From 46da55b1eafef7495204a6733193057853d6575a Mon Sep 17 00:00:00 2001 From: dec05eba Date: Fri, 21 Jun 2024 23:01:00 +0200 Subject: fm content: make sure to capture frame on damage and then no damage after fps frame timeout --- src/main.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'src/main.cpp') diff --git a/src/main.cpp b/src/main.cpp index 5d233f2..71980cf 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -2719,13 +2719,15 @@ int main(int argc, char **argv) { damage_fps_counter = 0; } - const bool damaged = !capture->consume_damage || capture->consume_damage(capture); + const bool damaged = !capture->is_damaged || capture->is_damaged(capture); if(damaged) { ++damage_fps_counter; } double frame_time_overflow = frame_timer_elapsed - target_fps; if (frame_time_overflow >= 0.0 && damaged) { + if(capture->clear_damage) + capture->clear_damage(capture); frame_time_overflow = std::min(frame_time_overflow, target_fps); frame_timer_start = time_now - frame_time_overflow; -- cgit v1.2.3