#ifndef GSR_ENCODER_VIDEO_H #define GSR_ENCODER_VIDEO_H #include "../../color_conversion.h" #include typedef struct gsr_video_encoder gsr_video_encoder; typedef struct AVCodecContext AVCodecContext; typedef struct AVFrame AVFrame; struct gsr_video_encoder { bool (*start)(gsr_video_encoder *encoder, AVCodecContext *video_codec_context, AVFrame *frame); void (*copy_textures_to_frame)(gsr_video_encoder *encoder, AVFrame *frame); /* Can be NULL */ /* |textures| should be able to fit 2 elements */ void (*get_textures)(gsr_video_encoder *encoder, unsigned int *textures, int *num_textures, gsr_destination_color *destination_color); void (*destroy)(gsr_video_encoder *encoder, AVCodecContext *video_codec_context); void *priv; bool started; }; bool gsr_video_encoder_start(gsr_video_encoder *encoder, AVCodecContext *video_codec_context, AVFrame *frame); void gsr_video_encoder_copy_textures_to_frame(gsr_video_encoder *encoder, AVFrame *frame); void gsr_video_encoder_get_textures(gsr_video_encoder *encoder, unsigned int *textures, int *num_textures, gsr_destination_color *destination_color); void gsr_video_encoder_destroy(gsr_video_encoder *encoder, AVCodecContext *video_codec_context); #endif /* GSR_ENCODER_VIDEO_H */