#include "../include/sound.hpp" extern "C" { #include "../include/utils.h" } #include #include #include #include #include #include #include #include #include #define CHECK_DEAD_GOTO(p, rerror, label) \ do { \ if (!(p)->context || !PA_CONTEXT_IS_GOOD(pa_context_get_state((p)->context)) || \ !(p)->stream || !PA_STREAM_IS_GOOD(pa_stream_get_state((p)->stream))) { \ if (((p)->context && pa_context_get_state((p)->context) == PA_CONTEXT_FAILED) || \ ((p)->stream && pa_stream_get_state((p)->stream) == PA_STREAM_FAILED)) { \ if (rerror) \ *(rerror) = pa_context_errno((p)->context); \ } else \ if (rerror) \ *(rerror) = PA_ERR_BADSTATE; \ goto label; \ } \ } while(false); struct pa_handle { pa_context *context; pa_stream *stream; pa_mainloop *mainloop; const void *read_data; size_t read_index, read_length; uint8_t *output_data; size_t output_index, output_length; int operation_success; }; static void pa_sound_device_free(pa_handle *s) { assert(s); if (s->stream) pa_stream_unref(s->stream); if (s->context) { pa_context_disconnect(s->context); pa_context_unref(s->context); } if (s->mainloop) pa_mainloop_free(s->mainloop); if (s->output_data) { free(s->output_data); s->output_data = NULL; } pa_xfree(s); } static pa_handle* pa_sound_device_new(const char *server, const char *name, const char *dev, const char *stream_name, const pa_sample_spec *ss, const pa_buffer_attr *attr, int *rerror) { pa_handle *p; int error = PA_ERR_INTERNAL, r; p = pa_xnew0(pa_handle, 1); p->read_data = NULL; p->read_length = 0; p->read_index = 0; const int buffer_size = attr->fragsize; void *buffer = malloc(buffer_size); if(!buffer) { fprintf(stderr, "failed to allocate buffer for audio\n"); *rerror = -1; return NULL; } p->output_data = (uint8_t*)buffer; p->output_length = buffer_size; p->output_index = 0; if (!(p->mainloop = pa_mainloop_new())) goto fail; if (!(p->context = pa_context_new(pa_mainloop_get_api(p->mainloop), name))) goto fail; if (pa_context_connect(p->context, server, PA_CONTEXT_NOFLAGS, NULL) < 0) { error = pa_context_errno(p->context); goto fail; } for (;;) { pa_context_state_t state = pa_context_get_state(p->context); if (state == PA_CONTEXT_READY) break; if (!PA_CONTEXT_IS_GOOD(state)) { error = pa_context_errno(p->context); goto fail; } pa_mainloop_iterate(p->mainloop, 1, NULL); } if (!(p->stream = pa_stream_new(p->context, stream_name, ss, NULL))) { error = pa_context_errno(p->context); goto fail; } r = pa_stream_connect_record(p->stream, dev, attr, (pa_stream_flags_t)(PA_STREAM_INTERPOLATE_TIMING|PA_STREAM_EARLY_REQUESTS|PA_STREAM_START_UNMUTED|PA_STREAM_AUTO_TIMING_UPDATE|PA_STREAM_DONT_MOVE)); if (r < 0) { error = pa_context_errno(p->context); goto fail; } for (;;) { pa_stream_state_t state = pa_stream_get_state(p->stream); if (state == PA_STREAM_READY) break; if (!PA_STREAM_IS_GOOD(state)) { error = pa_context_errno(p->context); goto fail; } pa_mainloop_iterate(p->mainloop, 1, NULL); } return p; fail: if (rerror) *rerror = error; pa_sound_device_free(p); return NULL; } static int pa_sound_device_read(pa_handle *p, double timeout_seconds) { assert(p); const double start_time = clock_get_monotonic_seconds(); bool success = false; int r = 0; int *rerror = &r; CHECK_DEAD_GOTO(p, rerror, fail); while (p->output_index < p->output_length) { if(clock_get_monotonic_seconds() - start_time >= timeout_seconds) return -1; if(!p->read_data) { pa_mainloop_prepare(p->mainloop, 1 * 1000); // 1 ms pa_mainloop_poll(p->mainloop); pa_mainloop_dispatch(p->mainloop); if(pa_stream_peek(p->stream, &p->read_data, &p->read_length) < 0) goto fail; if(!p->read_data && p->read_length == 0) continue; if(!p->read_data && p->read_length > 0) { // There is a hole in the stream :( drop it. Maybe we should generate silence instead? TODO if(pa_stream_drop(p->stream) != 0) goto fail; continue; } if(p->read_length <= 0) { p->read_data = NULL; if(pa_stream_drop(p->stream) != 0) goto fail; CHECK_DEAD_GOTO(p, rerror, fail); continue; } } const size_t space_free_in_output_buffer = p->output_length - p->output_index; if(space_free_in_output_buffer < p->read_length) { memcpy(p->output_data + p->output_index, (const uint8_t*)p->read_data + p->read_index, space_free_in_output_buffer); p->output_index = 0; p->read_index += space_free_in_output_buffer; p->read_length -= space_free_in_output_buffer; break; } else { memcpy(p->output_data + p->output_index, (const uint8_t*)p->read_data + p->read_index, p->read_length); p->output_index += p->read_length; p->read_data = NULL; p->read_length = 0; p->read_index = 0; if(pa_stream_drop(p->stream) != 0) goto fail; if(p->output_index == p->output_length) { p->output_index = 0; break; } } } success = true; fail: return success ? 0 : -1; } static pa_sample_format_t audio_format_to_pulse_audio_format(AudioFormat audio_format) { switch(audio_format) { case S16: return PA_SAMPLE_S16LE; case S32: return PA_SAMPLE_S32LE; case F32: return PA_SAMPLE_FLOAT32LE; } assert(false); return PA_SAMPLE_S16LE; } static int audio_format_to_get_bytes_per_sample(AudioFormat audio_format) { switch(audio_format) { case S16: return 2; case S32: return 4; case F32: return 4; } assert(false); return 2; } int sound_device_get_by_name(SoundDevice *device, const char *device_name, const char *description, unsigned int num_channels, unsigned int period_frame_size, AudioFormat audio_format) { pa_sample_spec ss; ss.format = audio_format_to_pulse_audio_format(audio_format); ss.rate = 48000; ss.channels = num_channels; pa_buffer_attr buffer_attr; buffer_attr.fragsize = period_frame_size * audio_format_to_get_bytes_per_sample(audio_format) * num_channels; // 2/4 bytes/sample, @num_channels channels buffer_attr.tlength = -1; buffer_attr.prebuf = -1; buffer_attr.minreq = buffer_attr.fragsize; buffer_attr.maxlength = -1; int error = 0; pa_handle *handle = pa_sound_device_new(nullptr, description, device_name, description, &ss, &buffer_attr, &error); if(!handle) { fprintf(stderr, "pa_sound_device_new() failed: %s. Audio input device %s might not be valid\n", pa_strerror(error), description); return -1; } device->handle = handle; device->frames = period_frame_size; return 0; } void sound_device_close(SoundDevice *device) { if(device->handle) pa_sound_device_free((pa_handle*)device->handle); device->handle = NULL; } int sound_device_read_next_chunk(SoundDevice *device, void **buffer, double timeout_sec) { pa_handle *pa = (pa_handle*)device->handle; if(pa_sound_device_read(pa, timeout_sec) < 0) { //fprintf(stderr, "pa_simple_read() failed: %s\n", pa_strerror(error)); return -1; } *buffer = pa->output_data; return device->frames; } static void pa_state_cb(pa_context *c, void *userdata) { pa_context_state state = pa_context_get_state(c); int *pa_ready = (int*)userdata; switch(state) { case PA_CONTEXT_UNCONNECTED: case PA_CONTEXT_CONNECTING: case PA_CONTEXT_AUTHORIZING: case PA_CONTEXT_SETTING_NAME: default: break; case PA_CONTEXT_FAILED: case PA_CONTEXT_TERMINATED: *pa_ready = 2; break; case PA_CONTEXT_READY: *pa_ready = 1; break; } } static void pa_sourcelist_cb(pa_context *ctx, const pa_source_info *source_info, int eol, void *userdata) { (void)ctx; if(eol > 0) return; std::vector *inputs = (std::vector*)userdata; inputs->push_back({ source_info->name, source_info->description }); } std::vector get_pulseaudio_inputs() { std::vector inputs; pa_mainloop *main_loop = pa_mainloop_new(); pa_context *ctx = pa_context_new(pa_mainloop_get_api(main_loop), "gpu-screen-recorder"); pa_context_connect(ctx, NULL, PA_CONTEXT_NOFLAGS, NULL); int state = 0; int pa_ready = 0; pa_context_set_state_callback(ctx, pa_state_cb, &pa_ready); pa_operation *pa_op = NULL; for(;;) { // Not ready if(pa_ready == 0) { pa_mainloop_iterate(main_loop, 1, NULL); continue; } switch(state) { case 0: { pa_op = pa_context_get_source_info_list(ctx, pa_sourcelist_cb, &inputs); ++state; break; } } // Couldn't get connection to the server if(pa_ready == 2 || (state == 1 && pa_op && pa_operation_get_state(pa_op) == PA_OPERATION_DONE)) { if(pa_op) pa_operation_unref(pa_op); pa_context_disconnect(ctx); pa_context_unref(ctx); break; } pa_mainloop_iterate(main_loop, 1, NULL); } pa_mainloop_free(main_loop); return inputs; }