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2021-10-29Fix multiple vertex buffers using the same datadec05eba
Need to call glVertexPointer/glTexCoordPointer/glColorPointer every time we render.
2021-10-22Add shaderdec05eba
2021-10-21Add vertex bufferdec05eba
2021-10-19Use uint8_t for color instead of floatdec05eba
2021-10-16Add rectangle and sprite, use pixel coordinates, remote opengl dependency ↵dec05eba
from test
2021-10-10Add texture loading (and render in test)dec05eba
2021-10-10Enable alpha blendingdec05eba
2021-10-10Draw every frame instead of x11 expose, enable vsync (if available)dec05eba
2021-10-10add event and test graphicsdec05eba