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path: root/src/window/window.c
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2023-01-14Set clear color before clear, fixes black background on first framedec05eba
2023-01-14Improve resize performance by setting back pixel instead of back pixmapdec05eba
2023-01-07constdec05eba
2023-01-07Window: add functions to set fullscreen state, vsync statedec05eba
2022-12-18Revert "Do lazy get clipboard version, get as much data as possible at once. ↵dec05eba
This seems to be the only reliable method and other programs do this" This reverts commit ff4eb7bb389930e345b0beaadfd97d7a219dc30a.
2022-12-18Do lazy get clipboard version, get as much data as possible at once. This ↵dec05eba
seems to be the only reliable method and other programs do this
2022-12-18Fix issue where images cant be pasted from clipboard if mgl is the first ↵dec05eba
application that uses image/--- atoms
2022-12-18Attempt to do clipboard get property for large data (incr). Should fix ↵dec05eba
clipboard image pasting on wayland
2022-12-11Fix pasting text from mgl to other applicationsdec05eba
2022-11-27mgl_window_get_clipboard_string set ptr to NULL after free when failingdec05eba
2022-11-06Set event type unknown on invalid eventdec05eba
2022-11-05Only allow text in mgl_window_get_clipboard_stringdec05eba
2022-10-11Add option to support alpha for window or not. This is important for nvidia flipdec05eba
2022-09-23Make window rgba and set background transparent to allow window clear to ↵dec05eba
work with transparency
2022-09-12Fix key/button state when window loses focus (check state on call to ↵dec05eba
is_**_pressed)
2022-09-10Fix clipboard images for gnome screenshotdec05eba
2022-09-10Fix incorrect clipboard callback datadec05eba
2022-09-09Fail mgl_window_get_clipboard_string on timeoutdec05eba
2022-09-09Support png,jpg and gif clipboard. Use callback for clipboarddec05eba
2022-09-06Set NET_WM_PIDdec05eba
2022-03-31Add override redirect option to window createdec05eba
2022-03-30Proper y offset for text, add option to create hidden window and add ↵dec05eba
function to make it visible (map, unmap)
2022-03-11Set ic focus on focus, remove urgency hint on focusdec05eba
2021-12-14Enable scissor test, invert scissor coordinatesdec05eba
2021-12-05Destroy window before colormapdec05eba
2021-12-02Window: add scissordec05eba
2021-11-21Fix bug where window resize event is updated every framedec05eba
2021-11-19Better document window_set_framerate_limitdec05eba
2021-11-17Fix window not being visible on kde because color map is deleted while the ↵dec05eba
window is in use
2021-11-17Window: implement function to disable key repeatdec05eba
2021-11-16Make unpack alignment byte-sized globallydec05eba
2021-11-16Ensure window gets clipboard owner before setting clipboard stringdec05eba
2021-11-16Window: add set/get clipboarddec05eba
2021-11-16Window: add function to set window position, size and size limitsdec05eba
2021-11-16Window: allow setting window minimum/max size and positiondec05eba
2021-11-16Window: add function to get the current mouse button statedec05eba
2021-11-16Window: add mouse scroll eventdec05eba
2021-11-16Window: add function to check if the window has focusdec05eba
2021-11-15Window: add close, title, cursor visibility and framerate limitdec05eba
2021-11-15Add dynamic font atlas creation (not finished)dec05eba
2021-11-08Add window function to get key state, allow invalid utf8dec05eba
2021-11-07Use char array for text entered str, reset text fields on deinitdec05eba
2021-11-07Include utf8 string in text entered eventdec05eba
2021-11-07Implement text inputdec05eba
2021-11-06Fix exit being called when closing window, respond to wm ping, add is_open ↵dec05eba
function to window
2021-11-05Fix font being corrupt with certain sizes, fix image being corrupt if its ↵dec05eba
rgb, fix window resize incorrect size
2021-11-03Add mgl_window_get_view instead of giving prev view in set_viewdec05eba
2021-11-03Add viewportdec05eba
2021-11-02Start on syntax highlighting, output correct key button eventdec05eba
2021-10-29Fix multiple vertex buffers using the same datadec05eba
Need to call glVertexPointer/glTexCoordPointer/glColorPointer every time we render.