#ifndef GSR_EGL_H #define GSR_EGL_H /* OpenGL EGL library with a hidden window context (to allow using the opengl functions) */ #include #include #include #include #include "vec2.h" #include "defs.h" #ifdef _WIN64 typedef signed long long int khronos_intptr_t; typedef unsigned long long int khronos_uintptr_t; typedef signed long long int khronos_ssize_t; typedef unsigned long long int khronos_usize_t; #else typedef signed long int khronos_intptr_t; typedef unsigned long int khronos_uintptr_t; typedef signed long int khronos_ssize_t; typedef unsigned long int khronos_usize_t; #endif typedef void* EGLDisplay; typedef void* EGLNativeDisplayType; typedef uintptr_t EGLNativeWindowType; typedef uintptr_t EGLNativePixmapType; typedef void* EGLConfig; typedef void* EGLSurface; typedef void* EGLContext; typedef void* EGLClientBuffer; typedef void* EGLImage; typedef void* EGLImageKHR; typedef void *GLeglImageOES; typedef void (*__eglMustCastToProperFunctionPointerType)(void); typedef struct __GLXFBConfigRec *GLXFBConfig; typedef struct __GLXcontextRec *GLXContext; typedef XID GLXDrawable; typedef void(*__GLXextFuncPtr)(void); #define EGL_SUCCESS 0x3000 #define EGL_BUFFER_SIZE 0x3020 #define EGL_RENDERABLE_TYPE 0x3040 #define EGL_OPENGL_API 0x30A2 #define EGL_OPENGL_ES_API 0x30A0 #define EGL_OPENGL_BIT 0x0008 #define EGL_OPENGL_ES_BIT 0x0001 #define EGL_NONE 0x3038 #define EGL_CONTEXT_CLIENT_VERSION 0x3098 #define EGL_BACK_BUFFER 0x3084 #define EGL_GL_TEXTURE_2D 0x30B1 #define EGL_TRUE 1 #define EGL_IMAGE_PRESERVED_KHR 0x30D2 #define EGL_NATIVE_PIXMAP_KHR 0x30B0 #define EGL_LINUX_DRM_FOURCC_EXT 0x3271 #define EGL_WIDTH 0x3057 #define EGL_HEIGHT 0x3056 #define EGL_DMA_BUF_PLANE0_FD_EXT 0x3272 #define EGL_DMA_BUF_PLANE0_OFFSET_EXT 0x3273 #define EGL_DMA_BUF_PLANE0_PITCH_EXT 0x3274 #define EGL_DMA_BUF_PLANE1_FD_EXT 0x3275 #define EGL_DMA_BUF_PLANE1_OFFSET_EXT 0x3276 #define EGL_DMA_BUF_PLANE1_PITCH_EXT 0x3277 #define EGL_DMA_BUF_PLANE2_FD_EXT 0x3278 #define EGL_DMA_BUF_PLANE2_OFFSET_EXT 0x3279 #define EGL_DMA_BUF_PLANE2_PITCH_EXT 0x327A #define EGL_DMA_BUF_PLANE3_FD_EXT 0x3440 #define EGL_DMA_BUF_PLANE3_OFFSET_EXT 0x3441 #define EGL_DMA_BUF_PLANE3_PITCH_EXT 0x3442 #define EGL_DMA_BUF_PLANE0_MODIFIER_LO_EXT 0x3443 #define EGL_DMA_BUF_PLANE0_MODIFIER_HI_EXT 0x3444 #define EGL_DMA_BUF_PLANE1_MODIFIER_LO_EXT 0x3445 #define EGL_DMA_BUF_PLANE1_MODIFIER_HI_EXT 0x3446 #define EGL_DMA_BUF_PLANE2_MODIFIER_LO_EXT 0x3447 #define EGL_DMA_BUF_PLANE2_MODIFIER_HI_EXT 0x3448 #define EGL_DMA_BUF_PLANE3_MODIFIER_LO_EXT 0x3449 #define EGL_DMA_BUF_PLANE3_MODIFIER_HI_EXT 0x344A #define EGL_LINUX_DMA_BUF_EXT 0x3270 #define EGL_RED_SIZE 0x3024 #define EGL_ALPHA_SIZE 0x3021 #define EGL_BLUE_SIZE 0x3022 #define EGL_GREEN_SIZE 0x3023 #define EGL_CONTEXT_PRIORITY_LEVEL_IMG 0x3100 #define EGL_CONTEXT_PRIORITY_HIGH_IMG 0x3101 #define EGL_CONTEXT_PRIORITY_MEDIUM_IMG 0x3102 #define EGL_CONTEXT_PRIORITY_LOW_IMG 0x3103 #define EGL_DEVICE_EXT 0x322C #define EGL_DRM_DEVICE_FILE_EXT 0x3233 #define GL_FLOAT 0x1406 #define GL_FALSE 0 #define GL_TRUE 1 #define GL_TRIANGLES 0x0004 #define GL_TEXTURE_2D 0x0DE1 #define GL_TEXTURE_EXTERNAL_OES 0x8D65 #define GL_RED 0x1903 #define GL_GREEN 0x1904 #define GL_BLUE 0x1905 #define GL_ALPHA 0x1906 #define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 #define GL_RG 0x8227 #define GL_RGB 0x1907 #define GL_RGBA 0x1908 #define GL_RGBA8 0x8058 #define GL_R8 0x8229 #define GL_RG8 0x822B #define GL_R16 0x822A #define GL_RG16 0x822C #define GL_UNSIGNED_BYTE 0x1401 #define GL_COLOR_BUFFER_BIT 0x00004000 #define GL_TEXTURE_WRAP_S 0x2802 #define GL_TEXTURE_WRAP_T 0x2803 #define GL_TEXTURE_MAG_FILTER 0x2800 #define GL_TEXTURE_MIN_FILTER 0x2801 #define GL_TEXTURE_WIDTH 0x1000 #define GL_TEXTURE_HEIGHT 0x1001 #define GL_NEAREST 0x2600 #define GL_CLAMP_TO_EDGE 0x812F #define GL_LINEAR 0x2601 #define GL_FRAMEBUFFER 0x8D40 #define GL_COLOR_ATTACHMENT0 0x8CE0 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5 #define GL_DYNAMIC_DRAW 0x88E8 #define GL_ARRAY_BUFFER 0x8892 #define GL_BLEND 0x0BE2 #define GL_SRC_ALPHA 0x0302 #define GL_ONE_MINUS_SRC_ALPHA 0x0303 #define GL_DEBUG_OUTPUT 0x92E0 #define GL_SCISSOR_TEST 0x0C11 #define GL_VENDOR 0x1F00 #define GL_RENDERER 0x1F01 #define GL_VERSION 0x1F02 #define GL_COMPILE_STATUS 0x8B81 #define GL_INFO_LOG_LENGTH 0x8B84 #define GL_FRAGMENT_SHADER 0x8B30 #define GL_VERTEX_SHADER 0x8B31 #define GL_COMPILE_STATUS 0x8B81 #define GL_LINK_STATUS 0x8B82 typedef unsigned int (*FUNC_eglExportDMABUFImageQueryMESA)(EGLDisplay dpy, EGLImageKHR image, int *fourcc, int *num_planes, uint64_t *modifiers); typedef unsigned int (*FUNC_eglExportDMABUFImageMESA)(EGLDisplay dpy, EGLImageKHR image, int *fds, int32_t *strides, int32_t *offsets); typedef void (*FUNC_glEGLImageTargetTexture2DOES)(unsigned int target, GLeglImageOES image); typedef GLXContext (*FUNC_glXCreateContextAttribsARB)(Display *dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int *attrib_list); typedef void (*FUNC_glXSwapIntervalEXT)(Display * dpy, GLXDrawable drawable, int interval); typedef int (*FUNC_glXSwapIntervalMESA)(unsigned int interval); typedef int (*FUNC_glXSwapIntervalSGI)(int interval); typedef void (*GLDEBUGPROC)(unsigned int source, unsigned int type, unsigned int id, unsigned int severity, int length, const char *message, const void *userParam); typedef int (*FUNC_eglQueryDisplayAttribEXT)(EGLDisplay dpy, int32_t attribute, intptr_t *value); typedef const char* (*FUNC_eglQueryDeviceStringEXT)(void *device, int32_t name); typedef int (*FUNC_eglQueryDmaBufModifiersEXT)(EGLDisplay dpy, int32_t format, int32_t max_modifiers, uint64_t *modifiers, int *external_only, int32_t *num_modifiers); #define GSR_MAX_OUTPUTS 32 typedef struct { char *name; vec2i pos; vec2i size; uint32_t connector_id; gsr_monitor_rotation rotation; uint32_t monitor_identifier; /* crtc id */ } gsr_x11_output; typedef struct { Display *dpy; Window window; gsr_x11_output outputs[GSR_MAX_OUTPUTS]; int num_outputs; XEvent xev; } gsr_x11; typedef struct { uint32_t wl_name; void *output; vec2i pos; vec2i size; int32_t transform; char *name; } gsr_wayland_output; typedef struct { void *dpy; void *window; void *registry; void *surface; void *compositor; gsr_wayland_output outputs[GSR_MAX_OUTPUTS]; int num_outputs; } gsr_wayland; typedef enum { GSR_GL_CONTEXT_TYPE_EGL, GSR_GL_CONTEXT_TYPE_GLX } gsr_gl_context_type; typedef enum { GSR_DISPLAY_SERVER_X11, GSR_DISPLAY_SERVER_WAYLAND } gsr_display_server; typedef struct gsr_egl gsr_egl; struct gsr_egl { void *egl_library; void *glx_library; void *gl_library; gsr_gl_context_type context_type; EGLDisplay egl_display; EGLSurface egl_surface; EGLContext egl_context; const char *dri_card_path; void *glx_context; void *glx_fb_config; gsr_gpu_info gpu_info; gsr_x11 x11; gsr_wayland wayland; char card_path[128]; int32_t (*eglGetError)(void); EGLDisplay (*eglGetDisplay)(EGLNativeDisplayType display_id); unsigned int (*eglInitialize)(EGLDisplay dpy, int32_t *major, int32_t *minor); unsigned int (*eglTerminate)(EGLDisplay dpy); unsigned int (*eglChooseConfig)(EGLDisplay dpy, const int32_t *attrib_list, EGLConfig *configs, int32_t config_size, int32_t *num_config); EGLSurface (*eglCreateWindowSurface)(EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const int32_t *attrib_list); EGLContext (*eglCreateContext)(EGLDisplay dpy, EGLConfig config, EGLContext share_context, const int32_t *attrib_list); unsigned int (*eglMakeCurrent)(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx); EGLImage (*eglCreateImage)(EGLDisplay dpy, EGLContext ctx, unsigned int target, EGLClientBuffer buffer, const intptr_t *attrib_list); unsigned int (*eglDestroyContext)(EGLDisplay dpy, EGLContext ctx); unsigned int (*eglDestroySurface)(EGLDisplay dpy, EGLSurface surface); unsigned int (*eglDestroyImage)(EGLDisplay dpy, EGLImage image); unsigned int (*eglSwapInterval)(EGLDisplay dpy, int32_t interval); unsigned int (*eglSwapBuffers)(EGLDisplay dpy, EGLSurface surface); unsigned int (*eglBindAPI)(unsigned int api); __eglMustCastToProperFunctionPointerType (*eglGetProcAddress)(const char *procname); FUNC_eglExportDMABUFImageQueryMESA eglExportDMABUFImageQueryMESA; FUNC_eglExportDMABUFImageMESA eglExportDMABUFImageMESA; FUNC_glEGLImageTargetTexture2DOES glEGLImageTargetTexture2DOES; FUNC_eglQueryDisplayAttribEXT eglQueryDisplayAttribEXT; FUNC_eglQueryDeviceStringEXT eglQueryDeviceStringEXT; FUNC_eglQueryDmaBufModifiersEXT eglQueryDmaBufModifiersEXT; __GLXextFuncPtr (*glXGetProcAddress)(const unsigned char *procName); GLXFBConfig* (*glXChooseFBConfig)(Display *dpy, int screen, const int *attribList, int *nitems); Bool (*glXMakeContextCurrent)(Display *dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx); // TODO: Remove GLXContext (*glXCreateNewContext)(Display *dpy, GLXFBConfig config, int renderType, GLXContext shareList, Bool direct); void (*glXDestroyContext)(Display *dpy, GLXContext ctx); void (*glXSwapBuffers)(Display *dpy, GLXDrawable drawable); FUNC_glXCreateContextAttribsARB glXCreateContextAttribsARB; /* Optional */ FUNC_glXSwapIntervalEXT glXSwapIntervalEXT; FUNC_glXSwapIntervalMESA glXSwapIntervalMESA; FUNC_glXSwapIntervalSGI glXSwapIntervalSGI; unsigned int (*glGetError)(void); const unsigned char* (*glGetString)(unsigned int name); void (*glFlush)(void); void (*glFinish)(void); void (*glClear)(unsigned int mask); void (*glClearColor)(float red, float green, float blue, float alpha); void (*glGenTextures)(int n, unsigned int *textures); void (*glDeleteTextures)(int n, const unsigned int *texture); void (*glBindTexture)(unsigned int target, unsigned int texture); void (*glTexParameteri)(unsigned int target, unsigned int pname, int param); void (*glTexParameteriv)(unsigned int target, unsigned int pname, const int *params); void (*glGetTexLevelParameteriv)(unsigned int target, int level, unsigned int pname, int *params); void (*glTexImage2D)(unsigned int target, int level, int internalFormat, int width, int height, int border, unsigned int format, unsigned int type, const void *pixels); void (*glGetTexImage)(unsigned int target, int level, unsigned int format, unsigned int type, void *pixels); void (*glGenFramebuffers)(int n, unsigned int *framebuffers); void (*glBindFramebuffer)(unsigned int target, unsigned int framebuffer); void (*glDeleteFramebuffers)(int n, const unsigned int *framebuffers); void (*glViewport)(int x, int y, int width, int height); void (*glFramebufferTexture2D)(unsigned int target, unsigned int attachment, unsigned int textarget, unsigned int texture, int level); void (*glDrawBuffers)(int n, const unsigned int *bufs); unsigned int (*glCheckFramebufferStatus)(unsigned int target); void (*glBindBuffer)(unsigned int target, unsigned int buffer); void (*glGenBuffers)(int n, unsigned int *buffers); void (*glBufferData)(unsigned int target, khronos_ssize_t size, const void *data, unsigned int usage); void (*glBufferSubData)(unsigned int target, khronos_intptr_t offset, khronos_ssize_t size, const void *data); void (*glDeleteBuffers)(int n, const unsigned int *buffers); void (*glGenVertexArrays)(int n, unsigned int *arrays); void (*glBindVertexArray)(unsigned int array); void (*glDeleteVertexArrays)(int n, const unsigned int *arrays); unsigned int (*glCreateProgram)(void); unsigned int (*glCreateShader)(unsigned int type); void (*glAttachShader)(unsigned int program, unsigned int shader); void (*glBindAttribLocation)(unsigned int program, unsigned int index, const char *name); void (*glCompileShader)(unsigned int shader); void (*glLinkProgram)(unsigned int program); void (*glShaderSource)(unsigned int shader, int count, const char *const*string, const int *length); void (*glUseProgram)(unsigned int program); void (*glGetProgramInfoLog)(unsigned int program, int bufSize, int *length, char *infoLog); void (*glGetShaderiv)(unsigned int shader, unsigned int pname, int *params); void (*glGetShaderInfoLog)(unsigned int shader, int bufSize, int *length, char *infoLog); void (*glDeleteProgram)(unsigned int program); void (*glDeleteShader)(unsigned int shader); void (*glGetProgramiv)(unsigned int program, unsigned int pname, int *params); void (*glVertexAttribPointer)(unsigned int index, int size, unsigned int type, unsigned char normalized, int stride, const void *pointer); void (*glEnableVertexAttribArray)(unsigned int index); void (*glDrawArrays)(unsigned int mode, int first, int count); void (*glEnable)(unsigned int cap); void (*glDisable)(unsigned int cap); void (*glBlendFunc)(unsigned int sfactor, unsigned int dfactor); int (*glGetUniformLocation)(unsigned int program, const char *name); void (*glUniform1f)(int location, float v0); void (*glUniform2f)(int location, float v0, float v1); void (*glDebugMessageCallback)(GLDEBUGPROC callback, const void *userParam); void (*glScissor)(int x, int y, int width, int height); void (*glReadPixels)(int x, int y, int width, int height, unsigned int format, unsigned int type, void *pixels); void* (*glMapBuffer)(unsigned int target, unsigned int access); unsigned char (*glUnmapBuffer)(unsigned int target); }; bool gsr_egl_load(gsr_egl *self, Display *dpy, bool wayland, bool is_monitor_capture); void gsr_egl_unload(gsr_egl *self); /* Returns true if an event is available */ bool gsr_egl_process_event(gsr_egl *self); /* Does opengl swap with egl or glx, depending on which one is active */ void gsr_egl_swap_buffers(gsr_egl *self); gsr_display_server gsr_egl_get_display_server(const gsr_egl *self); XEvent* gsr_egl_get_event_data(gsr_egl *self); #endif /* GSR_EGL_H */