#include "../include/egl.h" #include "../include/window/window.h" #include "../include/library_loader.h" #include "../include/utils.h" #include #include #include #include #include #include #include // TODO: rename gsr_egl to something else since this includes both egl and glx and in the future maybe vulkan too #define GLX_DRAWABLE_TYPE 0x8010 #define GLX_RENDER_TYPE 0x8011 #define GLX_RGBA_BIT 0x00000001 #define GLX_WINDOW_BIT 0x00000001 #define GLX_PIXMAP_BIT 0x00000002 #define GLX_BIND_TO_TEXTURE_RGBA_EXT 0x20D1 #define GLX_BIND_TO_TEXTURE_TARGETS_EXT 0x20D3 #define GLX_TEXTURE_2D_BIT_EXT 0x00000002 #define GLX_DOUBLEBUFFER 5 #define GLX_RED_SIZE 8 #define GLX_GREEN_SIZE 9 #define GLX_BLUE_SIZE 10 #define GLX_ALPHA_SIZE 11 #define GLX_DEPTH_SIZE 12 #define GLX_RGBA_TYPE 0x8014 #define GLX_CONTEXT_PRIORITY_LEVEL_EXT 0x3100 #define GLX_CONTEXT_PRIORITY_HIGH_EXT 0x3101 #define GLX_CONTEXT_PRIORITY_MEDIUM_EXT 0x3102 #define GLX_CONTEXT_PRIORITY_LOW_EXT 0x3103 static void reset_cap_nice(void) { cap_t caps = cap_get_proc(); if(!caps) return; const cap_value_t cap_to_remove = CAP_SYS_NICE; cap_set_flag(caps, CAP_EFFECTIVE, 1, &cap_to_remove, CAP_CLEAR); cap_set_flag(caps, CAP_PERMITTED, 1, &cap_to_remove, CAP_CLEAR); cap_set_proc(caps); cap_free(caps); } // TODO: Create egl context without surface (in other words, x11/wayland agnostic, doesn't require x11/wayland dependency) static bool gsr_egl_create_window(gsr_egl *self) { EGLConfig ecfg; int32_t num_config = 0; // TODO: Use EGL_OPENGL_ES_BIT as amd requires that for external texture, but that breaks software encoding const int32_t attr[] = { EGL_BUFFER_SIZE, 24, EGL_RENDERABLE_TYPE, EGL_OPENGL_BIT, EGL_NONE, EGL_NONE }; const int32_t ctxattr[] = { EGL_CONTEXT_CLIENT_VERSION, 2, //EGL_CONTEXT_PRIORITY_LEVEL_IMG, EGL_CONTEXT_PRIORITY_HIGH_IMG, /* requires cap_sys_nice, ignored otherwise */ EGL_NONE, EGL_NONE }; // TODO: Use EGL_OPENGL_ES_API as amd requires that for external texture, but that breaks software encoding self->eglBindAPI(EGL_OPENGL_API); self->egl_display = self->eglGetDisplay((EGLNativeDisplayType)gsr_window_get_display(self->window)); if(!self->egl_display) { fprintf(stderr, "gsr error: gsr_egl_create_window failed: eglGetDisplay failed\n"); goto fail; } if(!self->eglInitialize(self->egl_display, NULL, NULL)) { fprintf(stderr, "gsr error: gsr_egl_create_window failed: eglInitialize failed\n"); goto fail; } if(!self->eglChooseConfig(self->egl_display, attr, &ecfg, 1, &num_config) || num_config != 1) { fprintf(stderr, "gsr error: gsr_egl_create_window failed: failed to find a matching config\n"); goto fail; } self->egl_context = self->eglCreateContext(self->egl_display, ecfg, NULL, ctxattr); if(!self->egl_context) { fprintf(stderr, "gsr error: gsr_egl_create_window failed: failed to create egl context\n"); goto fail; } self->egl_surface = self->eglCreateWindowSurface(self->egl_display, ecfg, (EGLNativeWindowType)gsr_window_get_window(self->window), NULL); if(!self->egl_surface) { fprintf(stderr, "gsr error: gsr_egl_create_window failed: failed to create window surface\n"); goto fail; } if(!self->eglMakeCurrent(self->egl_display, self->egl_surface, self->egl_surface, self->egl_context)) { fprintf(stderr, "gsr error: gsr_egl_create_window failed: failed to make egl context current\n"); goto fail; } reset_cap_nice(); return true; fail: reset_cap_nice(); gsr_egl_unload(self); return false; } static GLXFBConfig glx_fb_config_choose(gsr_egl *self, Display *display) { const int glx_visual_attribs[] = { GLX_RENDER_TYPE, GLX_RGBA_BIT, GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT, // TODO: //GLX_BIND_TO_TEXTURE_RGBA_EXT, 1, //GLX_BIND_TO_TEXTURE_TARGETS_EXT, GLX_TEXTURE_2D_BIT_EXT, GLX_DOUBLEBUFFER, True, GLX_RED_SIZE, 8, GLX_GREEN_SIZE, 8, GLX_BLUE_SIZE, 8, GLX_ALPHA_SIZE, 0, GLX_DEPTH_SIZE, 0, None, None }; // TODO: Cleanup int c = 0; GLXFBConfig *fb_configs = self->glXChooseFBConfig(display, DefaultScreen(display), glx_visual_attribs, &c); if(c == 0 || !fb_configs) return NULL; return fb_configs[0]; } static bool gsr_egl_switch_to_glx_context(gsr_egl *self) { // TODO: Cleanup assert(gsr_window_get_display_server(self->window) == GSR_DISPLAY_SERVER_X11); Display *display = gsr_window_get_display(self->window); const Window window = (Window)gsr_window_get_window(self->window); if(self->egl_context) { self->eglMakeCurrent(self->egl_display, NULL, NULL, NULL); self->eglDestroyContext(self->egl_display, self->egl_context); self->egl_context = NULL; } if(self->egl_surface) { self->eglDestroySurface(self->egl_display, self->egl_surface); self->egl_surface = NULL; } if(self->egl_display) { self->eglTerminate(self->egl_display); self->egl_display = NULL; } self->glx_fb_config = glx_fb_config_choose(self, display); if(!self->glx_fb_config) { fprintf(stderr, "gsr error: gsr_egl_create_window failed: failed to find a suitable fb config\n"); goto fail; } // TODO: //self->glx_context = self->glXCreateContextAttribsARB(display, self->glx_fb_config, NULL, True, context_attrib_list); self->glx_context = self->glXCreateNewContext(display, self->glx_fb_config, GLX_RGBA_TYPE, NULL, True); if(!self->glx_context) { fprintf(stderr, "gsr error: gsr_egl_create_window failed: failed to create glx context\n"); goto fail; } if(!self->glXMakeContextCurrent(display, window, window, self->glx_context)) { fprintf(stderr, "gsr error: gsr_egl_create_window failed: failed to make glx context current\n"); goto fail; } return true; fail: if(self->glx_context) { self->glXMakeContextCurrent(display, None, None, NULL); self->glXDestroyContext(display, self->glx_context); self->glx_context = NULL; self->glx_fb_config = NULL; } return false; } static bool gsr_egl_load_egl(gsr_egl *self, void *library) { const dlsym_assign required_dlsym[] = { { (void**)&self->eglGetError, "eglGetError" }, { (void**)&self->eglGetDisplay, "eglGetDisplay" }, { (void**)&self->eglInitialize, "eglInitialize" }, { (void**)&self->eglTerminate, "eglTerminate" }, { (void**)&self->eglChooseConfig, "eglChooseConfig" }, { (void**)&self->eglCreateWindowSurface, "eglCreateWindowSurface" }, { (void**)&self->eglCreateContext, "eglCreateContext" }, { (void**)&self->eglMakeCurrent, "eglMakeCurrent" }, { (void**)&self->eglCreateImage, "eglCreateImage" }, { (void**)&self->eglDestroyContext, "eglDestroyContext" }, { (void**)&self->eglDestroySurface, "eglDestroySurface" }, { (void**)&self->eglDestroyImage, "eglDestroyImage" }, { (void**)&self->eglSwapInterval, "eglSwapInterval" }, { (void**)&self->eglSwapBuffers, "eglSwapBuffers" }, { (void**)&self->eglBindAPI, "eglBindAPI" }, { (void**)&self->eglGetProcAddress, "eglGetProcAddress" }, { NULL, NULL } }; if(!dlsym_load_list(library, required_dlsym)) { fprintf(stderr, "gsr error: gsr_egl_load failed: missing required symbols in libEGL.so.1\n"); return false; } return true; } static bool gsr_egl_proc_load_egl(gsr_egl *self) { self->eglExportDMABUFImageQueryMESA = (FUNC_eglExportDMABUFImageQueryMESA)self->eglGetProcAddress("eglExportDMABUFImageQueryMESA"); self->eglExportDMABUFImageMESA = (FUNC_eglExportDMABUFImageMESA)self->eglGetProcAddress("eglExportDMABUFImageMESA"); self->glEGLImageTargetTexture2DOES = (FUNC_glEGLImageTargetTexture2DOES)self->eglGetProcAddress("glEGLImageTargetTexture2DOES"); self->eglQueryDisplayAttribEXT = (FUNC_eglQueryDisplayAttribEXT)self->eglGetProcAddress("eglQueryDisplayAttribEXT"); self->eglQueryDeviceStringEXT = (FUNC_eglQueryDeviceStringEXT)self->eglGetProcAddress("eglQueryDeviceStringEXT"); self->eglQueryDmaBufModifiersEXT = (FUNC_eglQueryDmaBufModifiersEXT)self->eglGetProcAddress("eglQueryDmaBufModifiersEXT"); if(!self->eglExportDMABUFImageQueryMESA) { fprintf(stderr, "gsr error: gsr_egl_load failed: could not find eglExportDMABUFImageQueryMESA\n"); return false; } if(!self->eglExportDMABUFImageMESA) { fprintf(stderr, "gsr error: gsr_egl_load failed: could not find eglExportDMABUFImageMESA\n"); return false; } if(!self->glEGLImageTargetTexture2DOES) { fprintf(stderr, "gsr error: gsr_egl_load failed: could not find glEGLImageTargetTexture2DOES\n"); return false; } return true; } static bool gsr_egl_load_glx(gsr_egl *self, void *library) { const dlsym_assign required_dlsym[] = { { (void**)&self->glXGetProcAddress, "glXGetProcAddress" }, { (void**)&self->glXChooseFBConfig, "glXChooseFBConfig" }, { (void**)&self->glXMakeContextCurrent, "glXMakeContextCurrent" }, { (void**)&self->glXCreateNewContext, "glXCreateNewContext" }, { (void**)&self->glXDestroyContext, "glXDestroyContext" }, { (void**)&self->glXSwapBuffers, "glXSwapBuffers" }, { NULL, NULL } }; if(!dlsym_load_list(library, required_dlsym)) { fprintf(stderr, "gsr error: gsr_egl_load failed: missing required symbols in libGLX.so.0\n"); return false; } self->glXCreateContextAttribsARB = (FUNC_glXCreateContextAttribsARB)self->glXGetProcAddress((const unsigned char*)"glXCreateContextAttribsARB"); if(!self->glXCreateContextAttribsARB) { fprintf(stderr, "gsr error: gsr_egl_load_glx failed: could not find glXCreateContextAttribsARB\n"); return false; } self->glXSwapIntervalEXT = (FUNC_glXSwapIntervalEXT)self->glXGetProcAddress((const unsigned char*)"glXSwapIntervalEXT"); self->glXSwapIntervalMESA = (FUNC_glXSwapIntervalMESA)self->glXGetProcAddress((const unsigned char*)"glXSwapIntervalMESA"); self->glXSwapIntervalSGI = (FUNC_glXSwapIntervalSGI)self->glXGetProcAddress((const unsigned char*)"glXSwapIntervalSGI"); return true; } static bool gsr_egl_load_gl(gsr_egl *self, void *library) { const dlsym_assign required_dlsym[] = { { (void**)&self->glGetError, "glGetError" }, { (void**)&self->glGetString, "glGetString" }, { (void**)&self->glFlush, "glFlush" }, { (void**)&self->glFinish, "glFinish" }, { (void**)&self->glClear, "glClear" }, { (void**)&self->glClearColor, "glClearColor" }, { (void**)&self->glGenTextures, "glGenTextures" }, { (void**)&self->glDeleteTextures, "glDeleteTextures" }, { (void**)&self->glBindTexture, "glBindTexture" }, { (void**)&self->glTexParameteri, "glTexParameteri" }, { (void**)&self->glTexParameteriv, "glTexParameteriv" }, { (void**)&self->glGetTexLevelParameteriv, "glGetTexLevelParameteriv" }, { (void**)&self->glTexImage2D, "glTexImage2D" }, { (void**)&self->glGetTexImage, "glGetTexImage" }, { (void**)&self->glGenFramebuffers, "glGenFramebuffers" }, { (void**)&self->glBindFramebuffer, "glBindFramebuffer" }, { (void**)&self->glDeleteFramebuffers, "glDeleteFramebuffers" }, { (void**)&self->glViewport, "glViewport" }, { (void**)&self->glFramebufferTexture2D, "glFramebufferTexture2D" }, { (void**)&self->glDrawBuffers, "glDrawBuffers" }, { (void**)&self->glCheckFramebufferStatus, "glCheckFramebufferStatus" }, { (void**)&self->glBindBuffer, "glBindBuffer" }, { (void**)&self->glGenBuffers, "glGenBuffers" }, { (void**)&self->glBufferData, "glBufferData" }, { (void**)&self->glBufferSubData, "glBufferSubData" }, { (void**)&self->glDeleteBuffers, "glDeleteBuffers" }, { (void**)&self->glGenVertexArrays, "glGenVertexArrays" }, { (void**)&self->glBindVertexArray, "glBindVertexArray" }, { (void**)&self->glDeleteVertexArrays, "glDeleteVertexArrays" }, { (void**)&self->glCreateProgram, "glCreateProgram" }, { (void**)&self->glCreateShader, "glCreateShader" }, { (void**)&self->glAttachShader, "glAttachShader" }, { (void**)&self->glBindAttribLocation, "glBindAttribLocation" }, { (void**)&self->glCompileShader, "glCompileShader" }, { (void**)&self->glLinkProgram, "glLinkProgram" }, { (void**)&self->glShaderSource, "glShaderSource" }, { (void**)&self->glUseProgram, "glUseProgram" }, { (void**)&self->glGetProgramInfoLog, "glGetProgramInfoLog" }, { (void**)&self->glGetShaderiv, "glGetShaderiv" }, { (void**)&self->glGetShaderInfoLog, "glGetShaderInfoLog" }, { (void**)&self->glDeleteProgram, "glDeleteProgram" }, { (void**)&self->glDeleteShader, "glDeleteShader" }, { (void**)&self->glGetProgramiv, "glGetProgramiv" }, { (void**)&self->glVertexAttribPointer, "glVertexAttribPointer" }, { (void**)&self->glEnableVertexAttribArray, "glEnableVertexAttribArray" }, { (void**)&self->glDrawArrays, "glDrawArrays" }, { (void**)&self->glEnable, "glEnable" }, { (void**)&self->glDisable, "glDisable" }, { (void**)&self->glBlendFunc, "glBlendFunc" }, { (void**)&self->glGetUniformLocation, "glGetUniformLocation" }, { (void**)&self->glUniform1f, "glUniform1f" }, { (void**)&self->glUniform2f, "glUniform2f" }, { (void**)&self->glDebugMessageCallback, "glDebugMessageCallback" }, { (void**)&self->glScissor, "glScissor" }, { (void**)&self->glReadPixels, "glReadPixels" }, { (void**)&self->glMapBuffer, "glMapBuffer" }, { (void**)&self->glUnmapBuffer, "glUnmapBuffer" }, { NULL, NULL } }; if(!dlsym_load_list(library, required_dlsym)) { fprintf(stderr, "gsr error: gsr_egl_load failed: missing required symbols in libGL.so.1\n"); return false; } return true; } // #define GL_DEBUG_TYPE_ERROR 0x824C // static void debug_callback( unsigned int source, // unsigned int type, // unsigned int id, // unsigned int severity, // int length, // const char* message, // const void* userParam ) // { // (void)source; // (void)id; // (void)length; // (void)userParam; // fprintf( stderr, "GL CALLBACK: %s type = 0x%x, severity = 0x%x, message = %s\n", // ( type == GL_DEBUG_TYPE_ERROR ? "** GL ERROR **" : "" ), // type, severity, message ); // } bool gsr_egl_load(gsr_egl *self, gsr_window *window, bool is_monitor_capture) { memset(self, 0, sizeof(gsr_egl)); self->context_type = GSR_GL_CONTEXT_TYPE_EGL; self->window = window; dlerror(); /* clear */ self->egl_library = dlopen("libEGL.so.1", RTLD_LAZY); if(!self->egl_library) { fprintf(stderr, "gsr error: gsr_egl_load: failed to load libEGL.so.1, error: %s\n", dlerror()); goto fail; } self->glx_library = dlopen("libGLX.so.0", RTLD_LAZY); self->gl_library = dlopen("libGL.so.1", RTLD_LAZY); if(!self->egl_library) { fprintf(stderr, "gsr error: gsr_egl_load: failed to load libGL.so.1, error: %s\n", dlerror()); goto fail; } if(!gsr_egl_load_egl(self, self->egl_library)) goto fail; /* In some distros (alpine for example libGLX doesn't exist, but libGL can be used instead) */ if(!gsr_egl_load_glx(self, self->glx_library ? self->glx_library : self->gl_library)) goto fail; if(!gsr_egl_load_gl(self, self->gl_library)) goto fail; if(!gsr_egl_proc_load_egl(self)) goto fail; if(!gsr_egl_create_window(self)) goto fail; if(!gl_get_gpu_info(self, &self->gpu_info)) goto fail; if(self->eglQueryDisplayAttribEXT && self->eglQueryDeviceStringEXT) { intptr_t device = 0; if(self->eglQueryDisplayAttribEXT(self->egl_display, EGL_DEVICE_EXT, &device) && device) self->dri_card_path = self->eglQueryDeviceStringEXT((void*)device, EGL_DRM_DEVICE_FILE_EXT); } /* Nvfbc requires glx */ if(gsr_window_get_display_server(self->window) == GSR_DISPLAY_SERVER_X11 && is_monitor_capture && self->gpu_info.vendor == GSR_GPU_VENDOR_NVIDIA) { self->context_type = GSR_GL_CONTEXT_TYPE_GLX; self->dri_card_path = NULL; if(!gsr_egl_switch_to_glx_context(self)) goto fail; } self->glEnable(GL_BLEND); self->glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); //self->glEnable(GL_DEBUG_OUTPUT); //self->glDebugMessageCallback(debug_callback, NULL); return true; fail: gsr_egl_unload(self); return false; } void gsr_egl_unload(gsr_egl *self) { if(self->egl_context) { self->eglMakeCurrent(self->egl_display, NULL, NULL, NULL); self->eglDestroyContext(self->egl_display, self->egl_context); self->egl_context = NULL; } if(self->egl_surface) { self->eglDestroySurface(self->egl_display, self->egl_surface); self->egl_surface = NULL; } if(self->egl_display) { self->eglTerminate(self->egl_display); self->egl_display = NULL; } if(self->glx_context) { assert(gsr_window_get_display_server(self->window) == GSR_DISPLAY_SERVER_X11); Display *display = gsr_window_get_display(self->window); self->glXMakeContextCurrent(display, None, None, NULL); self->glXDestroyContext(display, self->glx_context); self->glx_context = NULL; self->glx_fb_config = NULL; } if(self->egl_library) { dlclose(self->egl_library); self->egl_library = NULL; } if(self->glx_library) { dlclose(self->glx_library); self->glx_library = NULL; } if(self->gl_library) { dlclose(self->gl_library); self->gl_library = NULL; } memset(self, 0, sizeof(gsr_egl)); } void gsr_egl_swap_buffers(gsr_egl *self) { /* This uses less cpu than swap buffer on nvidia */ // TODO: Do these and remove swap //self->glFlush(); //self->glFinish(); if(self->egl_display) { self->eglSwapBuffers(self->egl_display, self->egl_surface); } else if(gsr_window_get_display_server(self->window) == GSR_DISPLAY_SERVER_X11) { Display *display = gsr_window_get_display(self->window); const Window window = (Window)gsr_window_get_window(self->window); self->glXSwapBuffers(display, window); } }