diff options
Diffstat (limited to 'tests')
-rw-r--r-- | tests/circle_mask.glsl | 17 | ||||
-rw-r--r-- | tests/main.c | 19 |
2 files changed, 36 insertions, 0 deletions
diff --git a/tests/circle_mask.glsl b/tests/circle_mask.glsl new file mode 100644 index 0000000..0564cf3 --- /dev/null +++ b/tests/circle_mask.glsl @@ -0,0 +1,17 @@ +uniform sampler2D texture; +uniform vec2 resolution; + +vec4 circle(vec2 uv, vec2 pos, float rad, vec4 color) { + float d = smoothstep(0.0, 2.0, length(pos - uv) - rad); + float t = clamp(d, 0.0, 1.0); + return vec4(color.rgb, color.a * (1.0 - t)); +} + +void main() { + vec2 uv = gl_TexCoord[0].xy * resolution; + vec2 center = resolution * 0.5; + float radius = 0.5 * resolution.y - 1.0; + + vec4 texture_color = texture2D(texture, gl_TexCoord[0].xy); + gl_FragColor = circle(uv, center, radius, texture_color); +}
\ No newline at end of file diff --git a/tests/main.c b/tests/main.c index 8631c35..0e6e199 100644 --- a/tests/main.c +++ b/tests/main.c @@ -8,11 +8,13 @@ #include <mgl/graphics/font.h> #include <mgl/graphics/text.h> #include <mgl/graphics/vertex_buffer.h> +#include <mgl/graphics/shader.h> typedef struct { mgl_texture *texture; mgl_font *font; mgl_vertex_buffer *vertex_buffer; + mgl_shader_program *shader_program; } Userdata; static void draw(mgl_window *window, void *userdata) { @@ -26,10 +28,15 @@ static void draw(mgl_window *window, void *userdata) { }; mgl_rectangle_draw(context, &rect); + /*mgl_shader_program_set_uniform_texture2d(u->shader_program, "texture", u->texture);*/ + mgl_shader_program_set_uniform_vec2f(u->shader_program, "resolution", (mgl_vec2f){ window->size.x, window->size.y }); + mgl_sprite sprite; mgl_sprite_init(&sprite, u->texture, 100.0f - 10.0f, 0.0f); mgl_sprite_set_color(&sprite, (mgl_color){255, 255, 255, 128}); + mgl_shader_program_use(u->shader_program); mgl_sprite_draw(context, &sprite); + mgl_shader_program_use(NULL); mgl_text text; mgl_text_init(&text, u->font, "hello world!\nGood bye world!", 0.0f, 0.0f); @@ -47,11 +54,13 @@ int main(int argc, char **argv) { mgl_texture texture; mgl_font font; mgl_vertex_buffer vertex_buffer; + mgl_shader_program shader_program; Userdata userdata; userdata.texture = &texture; userdata.font = &font; userdata.vertex_buffer = &vertex_buffer; + userdata.shader_program = &shader_program; mgl_window window; if(mgl_window_create(&window, "mgl", 1280, 720) != 0) @@ -63,6 +72,15 @@ int main(int argc, char **argv) { if(mgl_font_load_from_file(&font, "/usr/share/fonts/noto/NotoSans-Regular.ttf", 32) != 0) return 1; + if(mgl_shader_program_init(&shader_program) != 0) + return 1; + + if(mgl_shader_program_add_shader_from_file(&shader_program, "tests/circle_mask.glsl", MGL_SHADER_FRAGMENT) != 0) + return 1; + + if(mgl_shader_program_finalize(&shader_program) != 0) + return 1; + if(mgl_vertex_buffer_init(&vertex_buffer, MGL_PRIMITIVE_QUADS, MGL_USAGE_STATIC) != 0) return 1; @@ -106,6 +124,7 @@ int main(int argc, char **argv) { } mgl_vertex_buffer_deinit(&vertex_buffer); + mgl_shader_program_deinit(&shader_program); mgl_font_unload(&font); mgl_texture_unload(&texture); mgl_window_deinit(&window); |