#include "../../include/capture/xcomposite.h" #include "../../include/window_texture.h" #include "../../include/utils.h" #include #include #include #include #include #include #include #include #include #include #include static int max_int(int a, int b) { return a > b ? a : b; } void gsr_capture_xcomposite_init(gsr_capture_xcomposite *self, const gsr_capture_xcomposite_params *params) { memset(self, 0, sizeof(*self)); self->params = *params; } static Window get_focused_window(Display *display, Atom net_active_window_atom) { Atom type; int format = 0; unsigned long num_items = 0; unsigned long bytes_after = 0; unsigned char *properties = NULL; if(XGetWindowProperty(display, DefaultRootWindow(display), net_active_window_atom, 0, 1024, False, AnyPropertyType, &type, &format, &num_items, &bytes_after, &properties) == Success && properties) { Window focused_window = *(unsigned long*)properties; XFree(properties); return focused_window; } return None; } int gsr_capture_xcomposite_start(gsr_capture_xcomposite *self, AVCodecContext *video_codec_context, AVFrame *frame) { self->base.video_codec_context = video_codec_context; self->base.egl = self->params.egl; if(self->params.follow_focused) { self->net_active_window_atom = XInternAtom(self->params.egl->x11.dpy, "_NET_ACTIVE_WINDOW", False); if(!self->net_active_window_atom) { fprintf(stderr, "gsr error: gsr_capture_xcomposite_start failed: failed to get _NET_ACTIVE_WINDOW atom\n"); return -1; } self->window = get_focused_window(self->params.egl->x11.dpy, self->net_active_window_atom); } else { self->window = self->params.window; } /* TODO: Do these in tick, and allow error if follow_focused */ XWindowAttributes attr; if(!XGetWindowAttributes(self->params.egl->x11.dpy, self->window, &attr) && !self->params.follow_focused) { fprintf(stderr, "gsr error: gsr_capture_xcomposite_start failed: invalid window id: %lu\n", self->window); return -1; } self->window_size.x = max_int(attr.width, 0); self->window_size.y = max_int(attr.height, 0); if(self->params.follow_focused) XSelectInput(self->params.egl->x11.dpy, DefaultRootWindow(self->params.egl->x11.dpy), PropertyChangeMask); // TODO: Get select and add these on top of it and then restore at the end. Also do the same in other xcomposite XSelectInput(self->params.egl->x11.dpy, self->window, StructureNotifyMask | ExposureMask); if(!self->params.egl->eglExportDMABUFImageQueryMESA) { fprintf(stderr, "gsr error: gsr_capture_xcomposite_start: could not find eglExportDMABUFImageQueryMESA\n"); return -1; } if(!self->params.egl->eglExportDMABUFImageMESA) { fprintf(stderr, "gsr error: gsr_capture_xcomposite_start: could not find eglExportDMABUFImageMESA\n"); return -1; } /* Disable vsync */ self->params.egl->eglSwapInterval(self->params.egl->egl_display, 0); if(window_texture_init(&self->window_texture, self->params.egl->x11.dpy, self->window, self->params.egl) != 0 && !self->params.follow_focused) { fprintf(stderr, "gsr error: gsr_capture_xcomposite_start: failed to get window texture for window %ld\n", self->window); return -1; } if(gsr_cursor_init(&self->cursor, self->params.egl, self->params.egl->x11.dpy) != 0) { gsr_capture_xcomposite_stop(self); return -1; } self->texture_size.x = 0; self->texture_size.y = 0; self->params.egl->glBindTexture(GL_TEXTURE_2D, window_texture_get_opengl_texture_id(&self->window_texture)); self->params.egl->glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &self->texture_size.x); self->params.egl->glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &self->texture_size.y); self->params.egl->glBindTexture(GL_TEXTURE_2D, 0); vec2i video_size = self->texture_size; if(self->params.region_size.x > 0 && self->params.region_size.y > 0) video_size = self->params.region_size; if(self->params.egl->gpu_info.vendor == GSR_GPU_VENDOR_AMD && video_codec_context->codec_id == AV_CODEC_ID_HEVC) { // TODO: dont do this if using ffmpeg reports that this is not needed (AMD driver bug that was fixed recently) video_codec_context->width = FFALIGN(video_size.x, 64); video_codec_context->height = FFALIGN(video_size.y, 16); } else { video_codec_context->width = FFALIGN(video_size.x, 2); video_codec_context->height = FFALIGN(video_size.y, 2); } frame->width = video_codec_context->width; frame->height = video_codec_context->height; self->window_resize_timer = clock_get_monotonic_seconds(); return 0; } void gsr_capture_xcomposite_stop(gsr_capture_xcomposite *self) { window_texture_deinit(&self->window_texture); gsr_cursor_deinit(&self->cursor); gsr_capture_base_stop(&self->base); } void gsr_capture_xcomposite_tick(gsr_capture_xcomposite *self, AVCodecContext *video_codec_context) { (void)video_codec_context; //self->params.egl->glClearColor(0.0f, 0.0f, 0.0f, 1.0f); self->params.egl->glClear(0); bool init_new_window = false; while(XPending(self->params.egl->x11.dpy)) { XNextEvent(self->params.egl->x11.dpy, &self->xev); switch(self->xev.type) { case DestroyNotify: { /* Window died (when not following focused window), so we stop recording */ if(!self->params.follow_focused && self->xev.xdestroywindow.window == self->window) { self->should_stop = true; self->stop_is_error = false; } break; } case Expose: { /* Requires window texture recreate */ if(self->xev.xexpose.count == 0 && self->xev.xexpose.window == self->window) { self->window_resize_timer = clock_get_monotonic_seconds(); self->window_resized = true; } break; } case ConfigureNotify: { /* Window resized */ if(self->xev.xconfigure.window == self->window && (self->xev.xconfigure.width != self->window_size.x || self->xev.xconfigure.height != self->window_size.y)) { self->window_size.x = max_int(self->xev.xconfigure.width, 0); self->window_size.y = max_int(self->xev.xconfigure.height, 0); self->window_resize_timer = clock_get_monotonic_seconds(); self->window_resized = true; } break; } case PropertyNotify: { /* Focused window changed */ if(self->params.follow_focused && self->xev.xproperty.atom == self->net_active_window_atom) { init_new_window = true; } break; } } gsr_cursor_update(&self->cursor, &self->xev); } if(self->params.follow_focused && !self->follow_focused_initialized) { init_new_window = true; } if(init_new_window) { Window focused_window = get_focused_window(self->params.egl->x11.dpy, self->net_active_window_atom); if(focused_window != self->window || !self->follow_focused_initialized) { self->follow_focused_initialized = true; XSelectInput(self->params.egl->x11.dpy, self->window, 0); self->window = focused_window; XSelectInput(self->params.egl->x11.dpy, self->window, StructureNotifyMask | ExposureMask); XWindowAttributes attr; attr.width = 0; attr.height = 0; if(!XGetWindowAttributes(self->params.egl->x11.dpy, self->window, &attr)) fprintf(stderr, "gsr error: gsr_capture_xcomposite_tick failed: invalid window id: %lu\n", self->window); self->window_size.x = max_int(attr.width, 0); self->window_size.y = max_int(attr.height, 0); self->window_resized = true; window_texture_deinit(&self->window_texture); window_texture_init(&self->window_texture, self->params.egl->x11.dpy, self->window, self->params.egl); // TODO: Do not do the below window_texture_on_resize after this } } const double window_resize_timeout = 1.0; // 1 second if(self->window_resized && clock_get_monotonic_seconds() - self->window_resize_timer >= window_resize_timeout) { self->window_resized = false; if(window_texture_on_resize(&self->window_texture) != 0) { fprintf(stderr, "gsr error: gsr_capture_xcomposite_tick: window_texture_on_resize failed\n"); //self->should_stop = true; //self->stop_is_error = true; return; } self->texture_size.x = 0; self->texture_size.y = 0; self->params.egl->glBindTexture(GL_TEXTURE_2D, window_texture_get_opengl_texture_id(&self->window_texture)); self->params.egl->glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &self->texture_size.x); self->params.egl->glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &self->texture_size.y); self->params.egl->glBindTexture(GL_TEXTURE_2D, 0); gsr_color_conversion_clear(&self->base.color_conversion); } } bool gsr_capture_xcomposite_should_stop(gsr_capture_xcomposite *self, bool *err) { if(self->should_stop) { if(err) *err = self->stop_is_error; return true; } if(err) *err = false; return false; } int gsr_capture_xcomposite_capture(gsr_capture_xcomposite *self, AVFrame *frame) { (void)frame; const int target_x = max_int(0, frame->width / 2 - self->texture_size.x / 2); const int target_y = max_int(0, frame->height / 2 - self->texture_size.y / 2); // TODO: Can we do this a better way than to call it every capture? if(self->params.record_cursor) gsr_cursor_tick(&self->cursor, self->window); const vec2i cursor_pos = { target_x + self->cursor.position.x - self->cursor.hotspot.x, target_y + self->cursor.position.y - self->cursor.hotspot.y }; const bool cursor_inside_window = cursor_pos.x + self->cursor.size.x >= target_x && cursor_pos.x <= target_x + self->texture_size.x && cursor_pos.y + self->cursor.size.y >= target_y && cursor_pos.y <= target_y + self->texture_size.y; gsr_color_conversion_draw(&self->base.color_conversion, window_texture_get_opengl_texture_id(&self->window_texture), (vec2i){target_x, target_y}, self->texture_size, (vec2i){0, 0}, self->texture_size, 0.0f, false); if(cursor_inside_window && self->params.record_cursor) { self->base.egl->glEnable(GL_SCISSOR_TEST); self->base.egl->glScissor(target_x, target_y, self->texture_size.x, self->texture_size.y); gsr_color_conversion_draw(&self->base.color_conversion, self->cursor.texture_id, cursor_pos, self->cursor.size, (vec2i){0, 0}, self->cursor.size, 0.0f, false); self->base.egl->glDisable(GL_SCISSOR_TEST); } self->params.egl->eglSwapBuffers(self->params.egl->egl_display, self->params.egl->egl_surface); //self->params.egl->glFlush(); //self->params.egl->glFinish(); return 0; }