = CUmemorytype::CU_MEMORYTYPE_ARRAY; - - memcpy_struct.dstXInBytes = 0; - memcpy_struct.dstY = 0; - memcpy_struct.dstMemoryType = CUmemorytype::CU_MEMORYTYPE_DEVICE; - - memcpy_struct.srcArray = mapped_array; - memcpy_struct.dstDevice = (CUdeviceptr)frame->data[0]; - memcpy_struct.dstPitch = frame->linesize[0]; - memcpy_struct.WidthInBytes = frame->width * 4; - memcpy_struct.Height = frame->height; - cuMemcpy2D(&memcpy_struct); - // res = cuCtxPopCurrent(&old_ctx); - } - - ++fps_counter; - - double time_now = glfwGetTime(); - double frame_timer_elapsed = time_now - frame_timer_start; - double elapsed = time_now - start_time; - if (elapsed >= 1.0) { - fprintf(stderr, "fps: %d\n", fps_counter); - start_time = time_now; - current_fps = fps_counter; - fps_counter = 0; + redraw = true; } const double window_resize_timeout = 1.0; // 1 second - if(window_resized && time_now - window_resize_timer >= window_resize_timeout) { + if(window_resized && glfwGetTime() - window_resize_timer >= window_resize_timeout) { window_resized = false; fprintf(stderr, "Resize window!\n"); recreate_window_pixmap(dpy, src_window_id, window_pixmap); @@ -930,9 +898,51 @@ int main(int argc, char **argv) { } } + ++fps_counter; + + double time_now = glfwGetTime(); + double frame_timer_elapsed = time_now - frame_timer_start; + double elapsed = time_now - start_time; + if (elapsed >= 1.0) { + fprintf(stderr, "fps: %d\n", fps_counter); + start_time = time_now; + current_fps = fps_counter; + fps_counter = 0; + } + double frame_time_overflow = frame_timer_elapsed - target_fps; if (frame_time_overflow >= 0.0) { frame_timer_start = time_now - frame_time_overflow; + + if(redraw) { + redraw = false; + // TODO: Use a framebuffer instead. glCopyImageSubData requires + // opengl 4.2 + glCopyImageSubData( + window_pixmap.texture_id, GL_TEXTURE_2D, 0, 0, 0, 0, + window_pixmap.target_texture_id, GL_TEXTURE_2D, 0, 0, 0, 0, + window_pixmap.texture_width, window_pixmap.texture_height, 1); + // int err = glGetError(); + // fprintf(stderr, "error: %d\n", err); + + CUDA_MEMCPY2D memcpy_struct; + memcpy_struct.srcXInBytes = 0; + memcpy_struct.srcY = 0; + memcpy_struct.srcMemoryType = CUmemorytype::CU_MEMORYTYPE_ARRAY; + + memcpy_struct.dstXInBytes = 0; + memcpy_struct.dstY = 0; + memcpy_struct.dstMemoryType = CUmemorytype::CU_MEMORYTYPE_DEVICE; + + memcpy_struct.srcArray = mapped_array; + memcpy_struct.dstDevice = (CUdeviceptr)frame->data[0]; + memcpy_struct.dstPitch = frame->linesize[0]; + memcpy_struct.WidthInBytes = frame->width * 4; + memcpy_struct.Height = frame->height; + cuMemcpy2D(&memcpy_struct); + // res = cuCtxPopCurrent(&old_ctx); + } + frame->pts = frame_count; frame_count += 1; if (avcodec_send_frame(video_stream->codec, frame) >= 0) { @@ -945,7 +955,11 @@ int main(int argc, char **argv) { // av_frame_free(&frame); - usleep(5000); + double frame_end = glfwGetTime(); + double frame_sleep_fps = 1.0 / 250.0; + double sleep_time = frame_sleep_fps - (frame_end - frame_start); + if(sleep_time > 0.0) + usleep(sleep_time * 1000.0 * 1000.0); } running = false; -- cgit v1.2.3