diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/gl.c | 134 |
1 files changed, 67 insertions, 67 deletions
@@ -27,71 +27,71 @@ int mgl_gl_load(mgl_gl *self) { } dlsym_assign required_dlsym[] = { - { &self->glXCreateNewContext, "glXCreateNewContext" }, - { &self->glXMakeContextCurrent, "glXMakeContextCurrent" }, - { &self->glXDestroyContext, "glXDestroyContext" }, - { &self->glXSwapBuffers, "glXSwapBuffers" }, - { &self->glXChooseFBConfig, "glXChooseFBConfig" }, - { &self->glXGetVisualFromFBConfig, "glXGetVisualFromFBConfig" }, + { (void**)&self->glXCreateNewContext, "glXCreateNewContext" }, + { (void**)&self->glXMakeContextCurrent, "glXMakeContextCurrent" }, + { (void**)&self->glXDestroyContext, "glXDestroyContext" }, + { (void**)&self->glXSwapBuffers, "glXSwapBuffers" }, + { (void**)&self->glXChooseFBConfig, "glXChooseFBConfig" }, + { (void**)&self->glXGetVisualFromFBConfig, "glXGetVisualFromFBConfig" }, - { &self->glViewport, "glViewport" }, - { &self->glScissor, "glScissor" }, - { &self->glClearColor, "glClearColor" }, - { &self->glClear, "glClear" }, - { &self->glEnable, "glEnable" }, - { &self->glBlendFunc, "glBlendFunc" }, - { &self->glGenTextures, "glGenTextures" }, - { &self->glDeleteTextures, "glDeleteTextures" }, - { &self->glTexImage2D, "glTexImage2D" }, - { &self->glTexSubImage2D, "glTexSubImage2D" }, - { &self->glBindTexture, "glBindTexture" }, - { &self->glTexParameteri, "glTexParameteri" }, - { &self->glHint, "glHint" }, - { &self->glBegin, "glBegin" }, - { &self->glEnd, "glEnd" }, - { &self->glVertex3f, "glVertex3f" }, - { &self->glColor4ub, "glColor4ub" }, - { &self->glTexCoord2f, "glTexCoord2f" }, - { &self->glOrtho, "glOrtho" }, - { &self->glMatrixMode, "glMatrixMode" }, - { &self->glPushMatrix, "glPushMatrix" }, - { &self->glPopMatrix, "glPopMatrix" }, - { &self->glLoadIdentity, "glLoadIdentity" }, - { &self->glLoadMatrixf, "glLoadMatrixf" }, - { &self->glTranslatef, "glTranslatef" }, - { &self->glRotatef, "glRotatef" }, - { &self->glGenBuffers, "glGenBuffers" }, - { &self->glBindBuffer, "glBindBuffer" }, - { &self->glDeleteBuffers, "glDeleteBuffers" }, - { &self->glBufferData, "glBufferData" }, - { &self->glBufferSubData, "glBufferSubData" }, - { &self->glDrawArrays, "glDrawArrays" }, - { &self->glEnableClientState, "glEnableClientState" }, - { &self->glVertexPointer, "glVertexPointer" }, - { &self->glColorPointer, "glColorPointer" }, - { &self->glTexCoordPointer, "glTexCoordPointer" }, - { &self->glCompileShader, "glCompileShader" }, - { &self->glCreateProgram, "glCreateProgram" }, - { &self->glCreateShader, "glCreateShader" }, - { &self->glDeleteProgram, "glDeleteProgram" }, - { &self->glDeleteShader, "glDeleteShader" }, - { &self->glGetShaderiv, "glGetShaderiv" }, - { &self->glGetShaderInfoLog, "glGetShaderInfoLog" }, - { &self->glGetProgramiv, "glGetProgramiv" }, - { &self->glGetProgramInfoLog, "glGetProgramInfoLog" }, - { &self->glLinkProgram, "glLinkProgram" }, - { &self->glShaderSource, "glShaderSource" }, - { &self->glUseProgram, "glUseProgram" }, - { &self->glAttachShader, "glAttachShader" }, - { &self->glGetUniformLocation, "glGetUniformLocation" }, - { &self->glUniform1f, "glUniform1f" }, - { &self->glUniform2f, "glUniform2f" }, - { &self->glGetError, "glGetError" }, - { &self->glGetString, "glGetString" }, - { &self->glGetIntegerv, "glGetIntegerv" }, - { &self->glPixelStorei, "glPixelStorei" }, - { &self->glFlush, "glFlush" }, - { &self->glFinish, "glFinish" }, + { (void**)&self->glViewport, "glViewport" }, + { (void**)&self->glScissor, "glScissor" }, + { (void**)&self->glClearColor, "glClearColor" }, + { (void**)&self->glClear, "glClear" }, + { (void**)&self->glEnable, "glEnable" }, + { (void**)&self->glBlendFunc, "glBlendFunc" }, + { (void**)&self->glGenTextures, "glGenTextures" }, + { (void**)&self->glDeleteTextures, "glDeleteTextures" }, + { (void**)&self->glTexImage2D, "glTexImage2D" }, + { (void**)&self->glTexSubImage2D, "glTexSubImage2D" }, + { (void**)&self->glBindTexture, "glBindTexture" }, + { (void**)&self->glTexParameteri, "glTexParameteri" }, + { (void**)&self->glHint, "glHint" }, + { (void**)&self->glBegin, "glBegin" }, + { (void**)&self->glEnd, "glEnd" }, + { (void**)&self->glVertex3f, "glVertex3f" }, + { (void**)&self->glColor4ub, "glColor4ub" }, + { (void**)&self->glTexCoord2f, "glTexCoord2f" }, + { (void**)&self->glOrtho, "glOrtho" }, + { (void**)&self->glMatrixMode, "glMatrixMode" }, + { (void**)&self->glPushMatrix, "glPushMatrix" }, + { (void**)&self->glPopMatrix, "glPopMatrix" }, + { (void**)&self->glLoadIdentity, "glLoadIdentity" }, + { (void**)&self->glLoadMatrixf, "glLoadMatrixf" }, + { (void**)&self->glTranslatef, "glTranslatef" }, + { (void**)&self->glRotatef, "glRotatef" }, + { (void**)&self->glGenBuffers, "glGenBuffers" }, + { (void**)&self->glBindBuffer, "glBindBuffer" }, + { (void**)&self->glDeleteBuffers, "glDeleteBuffers" }, + { (void**)&self->glBufferData, "glBufferData" }, + { (void**)&self->glBufferSubData, "glBufferSubData" }, + { (void**)&self->glDrawArrays, "glDrawArrays" }, + { (void**)&self->glEnableClientState, "glEnableClientState" }, + { (void**)&self->glVertexPointer, "glVertexPointer" }, + { (void**)&self->glColorPointer, "glColorPointer" }, + { (void**)&self->glTexCoordPointer, "glTexCoordPointer" }, + { (void**)&self->glCompileShader, "glCompileShader" }, + { (void**)&self->glCreateProgram, "glCreateProgram" }, + { (void**)&self->glCreateShader, "glCreateShader" }, + { (void**)&self->glDeleteProgram, "glDeleteProgram" }, + { (void**)&self->glDeleteShader, "glDeleteShader" }, + { (void**)&self->glGetShaderiv, "glGetShaderiv" }, + { (void**)&self->glGetShaderInfoLog, "glGetShaderInfoLog" }, + { (void**)&self->glGetProgramiv, "glGetProgramiv" }, + { (void**)&self->glGetProgramInfoLog, "glGetProgramInfoLog" }, + { (void**)&self->glLinkProgram, "glLinkProgram" }, + { (void**)&self->glShaderSource, "glShaderSource" }, + { (void**)&self->glUseProgram, "glUseProgram" }, + { (void**)&self->glAttachShader, "glAttachShader" }, + { (void**)&self->glGetUniformLocation, "glGetUniformLocation" }, + { (void**)&self->glUniform1f, "glUniform1f" }, + { (void**)&self->glUniform2f, "glUniform2f" }, + { (void**)&self->glGetError, "glGetError" }, + { (void**)&self->glGetString, "glGetString" }, + { (void**)&self->glGetIntegerv, "glGetIntegerv" }, + { (void**)&self->glPixelStorei, "glPixelStorei" }, + { (void**)&self->glFlush, "glFlush" }, + { (void**)&self->glFinish, "glFinish" }, { NULL, NULL } }; @@ -105,9 +105,9 @@ int mgl_gl_load(mgl_gl *self) { } const dlsym_assign optional_dlsym[] = { - { &self->glXSwapIntervalEXT, "glXSwapIntervalEXT" }, - { &self->glXSwapIntervalMESA, "glXGetSwapIntervalMESA" }, - { &self->glXSwapIntervalSGI, "glXSwapIntervalSGI" }, + { (void**)&self->glXSwapIntervalEXT, "glXSwapIntervalEXT" }, + { (void**)&self->glXSwapIntervalMESA, "glXGetSwapIntervalMESA" }, + { (void**)&self->glXSwapIntervalSGI, "glXSwapIntervalSGI" }, { NULL, NULL } }; |