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-rw-r--r--include/mgl/graphics/sprite.h2
-rw-r--r--src/graphics/sprite.c12
2 files changed, 12 insertions, 2 deletions
diff --git a/include/mgl/graphics/sprite.h b/include/mgl/graphics/sprite.h
index 9e4ebc7..c37ee39 100644
--- a/include/mgl/graphics/sprite.h
+++ b/include/mgl/graphics/sprite.h
@@ -27,6 +27,8 @@ void mgl_sprite_set_rotation(mgl_sprite *self, float degrees);
void mgl_sprite_set_origin(mgl_sprite *self, mgl_vec2f origin);
/* This only has an effect if the sprite has a texture set */
void mgl_sprite_set_size(mgl_sprite *self, mgl_vec2f size);
+/* This only has an effect if the sprite has a texture set. Scales height in proportion */
+void mgl_sprite_set_width(mgl_sprite *self, float width);
/* This only has an effect if the sprite has a texture set. Scales width in proportion */
void mgl_sprite_set_height(mgl_sprite *self, float height);
/* Texture size multiplied by the sprite scaling */
diff --git a/src/graphics/sprite.c b/src/graphics/sprite.c
index 613ec4c..ce2566e 100644
--- a/src/graphics/sprite.c
+++ b/src/graphics/sprite.c
@@ -40,14 +40,22 @@ void mgl_sprite_set_size(mgl_sprite *self, mgl_vec2f size) {
self->scale.y = size.y / (float)self->texture->height;
}
-void mgl_sprite_set_height(mgl_sprite *self, float height) {
+void mgl_sprite_set_width(mgl_sprite *self, float width) {
if(!self->texture)
return;
- self->scale.x = height / (float)self->texture->width;
+ self->scale.x = width / (float)self->texture->width;
self->scale.y = self->scale.x;
}
+void mgl_sprite_set_height(mgl_sprite *self, float height) {
+ if(!self->texture)
+ return;
+
+ self->scale.y = height / (float)self->texture->height;
+ self->scale.x = self->scale.y;
+}
+
mgl_vec2f mgl_sprite_get_size(const mgl_sprite *self) {
if(self->texture) {
return (mgl_vec2f){ (float)self->texture->width * self->scale.x, (float)self->texture->height * self->scale.y };