/* Copyright (C) 2020 dec05eba This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #ifndef GPU_SCREEN_RECORDER_H #define GPU_SCREEN_RECORDER_H #include #include typedef struct { void *handle; unsigned int frames; } SoundDevice; enum class AudioInputType { DEVICE, APPLICATION }; struct AudioInput { std::string name; std::string description; }; struct AudioDevices { std::string default_output; std::string default_input; std::vector audio_inputs; }; struct ApplicationAudio { std::string name; }; struct MergedAudioInputs { std::vector audio_inputs; AudioInputType type = AudioInputType::DEVICE; bool inverted = false; }; typedef enum { S16, S32, F32 } AudioFormat; /* Get a sound device by name, returning the device into the |device| parameter. Returns 0 on success, or a negative value on failure. */ int sound_device_get_by_name(SoundDevice *device, const char *device_name, const char *description, unsigned int num_channels, unsigned int period_frame_size, AudioFormat audio_format); /* Creates a module-combine-sink and connects to it for recording, returning the device into the |device| parameter. Returns 0 on success, or a negative value on failure. */ int sound_device_create_combined_sink_connect(SoundDevice *device, const char *combined_sink_name, unsigned int num_channels, unsigned int period_frame_size, AudioFormat audio_format); void sound_device_close(SoundDevice *device); /* Returns the next chunk of audio into @buffer. Returns the number of frames read, or a negative value on failure. */ int sound_device_read_next_chunk(SoundDevice *device, void **buffer, double timeout_sec, double *latency_seconds); AudioDevices get_pulseaudio_inputs(); std::vector get_pulseaudio_applications(); #endif /* GPU_SCREEN_RECORDER_H */