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graphics
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texture.c
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2024-08-19
Add mgl_texture_init_reference_existing_gl_texture to easily create a ↵
dec05eba
texture and then a sprite from an existing opengl texture
2024-07-31
Add mipmap option
dec05eba
2024-07-25
Use const pointer
dec05eba
2022-09-23
Make window rgba and set background transparent to allow window clear to ↵
dec05eba
work with transparency
2022-08-21
Attempt to fix vertex draw when using texcoords without a texture (such as ↵
dec05eba
when using a shader)
2021-12-08
Vertex translation, fix vertex texture use
dec05eba
2021-11-16
Make unpack alignment byte-sized globally
dec05eba
2021-11-16
Texture: only do one glTexSubImage2D in mgl_texture_update instead of ↵
dec05eba
|height| number of times
2021-11-15
Add dynamic font atlas creation (not finished)
dec05eba
2021-11-05
Fix font being corrupt with certain sizes, fix image being corrupt if its ↵
dec05eba
rgb, fix window resize incorrect size
2021-10-22
Use const where possible in function params
dec05eba
2021-10-19
Change from callback to window poll
dec05eba
2021-10-17
Reset texture size on deinit
dec05eba
2021-10-16
Add font rendering
dec05eba
2021-10-16
Fix resize event sometimes not triggered (set window gravity)
dec05eba
2021-10-12
compressed texture
dec05eba
2021-10-10
Add texture loading (and render in test)
dec05eba