#include #include #include #include #include #define GLX_GLXEXT_PROTOTYPES #include #include #include #include #include #include extern "C" { #include #include #include #include } #include extern "C" { #include } //#include struct ScopedGLXFBConfig { ~ScopedGLXFBConfig() { if(configs) XFree(configs); } GLXFBConfig *configs = nullptr; }; struct WindowPixmap { WindowPixmap() : pixmap(None), glx_pixmap(None), texture_id(0), target_texture_id(0), texture_width(0), texture_height(0) { } Pixmap pixmap; GLXPixmap glx_pixmap; GLuint texture_id; GLuint target_texture_id; GLint texture_width; GLint texture_height; }; static bool x11_supports_composite_named_window_pixmap(Display *dpy) { int extension_major; int extension_minor; if(!XCompositeQueryExtension(dpy, &extension_major, &extension_minor)) return false; int major_version; int minor_version; return XCompositeQueryVersion(dpy, &major_version, &minor_version) && (major_version > 0 || minor_version >= 2); } static void cleanup_window_pixmap(Display *dpy, WindowPixmap &pixmap) { if(pixmap.target_texture_id) { glDeleteTextures(1, &pixmap.target_texture_id); pixmap.target_texture_id = 0; } if(pixmap.texture_id) { glDeleteTextures(1, &pixmap.texture_id); pixmap.texture_id = 0; pixmap.texture_width = 0; pixmap.texture_height = 0; } if(pixmap.glx_pixmap) { glXReleaseTexImageEXT(dpy, pixmap.glx_pixmap, GLX_FRONT_EXT); glXDestroyPixmap(dpy, pixmap.glx_pixmap); pixmap.glx_pixmap = None; } if(pixmap.pixmap) { XFreePixmap(dpy, pixmap.pixmap); pixmap.pixmap = None; } } static bool recreate_window_pixmap(Display *dpy, Window window_id, WindowPixmap &pixmap) { cleanup_window_pixmap(dpy, pixmap); const int pixmap_config[] = { GLX_BIND_TO_TEXTURE_RGBA_EXT, True, GLX_DRAWABLE_TYPE, GLX_PIXMAP_BIT, GLX_BIND_TO_TEXTURE_TARGETS_EXT, GLX_TEXTURE_2D_BIT_EXT, GLX_BIND_TO_MIPMAP_TEXTURE_EXT, True, GLX_DOUBLEBUFFER, False, //GLX_Y_INVERTED_EXT, (int)GLX_DONT_CARE, None }; // Note that mipmap is generated even though its not used. // glCopyImageSubData fails if the texture doesn't have mipmap. const int pixmap_attribs[] = { GLX_TEXTURE_TARGET_EXT, GLX_TEXTURE_2D_EXT, GLX_TEXTURE_FORMAT_EXT, GLX_TEXTURE_FORMAT_RGBA_EXT, GLX_MIPMAP_TEXTURE_EXT, 1, None }; int c; GLXFBConfig *configs = glXChooseFBConfig(dpy, 0, pixmap_config, &c); if(!configs) { fprintf(stderr, "Failed too choose fb config\n"); return false; } ScopedGLXFBConfig scoped_configs; scoped_configs.configs = configs; Pixmap new_window_pixmap = XCompositeNameWindowPixmap(dpy, window_id); if(!new_window_pixmap) { fprintf(stderr, "Failed to get pixmap for window %ld\n", window_id); return false; } GLXPixmap glx_pixmap = glXCreatePixmap(dpy, *configs, new_window_pixmap, pixmap_attribs); if(!glx_pixmap) { fprintf(stderr, "Failed to create glx pixmap\n"); XFreePixmap(dpy, new_window_pixmap); return false; } pixmap.pixmap = new_window_pixmap; pixmap.glx_pixmap = glx_pixmap; glEnable(GL_TEXTURE_2D); glGenTextures(1, &pixmap.texture_id); glBindTexture(GL_TEXTURE_2D, pixmap.texture_id); //glEnable(GL_BLEND); //glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glXBindTexImageEXT(dpy, pixmap.glx_pixmap, GLX_FRONT_EXT, NULL); glGenerateMipmap(GL_TEXTURE_2D); glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &pixmap.texture_width); glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &pixmap.texture_height); glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);//GL_LINEAR ); glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);//GL_LINEAR);//GL_LINEAR_MIPMAP_LINEAR ); glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); printf("texture width: %d, height: %d\n", pixmap.texture_width, pixmap.texture_height); // Generating this second texture is needed because cuGraphicsGLRegisterImage // cant be used with the texture that is mapped directly to the pixmap. // TODO: Investigate if it's somehow possible to use the pixmap texture directly, // this should improve performance since only less image copy is then needed every frame. glGenTextures(1, &pixmap.target_texture_id); glBindTexture(GL_TEXTURE_2D, pixmap.target_texture_id); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, pixmap.texture_width, pixmap.texture_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); glGenerateMipmap(GL_TEXTURE_2D); int err2 = glGetError(); printf("error: %d\n", err2); glCopyImageSubData( pixmap.texture_id, GL_TEXTURE_2D, 0, 0, 0, 0, pixmap.target_texture_id, GL_TEXTURE_2D, 0, 0, 0, 0, pixmap.texture_width, pixmap.texture_height, 1); int err = glGetError(); printf("error: %d\n", err); //glXBindTexImageEXT(dpy, pixmap.glx_pixmap, GLX_FRONT_EXT, NULL); //glGenerateTextureMipmapEXT(glxpixmap, GL_TEXTURE_2D); //glGenerateMipmap(GL_TEXTURE_2D); //glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE ); //glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE ); glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);//GL_LINEAR ); glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);//GL_LINEAR);//GL_LINEAR_MIPMAP_LINEAR ); glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); glBindTexture(GL_TEXTURE_2D, 0); return pixmap.texture_id != 0 && pixmap.target_texture_id != 0; } std::vector get_hardware_acceleration_device_names() { int iGpu = 0; int nGpu = 0; cuDeviceGetCount(&nGpu); if(iGpu < 0 || iGpu >= nGpu) { fprintf(stderr, "Error: failed...\n"); return {}; } CUdevice cuDevice = 0; cuDeviceGet(&cuDevice, iGpu); char deviceName[80]; cuDeviceGetName(deviceName, sizeof(deviceName), cuDevice); printf("device name: %s\n", deviceName); return { deviceName }; } static void receive_frames(AVCodecContext *av_codec_context, AVStream *stream, AVFormatContext *av_format_context) { AVPacket av_packet; av_init_packet(&av_packet); for( ; ; ) { av_packet.data = NULL; av_packet.size = 0; int res = avcodec_receive_packet(av_codec_context, &av_packet); if(res == 0) { // we have a packet, send the packet to the muxer av_packet_rescale_ts(&av_packet, av_codec_context->time_base, stream->time_base); av_packet.stream_index = stream->index; if(av_write_frame(av_format_context, &av_packet) < 0) { fprintf(stderr, "Error: Failed to write frame to muxer\n"); } //av_packet_unref(&av_packet); } else if(res == AVERROR(EAGAIN)) { // we have no packet //printf("No packet!\n"); break; } else if(res == AVERROR_EOF) { // this is the end of the stream printf("End of stream!\n"); break; } else { printf("Unexpected error: %d\n", res); break; } } av_packet_unref(&av_packet); } static AVStream* add_stream(AVFormatContext *av_format_context, AVCodec **codec, enum AVCodecID codec_id, const WindowPixmap &window_pixmap) { //*codec = avcodec_find_encoder(codec_id); *codec = avcodec_find_encoder_by_name("h264_nvenc"); if(!*codec) { *codec = avcodec_find_encoder_by_name("nvenc_h264"); } if(!*codec) { fprintf(stderr, "Error: Could not find h264_nvenc or nvenc_h264 encoder for %s\n", avcodec_get_name(codec_id)); exit(1); } AVStream *stream = avformat_new_stream(av_format_context, *codec); if(!stream) { fprintf(stderr, "Error: Could not allocate stream\n"); exit(1); } stream->id = av_format_context->nb_streams - 1; AVCodecContext *codec_context = stream->codec; switch((*codec)->type) { case AVMEDIA_TYPE_AUDIO: { codec_context->sample_fmt = (*codec)->sample_fmts ? (*codec)->sample_fmts[0] : AV_SAMPLE_FMT_FLTP; codec_context->bit_rate = 64000; codec_context->sample_rate = 44100; codec_context->channels = 2; break; } case AVMEDIA_TYPE_VIDEO: { codec_context->codec_id = codec_id; codec_context->bit_rate = 8000000; // Resolution must be a multiple of two codec_context->width = window_pixmap.texture_width & ~1; codec_context->height = window_pixmap.texture_height & ~1; // Timebase: This is the fundamental unit of time (in seconds) in terms of // which frame timestamps are represented. For fixed-fps content, // timebase should be 1/framerate and timestamp increments should be identical to 1 codec_context->time_base.num = 1; codec_context->time_base.den = 60; //codec_context->framerate.num = 60; //codec_context->framerate.den = 1; codec_context->sample_aspect_ratio.num = 1; codec_context->sample_aspect_ratio.den = 1; codec_context->gop_size = 12; // Emit one intra frame every twelve frames at most codec_context->pix_fmt = AV_PIX_FMT_CUDA; if(codec_context->codec_id == AV_CODEC_ID_MPEG1VIDEO) codec_context->mb_decision = 2; //stream->time_base = codec_context->time_base; //codec_context->ticks_per_frame = 30; break; } default: break; } // Some formats want stream headers to be seperate if(av_format_context->oformat->flags & AVFMT_GLOBALHEADER) av_format_context->flags |= AV_CODEC_FLAG_GLOBAL_HEADER; return stream; } static void open_video(AVCodec *codec, AVStream *stream, WindowPixmap &window_pixmap, AVBufferRef **device_ctx, CUgraphicsResource *cuda_graphics_resource) { int ret; AVCodecContext *codec_context = stream->codec; std::vector hardware_accelerated_devices = get_hardware_acceleration_device_names(); if(hardware_accelerated_devices.empty()) { fprintf(stderr, "Error: No hardware accelerated device was found on your system\n"); exit(1); } if(av_hwdevice_ctx_create(device_ctx, AV_HWDEVICE_TYPE_CUDA, hardware_accelerated_devices[0].c_str(), NULL, 0) < 0) { fprintf(stderr, "Error: Failed to create hardware device context for gpu: %s\n", hardware_accelerated_devices[0].c_str()); exit(1); } AVBufferRef *frame_context = av_hwframe_ctx_alloc(*device_ctx); if(!frame_context) { fprintf(stderr, "Error: Failed to create hwframe context\n"); exit(1); } AVHWFramesContext *hw_frame_context = (AVHWFramesContext*)frame_context->data; hw_frame_context->width = codec_context->width; hw_frame_context->height = codec_context->height; hw_frame_context->sw_format = AV_PIX_FMT_0BGR32; hw_frame_context->format = codec_context->pix_fmt; hw_frame_context->device_ref = *device_ctx; hw_frame_context->device_ctx = (AVHWDeviceContext*)(*device_ctx)->data; if(av_hwframe_ctx_init(frame_context) < 0) { fprintf(stderr, "Error: Failed to initialize hardware frame context (note: ffmpeg version needs to be > 4.0\n"); exit(1); } codec_context->hw_device_ctx = *device_ctx; codec_context->hw_frames_ctx = frame_context; ret = avcodec_open2(codec_context, codec, nullptr); if(ret < 0) { fprintf(stderr, "Error: Could not open video codec: %s\n", "blabla");//av_err2str(ret)); exit(1); } AVHWDeviceContext *hw_device_context = (AVHWDeviceContext*)(*device_ctx)->data; AVCUDADeviceContext *cuda_device_context = (AVCUDADeviceContext*)hw_device_context->hwctx; CUcontext *cuda_context = &(cuda_device_context->cuda_ctx); if(!cuda_context) { fprintf(stderr, "Error: No cuda context\n"); exit(1); } CUresult res; CUcontext old_ctx; res = cuCtxPopCurrent(&old_ctx); res = cuCtxPushCurrent(*cuda_context); res = cuGraphicsGLRegisterImage(cuda_graphics_resource, window_pixmap.target_texture_id, GL_TEXTURE_2D, CU_GRAPHICS_REGISTER_FLAGS_READ_ONLY); //cuGraphicsUnregisterResource(*cuda_graphics_resource); if(res != CUDA_SUCCESS) { fprintf(stderr, "Error: cuGraphicsGLRegisterImage failed, error %d, texture id: %u\n", res, window_pixmap.target_texture_id); exit(1); } res = cuCtxPopCurrent(&old_ctx); } static void close_video(AVStream *video_stream, AVFrame *frame) { //avcodec_close(video_stream->codec); //av_frame_free(&frame); } int main(int argc, char **argv) { if(argc < 2) { fprintf(stderr, "usage: hardware-screen-recorder \n"); return 1; } Window src_window_id = strtol(argv[1], nullptr, 0); Display *dpy = XOpenDisplay(nullptr); if(!dpy) { fprintf(stderr, "Error: Failed to open display\n"); return 1; } bool has_name_pixmap = x11_supports_composite_named_window_pixmap(dpy); if(!has_name_pixmap) { fprintf(stderr, "Error: XCompositeNameWindowPixmap is not supported by your X11 server\n"); return 1; } // TODO: Verify if this is needed int screen_count = ScreenCount(dpy); for(int i = 0; i < screen_count; ++i) { XCompositeRedirectSubwindows(dpy, RootWindow(dpy, i), CompositeRedirectAutomatic); } XWindowAttributes attr; if(!XGetWindowAttributes(dpy, src_window_id, &attr)) { fprintf(stderr, "Error: Invalid window id: %lu\n", src_window_id); return 1; } //glXMakeContextCurrent(Display *dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx) if(!glfwInit()) { fprintf(stderr, "Error: Failed to initialize glfw\n"); return 1; } glfwWindowHint(GLFW_RESIZABLE, GL_FALSE); GLFWwindow *window = glfwCreateWindow(1280, 720, "Hello world", nullptr, nullptr); if(!window) { fprintf(stderr, "Error: Failed to create glfw window\n"); glfwTerminate(); return 1; } glfwMakeContextCurrent(window); glfwSwapInterval(0); glewExperimental = GL_TRUE; GLenum nGlewError = glewInit(); if (nGlewError != GLEW_OK) { fprintf(stderr, "%s - Error initializing GLEW! %s\n", __FUNCTION__, glewGetErrorString(nGlewError)); return 1; } glGetError(); // to clear the error caused deep in GLEW WindowPixmap window_pixmap; if(!recreate_window_pixmap(dpy, src_window_id, window_pixmap)) { fprintf(stderr, "Error: Failed to create glx pixmap for window: %lu\n", src_window_id); return 1; } const char *filename = "test_video.mp4"; // Video start AVFormatContext *av_format_context; // The output format is automatically guessed by the file extension avformat_alloc_output_context2(&av_format_context, nullptr, nullptr, filename); if(!av_format_context) { fprintf(stderr, "Error: Failed to deduce output format from file extension .mp4\n"); return 1; } AVOutputFormat *output_format = av_format_context->oformat; AVCodec *video_codec; AVStream *video_stream = add_stream(av_format_context, &video_codec, output_format->video_codec, window_pixmap); if(!video_stream) { fprintf(stderr, "Error: Failed to create video stream\n"); return 1; } if(cuInit(0) < 0) { fprintf(stderr, "Error: cuInit failed\n"); return {}; } AVBufferRef *device_ctx; CUgraphicsResource cuda_graphics_resource; open_video(video_codec, video_stream, window_pixmap, &device_ctx, &cuda_graphics_resource); av_dump_format(av_format_context, 0, filename, 1); if(!(output_format->flags & AVFMT_NOFILE)) { int ret = avio_open(&av_format_context->pb, filename, AVIO_FLAG_WRITE); if(ret < 0) { fprintf(stderr, "Error: Could not open '%s': %s\n", filename, "blabla");//av_err2str(ret)); return 1; } } int ret = avformat_write_header(av_format_context, nullptr); if(ret < 0) { fprintf(stderr, "Error occurred when opening output file: %s\n", "blabla");//av_err2str(ret)); return 1; } AVHWDeviceContext *hw_device_context = (AVHWDeviceContext*)device_ctx->data; AVCUDADeviceContext *cuda_device_context = (AVCUDADeviceContext*)hw_device_context->hwctx; CUcontext *cuda_context = &(cuda_device_context->cuda_ctx); if(!cuda_context) { fprintf(stderr, "Error: No cuda context\n"); exit(1); } //av_frame_free(&rgb_frame); //avcodec_close(av_codec_context); XSelectInput(dpy, src_window_id, StructureNotifyMask); int damage_event; int damage_error; if(!XDamageQueryExtension(dpy, &damage_event, &damage_error)) { fprintf(stderr, "Error: XDamage is not supported by your X11 server\n"); return 1; } Damage xdamage = XDamageCreate(dpy, src_window_id, XDamageReportNonEmpty); int frame_count = 0; CUresult res; CUcontext old_ctx; res = cuCtxPopCurrent(&old_ctx); res = cuCtxPushCurrent(*cuda_context); // Get texture res = cuGraphicsResourceSetMapFlags(cuda_graphics_resource, CU_GRAPHICS_MAP_RESOURCE_FLAGS_READ_ONLY); res = cuGraphicsMapResources(1, &cuda_graphics_resource, 0); // Map texture to cuda array CUarray mapped_array; res = cuGraphicsSubResourceGetMappedArray(&mapped_array, cuda_graphics_resource, 0, 0); // Release texture //res = cuGraphicsUnmapResources(1, &cuda_graphics_resource, 0); double start_time = glfwGetTime(); double frame_timer_start = start_time; int fps = 0; int current_fps = 30; AVFrame *frame = av_frame_alloc(); if(!frame) { fprintf(stderr, "Error: Failed to allocate frame\n"); exit(1); } frame->format = video_stream->codec->pix_fmt; frame->width = video_stream->codec->width; frame->height = video_stream->codec->height; if(av_hwframe_get_buffer(video_stream->codec->hw_frames_ctx, frame, 0) < 0) { fprintf(stderr, "Error: av_hwframe_get_buffer failed\n"); exit(1); } XEvent e; while(!glfwWindowShouldClose(window)) { glClear(GL_COLOR_BUFFER_BIT); glfwSwapBuffers(window); glfwPollEvents(); if (XCheckTypedEvent(dpy, ConfigureNotify, &e)) { // Window resize printf("Resize window!\n"); recreate_window_pixmap(dpy, src_window_id, window_pixmap); } if (XCheckTypedEvent(dpy, damage_event + XDamageNotify, &e)) { //printf("Redraw!\n"); XDamageNotifyEvent *de = (XDamageNotifyEvent*)&e; // de->drawable is the window ID of the damaged window XserverRegion region = XFixesCreateRegion(dpy, nullptr, 0); // Subtract all the damage, repairing the window XDamageSubtract(dpy, de->damage, None, region); XFixesDestroyRegion(dpy, region); // TODO: Use a framebuffer instead. glCopyImageSubData requires opengl 4.2 glCopyImageSubData( window_pixmap.texture_id, GL_TEXTURE_2D, 0, 0, 0, 0, window_pixmap.target_texture_id, GL_TEXTURE_2D, 0, 0, 0, 0, window_pixmap.texture_width, window_pixmap.texture_height, 1); //int err = glGetError(); //printf("error: %d\n", err); CUDA_MEMCPY2D memcpy_struct; memcpy_struct.srcXInBytes = 0; memcpy_struct.srcY = 0; memcpy_struct.srcMemoryType = CUmemorytype::CU_MEMORYTYPE_ARRAY; memcpy_struct.dstXInBytes = 0; memcpy_struct.dstY = 0; memcpy_struct.dstMemoryType = CUmemorytype::CU_MEMORYTYPE_DEVICE; memcpy_struct.srcArray = mapped_array; memcpy_struct.dstDevice = (CUdeviceptr)frame->data[0]; memcpy_struct.dstPitch = frame->linesize[0]; memcpy_struct.WidthInBytes = frame->width * 4; memcpy_struct.Height = frame->height; cuMemcpy2D(&memcpy_struct); //res = cuCtxPopCurrent(&old_ctx); } ++fps; const double target_fps = 0.0166666666; double time_now = glfwGetTime(); double frame_timer_elapsed = time_now - frame_timer_start; double elapsed = time_now - start_time; if(elapsed >= 1.0) { printf("fps: %d\n", fps); start_time = time_now; current_fps = fps; fps = 0; } double frame_time_overflow = frame_timer_elapsed - target_fps; if(frame_time_overflow >= 0.0) { frame_timer_start = time_now - frame_time_overflow; frame->pts = frame_count; frame_count += 1; if(avcodec_send_frame(video_stream->codec, frame) < 0) { fprintf(stderr, "Error: avcodec_send_frame failed\n"); } else { receive_frames(video_stream->codec, video_stream, av_format_context); } } //av_frame_free(&frame); } if(av_write_trailer(av_format_context) != 0) { fprintf(stderr, "Failed to write trailer\n"); } //close_video(video_stream, NULL); // if(!(output_format->flags & AVFMT_NOFILE)) // avio_close(av_format_context->pb); //avformat_free_context(av_format_context); //XDamageDestroy(dpy, xdamage); //cleanup_window_pixmap(dpy, window_pixmap); for(int i = 0; i < screen_count; ++i) { XCompositeUnredirectSubwindows(dpy, RootWindow(dpy, i), CompositeRedirectAutomatic); } XCloseDisplay(dpy); }