Age | Commit message (Collapse) | Author |
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(glFinish, fps limit)
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application with 3d graphics
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work with transparency
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optimization doesn't improve performance here so its useless)
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|height| number of times
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function to window
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rgb, fix window resize incorrect size
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Need to call glVertexPointer/glTexCoordPointer/glColorPointer every time
we render.
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from test
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