#ifndef GSR_SHADER_H #define GSR_SHADER_H typedef struct gsr_egl gsr_egl; typedef struct { gsr_egl *egl; unsigned int program_id; } gsr_shader; /* |vertex_shader| or |fragment_shader| may be NULL */ int gsr_shader_init(gsr_shader *self, gsr_egl *egl, const char *vertex_shader, const char *fragment_shader); void gsr_shader_deinit(gsr_shader *self); int gsr_shader_bind_attribute_location(gsr_shader *self, const char *attribute, int location); void gsr_shader_use(gsr_shader *self); void gsr_shader_use_none(gsr_shader *self); #endif /* GSR_SHADER_H */