/* Copyright (C) 2020 dec05eba This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #ifndef GPU_SCREEN_RECORDER_H #define GPU_SCREEN_RECORDER_H typedef struct { void *handle; void *buffer; int buffer_size; unsigned int frames; } SoundDevice; /* Get a sound device by name, returning the device into the @device parameter. The device should be closed with @sound_device_close after it has been used to clean up internal resources. Returns 0 on success, or a negative value on failure. */ int sound_device_get_by_name(SoundDevice *device, const char *name = "default", unsigned int num_channels = 2, unsigned int period_frame_size = 32); void sound_device_close(SoundDevice *device); /* Returns the next chunk of audio into @buffer. Returns the number of frames read, or a negative value on failure. */ int sound_device_read_next_chunk(SoundDevice *device, void **buffer); #endif /* GPU_SCREEN_RECORDER_H */