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gl.c
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2021-11-16
Texture: only do one glTexSubImage2D in mgl_texture_update instead of ↵
dec05eba
|height| number of times
2021-11-16
Sprite: add rotation and origin
dec05eba
2021-11-15
Add dynamic font atlas creation (not finished)
dec05eba
2021-11-06
Fix exit being called when closing window, respond to wm ping, add is_open ↵
dec05eba
function to window
2021-11-05
Add bounds calculation to text
dec05eba
2021-11-05
Fix font being corrupt with certain sizes, fix image being corrupt if its ↵
dec05eba
rgb, fix window resize incorrect size
2021-10-29
Fix multiple vertex buffers using the same data
dec05eba
Need to call glVertexPointer/glTexCoordPointer/glColorPointer every time we render.
2021-10-22
Add shader
dec05eba
2021-10-21
Add vertex buffer
dec05eba
2021-10-19
Use uint8_t for color instead of float
dec05eba
2021-10-16
Add rectangle and sprite, use pixel coordinates, remote opengl dependency ↵
dec05eba
from test
2021-10-10
Add texture loading (and render in test)
dec05eba
2021-10-10
Enable alpha blending
dec05eba
2021-10-10
Draw every frame instead of x11 expose, enable vsync (if available)
dec05eba
2021-10-10
add event and test graphics
dec05eba