Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-10-29 | Use gl*Pointer and glDrawArrays to render vertices (in mgl_vertices_draw) ↵ | dec05eba | |
instead of loop with glBegin/glEnd | |||
2021-10-29 | Fix multiple vertex buffers using the same data | dec05eba | |
Need to call glVertexPointer/glTexCoordPointer/glColorPointer every time we render. | |||
2021-10-28 | Use a separate glx context for every window | dec05eba | |
Fix vertex buffer causing crash on render if update is called with an empty list. | |||
2021-10-28 | Move vertex buffer generation from init to first update, making init void | dec05eba | |
2021-10-26 | Add clock | dec05eba | |
2021-10-23 | Allow rendering vertices directly | dec05eba | |
2021-10-22 | Use const where possible in function params | dec05eba | |
2021-10-22 | Add shader | dec05eba | |
2021-10-21 | Add vertex buffer | dec05eba | |