Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-10-29 | Fix multiple vertex buffers using the same data | dec05eba | |
Need to call glVertexPointer/glTexCoordPointer/glColorPointer every time we render. | |||
2021-10-22 | Add shader | dec05eba | |
2021-10-21 | Add vertex buffer | dec05eba | |
2021-10-19 | Use uint8_t for color instead of float | dec05eba | |
2021-10-16 | Add rectangle and sprite, use pixel coordinates, remote opengl dependency ↵ | dec05eba | |
from test | |||
2021-10-10 | Add texture loading (and render in test) | dec05eba | |
2021-10-10 | Enable alpha blending | dec05eba | |
2021-10-10 | Draw every frame instead of x11 expose, enable vsync (if available) | dec05eba | |
2021-10-10 | add event and test graphics | dec05eba | |