From e869b55878ede85435f8ad1c3aefd27c351f54d2 Mon Sep 17 00:00:00 2001 From: dec05eba Date: Thu, 13 Feb 2025 01:05:37 +0100 Subject: Revert hdr color fix. It looked better for fullscreen hdr games before --- src/main.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/main.cpp') diff --git a/src/main.cpp b/src/main.cpp index 95276b5..f004c49 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -3769,7 +3769,7 @@ int main(int argc, char **argv) { color_conversion_params.color_range = color_range; color_conversion_params.egl = &egl; color_conversion_params.load_external_image_shader = gsr_capture_uses_external_image(capture); - color_conversion_params.kde_gamma_correction = hdr && is_monitor_capture && window->is_compositor_kwin && window->is_compositor_kwin(window) && is_kde_plasma_version_greater_than_6_1_90(); + color_conversion_params.kde_gamma_correction = false;//hdr && is_monitor_capture && window->is_compositor_kwin && window->is_compositor_kwin(window) && is_kde_plasma_version_greater_than_6_1_90(); gsr_video_encoder_get_textures(video_encoder, color_conversion_params.destination_textures, &color_conversion_params.num_destination_textures, &color_conversion_params.destination_color); gsr_color_conversion color_conversion; -- cgit v1.2.3-70-g09d2