#include "../../../include/encoder/video/vulkan.h" #include "../../../include/utils.h" #include "../../../include/egl.h" #include #include //#include #define GL_TEXTURE_TILING_EXT 0x9580 #define GL_OPTIMAL_TILING_EXT 0x9584 #define GL_LINEAR_TILING_EXT 0x9585 #define GL_PIXEL_PACK_BUFFER 0x88EB #define GL_PIXEL_UNPACK_BUFFER 0x88EC #define GL_STREAM_READ 0x88E1 #define GL_STREAM_DRAW 0x88E0 #define GL_READ_ONLY 0x88B8 #define GL_WRITE_ONLY 0x88B9 #define GL_READ_FRAMEBUFFER 0x8CA8 typedef struct { gsr_video_encoder_vulkan_params params; unsigned int target_textures[2]; AVBufferRef *device_ctx; AVVulkanDeviceContext* vv; unsigned int pbo_y[2]; unsigned int pbo_uv[2]; AVFrame *sw_frame; } gsr_video_encoder_vulkan; static bool gsr_video_encoder_vulkan_setup_context(gsr_video_encoder_vulkan *self, AVCodecContext *video_codec_context) { // TODO: Use correct device if(av_hwdevice_ctx_create(&self->device_ctx, AV_HWDEVICE_TYPE_VULKAN, NULL, NULL, 0) < 0) { fprintf(stderr, "gsr error: gsr_video_encoder_vulkan_setup_context: failed to create hardware device context\n"); return false; } AVBufferRef *frame_context = av_hwframe_ctx_alloc(self->device_ctx); if(!frame_context) { fprintf(stderr, "gsr error: gsr_video_encoder_vulkan_setup_context: failed to create hwframe context\n"); av_buffer_unref(&self->device_ctx); return false; } AVHWFramesContext *hw_frame_context = (AVHWFramesContext*)frame_context->data; hw_frame_context->width = video_codec_context->width; hw_frame_context->height = video_codec_context->height; hw_frame_context->sw_format = self->params.color_depth == GSR_COLOR_DEPTH_10_BITS ? AV_PIX_FMT_P010LE : AV_PIX_FMT_NV12; hw_frame_context->format = video_codec_context->pix_fmt; hw_frame_context->device_ctx = (AVHWDeviceContext*)self->device_ctx->data; //AVVulkanFramesContext *vk_frame_ctx = (AVVulkanFramesContext*)hw_frame_context->hwctx; //hw_frame_context->initial_pool_size = 20; if (av_hwframe_ctx_init(frame_context) < 0) { fprintf(stderr, "gsr error: gsr_video_encoder_vulkan_setup_context: failed to initialize hardware frame context " "(note: ffmpeg version needs to be > 4.0)\n"); av_buffer_unref(&self->device_ctx); //av_buffer_unref(&frame_context); return false; } video_codec_context->hw_frames_ctx = av_buffer_ref(frame_context); av_buffer_unref(&frame_context); return true; } static unsigned int gl_create_texture(gsr_egl *egl, int width, int height, int internal_format, unsigned int format) { unsigned int texture_id = 0; egl->glGenTextures(1, &texture_id); egl->glBindTexture(GL_TEXTURE_2D, texture_id); //egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_TILING_EXT, GL_OPTIMAL_TILING_EXT); egl->glTexImage2D(GL_TEXTURE_2D, 0, internal_format, width, height, 0, format, GL_UNSIGNED_BYTE, NULL); egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); egl->glBindTexture(GL_TEXTURE_2D, 0); return texture_id; } static AVVulkanDeviceContext* video_codec_context_get_vulkan_data(AVCodecContext *video_codec_context) { AVBufferRef *hw_frames_ctx = video_codec_context->hw_frames_ctx; if(!hw_frames_ctx) return NULL; AVHWFramesContext *hw_frame_context = (AVHWFramesContext*)hw_frames_ctx->data; AVHWDeviceContext *device_context = (AVHWDeviceContext*)hw_frame_context->device_ctx; if(device_context->type != AV_HWDEVICE_TYPE_VULKAN) return NULL; return (AVVulkanDeviceContext*)device_context->hwctx; } static bool gsr_video_encoder_vulkan_setup_textures(gsr_video_encoder_vulkan *self, AVCodecContext *video_codec_context, AVFrame *frame) { const int res = av_hwframe_get_buffer(video_codec_context->hw_frames_ctx, frame, 0); if(res < 0) { fprintf(stderr, "gsr error: gsr_video_encoder_vulkan_setup_textures: av_hwframe_get_buffer failed: %d\n", res); return false; } //AVVkFrame *target_surface_id = (AVVkFrame*)frame->data[0]; self->vv = video_codec_context_get_vulkan_data(video_codec_context); const unsigned int internal_formats_nv12[2] = { GL_RGBA8, GL_RGBA8 }; const unsigned int internal_formats_p010[2] = { GL_R16, GL_RG16 }; const unsigned int formats[2] = { GL_RED, GL_RG }; const int div[2] = {1, 2}; // divide UV texture size by 2 because chroma is half size for(int i = 0; i < 2; ++i) { self->target_textures[i] = gl_create_texture(self->params.egl, video_codec_context->width / div[i], video_codec_context->height / div[i], self->params.color_depth == GSR_COLOR_DEPTH_8_BITS ? internal_formats_nv12[i] : internal_formats_p010[i], formats[i]); if(self->target_textures[i] == 0) { fprintf(stderr, "gsr error: gsr_video_encoder_cuda_setup_textures: failed to create opengl texture\n"); return false; } } self->params.egl->glGenBuffers(2, self->pbo_y); self->params.egl->glBindBuffer(GL_PIXEL_PACK_BUFFER, self->pbo_y[0]); self->params.egl->glBufferData(GL_PIXEL_PACK_BUFFER, 3840 * 2160, 0, GL_STREAM_READ); self->params.egl->glBindBuffer(GL_PIXEL_PACK_BUFFER, self->pbo_y[1]); self->params.egl->glBufferData(GL_PIXEL_PACK_BUFFER, 3840 * 2160, 0, GL_STREAM_READ); self->params.egl->glBindBuffer(GL_PIXEL_PACK_BUFFER, 0); self->params.egl->glGenBuffers(2, self->pbo_uv); self->params.egl->glBindBuffer(GL_PIXEL_PACK_BUFFER, self->pbo_uv[0]); self->params.egl->glBufferData(GL_PIXEL_PACK_BUFFER, 1920 * 1080 * 2, 0, GL_STREAM_READ); self->params.egl->glBindBuffer(GL_PIXEL_PACK_BUFFER, self->pbo_uv[1]); self->params.egl->glBufferData(GL_PIXEL_PACK_BUFFER, 1920 * 1080 * 2, 0, GL_STREAM_READ); self->params.egl->glBindBuffer(GL_PIXEL_PACK_BUFFER, 0); self->sw_frame = av_frame_alloc(); self->sw_frame->format = AV_PIX_FMT_NV12; self->sw_frame->width = frame->width; self->sw_frame->height = frame->height; // TODO: Remove if(av_frame_get_buffer(self->sw_frame, 0) < 0) { fprintf(stderr, "failed to allocate sw frame\n"); } // TODO: Remove if(av_frame_make_writable(self->sw_frame) < 0) { fprintf(stderr, "failed to make writable\n"); } return true; } static void gsr_video_encoder_vulkan_stop(gsr_video_encoder_vulkan *self, AVCodecContext *video_codec_context); static bool gsr_video_encoder_vulkan_start(gsr_video_encoder *encoder, AVCodecContext *video_codec_context, AVFrame *frame) { gsr_video_encoder_vulkan *self = encoder->priv; if(!gsr_video_encoder_vulkan_setup_context(self, video_codec_context)) { gsr_video_encoder_vulkan_stop(self, video_codec_context); return false; } if(!gsr_video_encoder_vulkan_setup_textures(self, video_codec_context, frame)) { gsr_video_encoder_vulkan_stop(self, video_codec_context); return false; } return true; } void gsr_video_encoder_vulkan_stop(gsr_video_encoder_vulkan *self, AVCodecContext *video_codec_context) { self->params.egl->glDeleteTextures(2, self->target_textures); self->target_textures[0] = 0; self->target_textures[1] = 0; if(video_codec_context->hw_frames_ctx) av_buffer_unref(&video_codec_context->hw_frames_ctx); if(self->device_ctx) av_buffer_unref(&self->device_ctx); } static void nop_free(void *opaque, uint8_t *data) { } static void gsr_video_encoder_vulkan_copy_textures_to_frame(gsr_video_encoder *encoder, AVFrame *frame, gsr_color_conversion *color_conversion) { gsr_video_encoder_vulkan *self = encoder->priv; static int counter = 0; ++counter; // AVBufferRef *av_buffer_create(uint8_t *data, size_t size, // void (*free)(void *opaque, uint8_t *data), // void *opaque, int flags); while(self->params.egl->glGetError()){} self->params.egl->glBindFramebuffer(GL_READ_FRAMEBUFFER, color_conversion->framebuffers[0]); //fprintf(stderr, "1 gl err: %d\n", self->params.egl->glGetError()); self->params.egl->glBindBuffer(GL_PIXEL_PACK_BUFFER, self->pbo_y[counter % 2]); self->params.egl->glBufferData(GL_PIXEL_PACK_BUFFER, 3840 * 2160, 0, GL_STREAM_READ); self->params.egl->glReadPixels(0, 0, 3840, 2160, GL_RED, GL_UNSIGNED_BYTE, 0); //fprintf(stderr, "2 gl err: %d\n", self->params.egl->glGetError()); const int next_pbo_y = (counter + 1) % 2; self->params.egl->glBindBuffer(GL_PIXEL_PACK_BUFFER, self->pbo_y[next_pbo_y]); self->params.egl->glBufferData(GL_PIXEL_PACK_BUFFER, 3840 * 2160, 0, GL_STREAM_READ); //fprintf(stderr, "3 gl err: %d\n", self->params.egl->glGetError()); uint8_t *ptr_y = (uint8_t*)self->params.egl->glMapBuffer(GL_PIXEL_PACK_BUFFER, GL_READ_ONLY); //fprintf(stderr, "4 gl err: %d\n", self->params.egl->glGetError()); if(!ptr_y) { fprintf(stderr, "failed to map buffer y!\n"); } while(self->params.egl->glGetError()){} self->params.egl->glBindFramebuffer(GL_READ_FRAMEBUFFER, color_conversion->framebuffers[1]); //fprintf(stderr, "5 gl err: %d\n", self->params.egl->glGetError()); self->params.egl->glBindBuffer(GL_PIXEL_PACK_BUFFER, self->pbo_uv[counter % 2]); self->params.egl->glBufferData(GL_PIXEL_PACK_BUFFER, 1920 * 1080 * 2, 0, GL_STREAM_READ); //fprintf(stderr, "5.5 gl err: %d\n", self->params.egl->glGetError()); self->params.egl->glReadPixels(0, 0, 1920, 1080, GL_RG, GL_UNSIGNED_BYTE, 0); //fprintf(stderr, "6 gl err: %d\n", self->params.egl->glGetError()); const int next_pbo_uv = (counter + 1) % 2; self->params.egl->glBindBuffer(GL_PIXEL_PACK_BUFFER, self->pbo_uv[next_pbo_uv]); self->params.egl->glBufferData(GL_PIXEL_PACK_BUFFER, 1920 * 1080 * 2, 0, GL_STREAM_READ); //fprintf(stderr, "7 gl err: %d\n", self->params.egl->glGetError()); uint8_t *ptr_uv = (uint8_t*)self->params.egl->glMapBuffer(GL_PIXEL_PACK_BUFFER, GL_READ_ONLY); //fprintf(stderr, "8 gl err: %d\n", self->params.egl->glGetError()); if(!ptr_uv) { fprintf(stderr, "failed to map buffer uv!\n"); } //self->sw_frame->buf[0] = av_buffer_create(ptr_y, 3840 * 2160, nop_free, NULL, 0); //self->sw_frame->buf[1] = av_buffer_create(ptr_uv, 1920 * 1080 * 2, nop_free, NULL, 0); //self->sw_frame->data[0] = self->sw_frame->buf[0]->data; //self->sw_frame->data[1] = self->sw_frame->buf[1]->data; //self->sw_frame->extended_data[0] = self->sw_frame->data[0]; //self->sw_frame->extended_data[1] = self->sw_frame->data[1]; self->sw_frame->data[0] = ptr_y; self->sw_frame->data[1] = ptr_uv; self->params.egl->glBindBuffer(GL_PIXEL_PACK_BUFFER, 0); self->params.egl->glBindFramebuffer(GL_READ_FRAMEBUFFER, 0); //self->params.egl->glBindTexture(GL_TEXTURE_2D, self->target_textures[1]); //self->params.egl->glGetTexImage(GL_TEXTURE_2D, 0, GL_RG, GL_UNSIGNED_BYTE, sw_frame->data[1]); //self->params.egl->glBindTexture(GL_TEXTURE_2D, 0); int ret = av_hwframe_transfer_data(frame, self->sw_frame, 0); if(ret < 0) { fprintf(stderr, "transfer data failed, error: %s\n", av_err2str(ret)); } //av_buffer_unref(&self->sw_frame->buf[0]); //av_buffer_unref(&self->sw_frame->buf[1]); //av_frame_free(&sw_frame); self->params.egl->glBindBuffer(GL_PIXEL_PACK_BUFFER, self->pbo_y[next_pbo_y]); self->params.egl->glUnmapBuffer(GL_PIXEL_PACK_BUFFER); self->params.egl->glBindBuffer(GL_PIXEL_PACK_BUFFER, self->pbo_y[next_pbo_uv]); self->params.egl->glUnmapBuffer(GL_PIXEL_PACK_BUFFER); self->params.egl->glBindBuffer(GL_PIXEL_PACK_BUFFER, 0); } static void gsr_video_encoder_vulkan_get_textures(gsr_video_encoder *encoder, unsigned int *textures, int *num_textures, gsr_destination_color *destination_color) { gsr_video_encoder_vulkan *self = encoder->priv; textures[0] = self->target_textures[0]; textures[1] = self->target_textures[1]; *num_textures = 2; *destination_color = self->params.color_depth == GSR_COLOR_DEPTH_10_BITS ? GSR_DESTINATION_COLOR_P010 : GSR_DESTINATION_COLOR_NV12; } static void gsr_video_encoder_vulkan_destroy(gsr_video_encoder *encoder, AVCodecContext *video_codec_context) { gsr_video_encoder_vulkan_stop(encoder->priv, video_codec_context); free(encoder->priv); free(encoder); } gsr_video_encoder* gsr_video_encoder_vulkan_create(const gsr_video_encoder_vulkan_params *params) { gsr_video_encoder *encoder = calloc(1, sizeof(gsr_video_encoder)); if(!encoder) return NULL; gsr_video_encoder_vulkan *encoder_vulkan = calloc(1, sizeof(gsr_video_encoder_vulkan)); if(!encoder_vulkan) { free(encoder); return NULL; } encoder_vulkan->params = *params; *encoder = (gsr_video_encoder) { .start = gsr_video_encoder_vulkan_start, .copy_textures_to_frame = gsr_video_encoder_vulkan_copy_textures_to_frame, .get_textures = gsr_video_encoder_vulkan_get_textures, .destroy = gsr_video_encoder_vulkan_destroy, .priv = encoder_vulkan }; return encoder; }