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-rw-r--r--src/graphics/sprite.c15
-rw-r--r--src/graphics/text.c8
-rw-r--r--src/window/window.c (renamed from src/window.c)4
3 files changed, 18 insertions, 9 deletions
diff --git a/src/graphics/sprite.c b/src/graphics/sprite.c
index 274278c..2b290bb 100644
--- a/src/graphics/sprite.c
+++ b/src/graphics/sprite.c
@@ -9,6 +9,14 @@ void mgl_sprite_init(mgl_sprite *self, mgl_texture *texture, float x, float y) {
self->scale = (mgl_vec2f){ 1.0f, 1.0f };
}
+void mgl_sprite_set_position(mgl_sprite *self, mgl_vec2f position) {
+ self->position = position;
+}
+
+void mgl_sprite_set_color(mgl_sprite *self, mgl_color color) {
+ self->color = color;
+}
+
/* TODO: Cache texture bind to not bind texture if its already bound and do not bind texture 0 */
void mgl_sprite_draw(mgl_context *context, mgl_sprite *sprite) {
context->gl.glColor4f(sprite->color.r, sprite->color.g, sprite->color.b, sprite->color.a);
@@ -28,10 +36,3 @@ void mgl_sprite_draw(mgl_context *context, mgl_sprite *sprite) {
context->gl.glEnd();
context->gl.glBindTexture(GL_TEXTURE_2D, 0);
}
-
-void mgl_sprite_set_color(mgl_sprite *self, float r, float g, float b, float a) {
- self->color.r = r;
- self->color.g = g;
- self->color.b = b;
- self->color.a = a;
-}
diff --git a/src/graphics/text.c b/src/graphics/text.c
index 204d1e0..9afc204 100644
--- a/src/graphics/text.c
+++ b/src/graphics/text.c
@@ -14,6 +14,14 @@ void mgl_text_deinit(mgl_text *self) {
}
+void mgl_text_set_position(mgl_text *self, mgl_vec2f position) {
+ self->position = position;
+}
+
+void mgl_text_set_color(mgl_text *self, mgl_color color) {
+ self->color = color;
+}
+
static void mgl_text_draw_glyph(mgl_context *context, mgl_font_glyph *glyph, mgl_vec2f position) {
context->gl.glTexCoord2f(glyph->texture_position.x, glyph->texture_position.y);
context->gl.glVertex3f(position.x + glyph->position.x, position.y + glyph->position.y, 0.0f);
diff --git a/src/window.c b/src/window/window.c
index 8042ad3..3c5ce56 100644
--- a/src/window.c
+++ b/src/window/window.c
@@ -1,5 +1,5 @@
-#include "../include/mgl/window/window.h"
-#include "../include/mgl/mgl.h"
+#include "../../include/mgl/window/window.h"
+#include "../../include/mgl/mgl.h"
#include <X11/Xutil.h>
#include <errno.h>
#include <stdio.h>