aboutsummaryrefslogtreecommitdiff
path: root/src/egl.c
blob: 20537a24acebeb8e155d380de978d8534769acd0 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
#include "../include/egl.h"
#include "../include/window/window.h"
#include "../include/library_loader.h"
#include "../include/utils.h"

#include <string.h>
#include <stdio.h>
#include <stdlib.h>
#include <dlfcn.h>
#include <assert.h>
#include <unistd.h>
#include <sys/capability.h>

// TODO: rename gsr_egl to something else since this includes both egl and glx and in the future maybe vulkan too

#define GLX_DRAWABLE_TYPE                  0x8010
#define GLX_RENDER_TYPE                    0x8011
#define GLX_RGBA_BIT                       0x00000001
#define GLX_WINDOW_BIT                     0x00000001
#define GLX_PIXMAP_BIT                     0x00000002
#define GLX_BIND_TO_TEXTURE_RGBA_EXT       0x20D1
#define GLX_BIND_TO_TEXTURE_TARGETS_EXT    0x20D3
#define GLX_TEXTURE_2D_BIT_EXT             0x00000002
#define GLX_DOUBLEBUFFER                   5
#define GLX_RED_SIZE                       8
#define GLX_GREEN_SIZE                     9
#define GLX_BLUE_SIZE                      10
#define GLX_ALPHA_SIZE                     11
#define GLX_DEPTH_SIZE                     12
#define GLX_RGBA_TYPE                      0x8014

#define GLX_CONTEXT_PRIORITY_LEVEL_EXT    0x3100
#define GLX_CONTEXT_PRIORITY_HIGH_EXT     0x3101
#define GLX_CONTEXT_PRIORITY_MEDIUM_EXT   0x3102
#define GLX_CONTEXT_PRIORITY_LOW_EXT      0x3103

static void reset_cap_nice(void) {
    cap_t caps = cap_get_proc();
    if(!caps)
        return;

    const cap_value_t cap_to_remove = CAP_SYS_NICE;
    cap_set_flag(caps, CAP_EFFECTIVE, 1, &cap_to_remove, CAP_CLEAR);
    cap_set_flag(caps, CAP_PERMITTED, 1, &cap_to_remove, CAP_CLEAR);
    cap_set_proc(caps);
    cap_free(caps);
}

// TODO: Create egl context without surface (in other words, x11/wayland agnostic, doesn't require x11/wayland dependency)
static bool gsr_egl_create_window(gsr_egl *self) {
    EGLConfig  ecfg;
    int32_t    num_config = 0;

    // TODO: Use EGL_OPENGL_ES_BIT as amd requires that for external texture, but that breaks software encoding
    const int32_t attr[] = {
        EGL_BUFFER_SIZE, 24,
        EGL_RENDERABLE_TYPE, EGL_OPENGL_BIT,
        EGL_NONE, EGL_NONE
    };

    const int32_t ctxattr[] = {
        EGL_CONTEXT_CLIENT_VERSION, 2,
        //EGL_CONTEXT_PRIORITY_LEVEL_IMG, EGL_CONTEXT_PRIORITY_HIGH_IMG, /* requires cap_sys_nice, ignored otherwise */
        EGL_NONE, EGL_NONE
    };

    // TODO: Use EGL_OPENGL_ES_API as amd requires that for external texture, but that breaks software encoding
    self->eglBindAPI(EGL_OPENGL_API);

    self->egl_display = self->eglGetDisplay((EGLNativeDisplayType)gsr_window_get_display(self->window));
    if(!self->egl_display) {
        fprintf(stderr, "gsr error: gsr_egl_create_window failed: eglGetDisplay failed\n");
        goto fail;
    }

    if(!self->eglInitialize(self->egl_display, NULL, NULL)) {
        fprintf(stderr, "gsr error: gsr_egl_create_window failed: eglInitialize failed\n");
        goto fail;
    }

    if(!self->eglChooseConfig(self->egl_display, attr, &ecfg, 1, &num_config) || num_config != 1) {
        fprintf(stderr, "gsr error: gsr_egl_create_window failed: failed to find a matching config\n");
        goto fail;
    }

    self->egl_context = self->eglCreateContext(self->egl_display, ecfg, NULL, ctxattr);
    if(!self->egl_context) {
        fprintf(stderr, "gsr error: gsr_egl_create_window failed: failed to create egl context\n");
        goto fail;
    }

    self->egl_surface = self->eglCreateWindowSurface(self->egl_display, ecfg, (EGLNativeWindowType)gsr_window_get_window(self->window), NULL);
    if(!self->egl_surface) {
        fprintf(stderr, "gsr error: gsr_egl_create_window failed: failed to create window surface\n");
        goto fail;
    }

    if(!self->eglMakeCurrent(self->egl_display, self->egl_surface, self->egl_surface, self->egl_context)) {
        fprintf(stderr, "gsr error: gsr_egl_create_window failed: failed to make egl context current\n");
        goto fail;
    }

    reset_cap_nice();
    return true;

    fail:
    reset_cap_nice();
    gsr_egl_unload(self);
    return false;
}

static GLXFBConfig glx_fb_config_choose(gsr_egl *self, Display *display) {
    const int glx_visual_attribs[] = {
        GLX_RENDER_TYPE, GLX_RGBA_BIT,
        GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT,
        // TODO:
        //GLX_BIND_TO_TEXTURE_RGBA_EXT, 1,
        //GLX_BIND_TO_TEXTURE_TARGETS_EXT, GLX_TEXTURE_2D_BIT_EXT,
        GLX_DOUBLEBUFFER, True,
        GLX_RED_SIZE, 8,
        GLX_GREEN_SIZE, 8,
        GLX_BLUE_SIZE, 8,
        GLX_ALPHA_SIZE, 0,
        GLX_DEPTH_SIZE, 0,
        None, None
    };

    // TODO: Cleanup
    int c = 0;
    GLXFBConfig *fb_configs = self->glXChooseFBConfig(display, DefaultScreen(display), glx_visual_attribs, &c);
    if(c == 0 || !fb_configs)
        return NULL;

    return fb_configs[0];
}

static bool gsr_egl_switch_to_glx_context(gsr_egl *self) {
    // TODO: Cleanup
    assert(gsr_window_get_display_server(self->window) == GSR_DISPLAY_SERVER_X11);
    Display *display = gsr_window_get_display(self->window);
    const Window window = (Window)gsr_window_get_window(self->window);

    if(self->egl_context) {
        self->eglMakeCurrent(self->egl_display, NULL, NULL, NULL);
        self->eglDestroyContext(self->egl_display, self->egl_context);
        self->egl_context = NULL;
    }

    if(self->egl_surface) {
        self->eglDestroySurface(self->egl_display, self->egl_surface);
        self->egl_surface = NULL;
    }

    if(self->egl_display) {
        self->eglTerminate(self->egl_display);
        self->egl_display = NULL;
    }

    self->glx_fb_config = glx_fb_config_choose(self, display);
    if(!self->glx_fb_config) {
        fprintf(stderr, "gsr error: gsr_egl_create_window failed: failed to find a suitable fb config\n");
        goto fail;
    }

    // TODO:
    //self->glx_context = self->glXCreateContextAttribsARB(display, self->glx_fb_config, NULL, True, context_attrib_list);
    self->glx_context = self->glXCreateNewContext(display, self->glx_fb_config, GLX_RGBA_TYPE, NULL, True);
    if(!self->glx_context) {
        fprintf(stderr, "gsr error: gsr_egl_create_window failed: failed to create glx context\n");
        goto fail;
    }

    if(!self->glXMakeContextCurrent(display, window, window, self->glx_context)) {
        fprintf(stderr, "gsr error: gsr_egl_create_window failed: failed to make glx context current\n");
        goto fail;
    }

    return true;

    fail:
    if(self->glx_context) {
        self->glXMakeContextCurrent(display, None, None, NULL);
        self->glXDestroyContext(display, self->glx_context);
        self->glx_context = NULL;
        self->glx_fb_config = NULL;
    }
    return false;
}

static bool gsr_egl_load_egl(gsr_egl *self, void *library) {
    const dlsym_assign required_dlsym[] = {
        { (void**)&self->eglGetError, "eglGetError" },
        { (void**)&self->eglGetDisplay, "eglGetDisplay" },
        { (void**)&self->eglInitialize, "eglInitialize" },
        { (void**)&self->eglTerminate, "eglTerminate" },
        { (void**)&self->eglChooseConfig, "eglChooseConfig" },
        { (void**)&self->eglCreateWindowSurface, "eglCreateWindowSurface" },
        { (void**)&self->eglCreateContext, "eglCreateContext" },
        { (void**)&self->eglMakeCurrent, "eglMakeCurrent" },
        { (void**)&self->eglCreateImage, "eglCreateImage" },
        { (void**)&self->eglDestroyContext, "eglDestroyContext" },
        { (void**)&self->eglDestroySurface, "eglDestroySurface" },
        { (void**)&self->eglDestroyImage, "eglDestroyImage" },
        { (void**)&self->eglSwapInterval, "eglSwapInterval" },
        { (void**)&self->eglSwapBuffers, "eglSwapBuffers" },
        { (void**)&self->eglBindAPI, "eglBindAPI" },
        { (void**)&self->eglGetProcAddress, "eglGetProcAddress" },

        { NULL, NULL }
    };

    if(!dlsym_load_list(library, required_dlsym)) {
        fprintf(stderr, "gsr error: gsr_egl_load failed: missing required symbols in libEGL.so.1\n");
        return false;
    }

    return true;
}

static bool gsr_egl_proc_load_egl(gsr_egl *self) {
    self->eglExportDMABUFImageQueryMESA = (FUNC_eglExportDMABUFImageQueryMESA)self->eglGetProcAddress("eglExportDMABUFImageQueryMESA");
    self->eglExportDMABUFImageMESA = (FUNC_eglExportDMABUFImageMESA)self->eglGetProcAddress("eglExportDMABUFImageMESA");
    self->glEGLImageTargetTexture2DOES = (FUNC_glEGLImageTargetTexture2DOES)self->eglGetProcAddress("glEGLImageTargetTexture2DOES");
    self->eglQueryDisplayAttribEXT = (FUNC_eglQueryDisplayAttribEXT)self->eglGetProcAddress("eglQueryDisplayAttribEXT");
    self->eglQueryDeviceStringEXT = (FUNC_eglQueryDeviceStringEXT)self->eglGetProcAddress("eglQueryDeviceStringEXT");
    self->eglQueryDmaBufModifiersEXT = (FUNC_eglQueryDmaBufModifiersEXT)self->eglGetProcAddress("eglQueryDmaBufModifiersEXT");

    if(!self->eglExportDMABUFImageQueryMESA) {
        fprintf(stderr, "gsr error: gsr_egl_load failed: could not find eglExportDMABUFImageQueryMESA\n");
        return false;
    }

    if(!self->eglExportDMABUFImageMESA) {
        fprintf(stderr, "gsr error: gsr_egl_load failed: could not find eglExportDMABUFImageMESA\n");
        return false;
    }

    if(!self->glEGLImageTargetTexture2DOES) {
        fprintf(stderr, "gsr error: gsr_egl_load failed: could not find glEGLImageTargetTexture2DOES\n");
        return false;
    }

    return true;
}

static bool gsr_egl_load_glx(gsr_egl *self, void *library) {
    const dlsym_assign required_dlsym[] = {
        { (void**)&self->glXGetProcAddress, "glXGetProcAddress" },
        { (void**)&self->glXChooseFBConfig, "glXChooseFBConfig" },
        { (void**)&self->glXMakeContextCurrent, "glXMakeContextCurrent" },
        { (void**)&self->glXCreateNewContext, "glXCreateNewContext" },
        { (void**)&self->glXDestroyContext, "glXDestroyContext" },
        { (void**)&self->glXSwapBuffers, "glXSwapBuffers" },

        { NULL, NULL }
    };

    if(!dlsym_load_list(library, required_dlsym)) {
        fprintf(stderr, "gsr error: gsr_egl_load failed: missing required symbols in libGLX.so.0\n");
        return false;
    }

    self->glXCreateContextAttribsARB = (FUNC_glXCreateContextAttribsARB)self->glXGetProcAddress((const unsigned char*)"glXCreateContextAttribsARB");
    if(!self->glXCreateContextAttribsARB) {
        fprintf(stderr, "gsr error: gsr_egl_load_glx failed: could not find glXCreateContextAttribsARB\n");
        return false;
    }

    self->glXSwapIntervalEXT = (FUNC_glXSwapIntervalEXT)self->glXGetProcAddress((const unsigned char*)"glXSwapIntervalEXT");
    self->glXSwapIntervalMESA = (FUNC_glXSwapIntervalMESA)self->glXGetProcAddress((const unsigned char*)"glXSwapIntervalMESA");
    self->glXSwapIntervalSGI = (FUNC_glXSwapIntervalSGI)self->glXGetProcAddress((const unsigned char*)"glXSwapIntervalSGI");

    return true;
}

static bool gsr_egl_load_gl(gsr_egl *self, void *library) {
    const dlsym_assign required_dlsym[] = {
        { (void**)&self->glGetError, "glGetError" },
        { (void**)&self->glGetString, "glGetString" },
        { (void**)&self->glFlush, "glFlush" },
        { (void**)&self->glFinish, "glFinish" },
        { (void**)&self->glClear, "glClear" },
        { (void**)&self->glClearColor, "glClearColor" },
        { (void**)&self->glGenTextures, "glGenTextures" },
        { (void**)&self->glDeleteTextures, "glDeleteTextures" },
        { (void**)&self->glBindTexture, "glBindTexture" },
        { (void**)&self->glTexParameteri, "glTexParameteri" },
        { (void**)&self->glTexParameteriv, "glTexParameteriv" },
        { (void**)&self->glGetTexLevelParameteriv, "glGetTexLevelParameteriv" },
        { (void**)&self->glTexImage2D, "glTexImage2D" },
        { (void**)&self->glGetTexImage, "glGetTexImage" },
        { (void**)&self->glGenFramebuffers, "glGenFramebuffers" },
        { (void**)&self->glBindFramebuffer, "glBindFramebuffer" },
        { (void**)&self->glDeleteFramebuffers, "glDeleteFramebuffers" },
        { (void**)&self->glViewport, "glViewport" },
        { (void**)&self->glFramebufferTexture2D, "glFramebufferTexture2D" },
        { (void**)&self->glDrawBuffers, "glDrawBuffers" },
        { (void**)&self->glCheckFramebufferStatus, "glCheckFramebufferStatus" },
        { (void**)&self->glBindBuffer, "glBindBuffer" },
        { (void**)&self->glGenBuffers, "glGenBuffers" },
        { (void**)&self->glBufferData, "glBufferData" },
        { (void**)&self->glBufferSubData, "glBufferSubData" },
        { (void**)&self->glDeleteBuffers, "glDeleteBuffers" },
        { (void**)&self->glGenVertexArrays, "glGenVertexArrays" },
        { (void**)&self->glBindVertexArray, "glBindVertexArray" },
        { (void**)&self->glDeleteVertexArrays, "glDeleteVertexArrays" },
        { (void**)&self->glCreateProgram, "glCreateProgram" },
        { (void**)&self->glCreateShader, "glCreateShader" },
        { (void**)&self->glAttachShader, "glAttachShader" },
        { (void**)&self->glBindAttribLocation, "glBindAttribLocation" },
        { (void**)&self->glCompileShader, "glCompileShader" },
        { (void**)&self->glLinkProgram, "glLinkProgram" },
        { (void**)&self->glShaderSource, "glShaderSource" },
        { (void**)&self->glUseProgram, "glUseProgram" },
        { (void**)&self->glGetProgramInfoLog, "glGetProgramInfoLog" },
        { (void**)&self->glGetShaderiv, "glGetShaderiv" },
        { (void**)&self->glGetShaderInfoLog, "glGetShaderInfoLog" },
        { (void**)&self->glDeleteProgram, "glDeleteProgram" },
        { (void**)&self->glDeleteShader, "glDeleteShader" },
        { (void**)&self->glGetProgramiv, "glGetProgramiv" },
        { (void**)&self->glVertexAttribPointer, "glVertexAttribPointer" },
        { (void**)&self->glEnableVertexAttribArray, "glEnableVertexAttribArray" },
        { (void**)&self->glDrawArrays, "glDrawArrays" },
        { (void**)&self->glEnable, "glEnable" },
        { (void**)&self->glDisable, "glDisable" },
        { (void**)&self->glBlendFunc, "glBlendFunc" },
        { (void**)&self->glGetUniformLocation, "glGetUniformLocation" },
        { (void**)&self->glUniform1f, "glUniform1f" },
        { (void**)&self->glUniform2f, "glUniform2f" },
        { (void**)&self->glDebugMessageCallback, "glDebugMessageCallback" },
        { (void**)&self->glScissor, "glScissor" },
        { (void**)&self->glReadPixels, "glReadPixels" },
        { (void**)&self->glMapBuffer, "glMapBuffer" },
        { (void**)&self->glUnmapBuffer, "glUnmapBuffer" },

        { NULL, NULL }
    };

    if(!dlsym_load_list(library, required_dlsym)) {
        fprintf(stderr, "gsr error: gsr_egl_load failed: missing required symbols in libGL.so.1\n");
        return false;
    }

    return true;
}

// #define GL_DEBUG_TYPE_ERROR               0x824C
// static void debug_callback( unsigned int source,
//                  unsigned int type,
//                  unsigned int id,
//                  unsigned int severity,
//                  int length,
//                  const char* message,
//                  const void* userParam )
// {
//     (void)source;
//     (void)id;
//     (void)length;
//     (void)userParam;
//   fprintf( stderr, "GL CALLBACK: %s type = 0x%x, severity = 0x%x, message = %s\n",
//            ( type == GL_DEBUG_TYPE_ERROR ? "** GL ERROR **" : "" ),
//             type, severity, message );
// }

bool gsr_egl_load(gsr_egl *self, gsr_window *window, bool is_monitor_capture) {
    memset(self, 0, sizeof(gsr_egl));
    self->context_type = GSR_GL_CONTEXT_TYPE_EGL;
    self->window = window;

    dlerror(); /* clear */
    self->egl_library = dlopen("libEGL.so.1", RTLD_LAZY);
    if(!self->egl_library) {
        fprintf(stderr, "gsr error: gsr_egl_load: failed to load libEGL.so.1, error: %s\n", dlerror());
        goto fail;
    }

    self->glx_library = dlopen("libGLX.so.0", RTLD_LAZY);

    self->gl_library = dlopen("libGL.so.1", RTLD_LAZY);
    if(!self->egl_library) {
        fprintf(stderr, "gsr error: gsr_egl_load: failed to load libGL.so.1, error: %s\n", dlerror());
        goto fail;
    }

    if(!gsr_egl_load_egl(self, self->egl_library))
        goto fail;

    /* In some distros (alpine for example libGLX doesn't exist, but libGL can be used instead) */
    if(!gsr_egl_load_glx(self, self->glx_library ? self->glx_library : self->gl_library))
        goto fail;

    if(!gsr_egl_load_gl(self, self->gl_library))
        goto fail;

    if(!gsr_egl_proc_load_egl(self))
        goto fail;

    if(!gsr_egl_create_window(self))
        goto fail;

    if(!gl_get_gpu_info(self, &self->gpu_info))
        goto fail;

    if(self->eglQueryDisplayAttribEXT && self->eglQueryDeviceStringEXT) {
        intptr_t device = 0;
        if(self->eglQueryDisplayAttribEXT(self->egl_display, EGL_DEVICE_EXT, &device) && device)
            self->dri_card_path = self->eglQueryDeviceStringEXT((void*)device, EGL_DRM_DEVICE_FILE_EXT);
    }

    /* Nvfbc requires glx */
    if(gsr_window_get_display_server(self->window) == GSR_DISPLAY_SERVER_X11 && is_monitor_capture && self->gpu_info.vendor == GSR_GPU_VENDOR_NVIDIA) {
        self->context_type = GSR_GL_CONTEXT_TYPE_GLX;
        self->dri_card_path = NULL;
        if(!gsr_egl_switch_to_glx_context(self))
            goto fail;
    }

    self->glEnable(GL_BLEND);
    self->glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);

    //self->glEnable(GL_DEBUG_OUTPUT);
    //self->glDebugMessageCallback(debug_callback, NULL);

    return true;

    fail:
    gsr_egl_unload(self);
    return false;
}

void gsr_egl_unload(gsr_egl *self) {
    if(self->egl_context) {
        self->eglMakeCurrent(self->egl_display, NULL, NULL, NULL);
        self->eglDestroyContext(self->egl_display, self->egl_context);
        self->egl_context = NULL;
    }

    if(self->egl_surface) {
        self->eglDestroySurface(self->egl_display, self->egl_surface);
        self->egl_surface = NULL;
    }

    if(self->egl_display) {
        self->eglTerminate(self->egl_display);
        self->egl_display = NULL;
    }

    if(self->glx_context) {
        assert(gsr_window_get_display_server(self->window) == GSR_DISPLAY_SERVER_X11);
        Display *display = gsr_window_get_display(self->window);
        self->glXMakeContextCurrent(display, None, None, NULL);
        self->glXDestroyContext(display, self->glx_context);
        self->glx_context = NULL;
        self->glx_fb_config = NULL;
    }

    if(self->egl_library) {
        dlclose(self->egl_library);
        self->egl_library = NULL;
    }

    if(self->glx_library) {
        dlclose(self->glx_library);
        self->glx_library = NULL;
    }

    if(self->gl_library) {
        dlclose(self->gl_library);
        self->gl_library = NULL;
    }

    memset(self, 0, sizeof(gsr_egl));
}

void gsr_egl_swap_buffers(gsr_egl *self) {
    /* This uses less cpu than swap buffer on nvidia */
    // TODO: Do these and remove swap
    //self->glFlush();
    //self->glFinish();
    if(self->egl_display) {
        self->eglSwapBuffers(self->egl_display, self->egl_surface);
    } else if(gsr_window_get_display_server(self->window) == GSR_DISPLAY_SERVER_X11) {
        Display *display = gsr_window_get_display(self->window);
        const Window window = (Window)gsr_window_get_window(self->window);
        self->glXSwapBuffers(display, window);
    }
}