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2024-12-04
Fix mgl_window_set_size stuck if size is < 0
HEAD
master
dec05eba
2024-12-04
XSync->XFlush
dec05eba
2024-11-27
Only do XCheckTypedWindowEvent if not injected event
dec05eba
2024-11-27
Add mgl_window_inject_x11_event, add flush after mgl_window_set_visible
dec05eba
2024-11-26
Add mgl_is_connected_to_display_server and mgl_ping_display_server to keep ↵
dec05eba
status of connection
2024-11-12
Revert "Alpha blend rectangle properly for transparent windows"
dec05eba
This reverts commit 650be43cf1409a9086d006c918f3bcce43c3ca3e.
2024-11-12
Alpha blend rectangle properly for transparent windows
dec05eba
2024-11-12
Fix text height (undefined variable use)
dec05eba
2024-11-12
Fix multiline text height
dec05eba
2024-09-11
Fix incorrect position for mgl_text_find_character_pos
dec05eba
2024-09-10
Better mgl_text_set_max_width
dec05eba
2024-09-10
fix mgl_text_set_max_width
dec05eba
2024-09-10
Rows count from 1
dec05eba
2024-09-10
Add mgl_text_set_max_width and mgl_text_set_max_rows
dec05eba
2024-08-24
Add missing cleanup for egl context
dec05eba
2024-08-24
Vertices: fix alpha blending when window background is transparent, add ↵
dec05eba
uniform for color
2024-08-19
Add mgl_window_get_egl_context
dec05eba
2024-08-19
Add mgl_texture_init_reference_existing_gl_texture to easily create a ↵
dec05eba
texture and then a sprite from an existing opengl texture
2024-08-11
output debug message: gsr -> mgl
dec05eba
2024-08-11
fix incorrect sprite_set_height, add sprite_set_width
dec05eba
2024-08-10
Make libglx optional (alpine doesn't have it)
dec05eba
2024-08-09
text always set dirty when setting string or font
dec05eba
2024-08-07
Add mgl_window_get_egl_display
dec05eba
2024-08-07
load eglGetProcAddress
dec05eba
2024-08-05
set scissor const
dec05eba
2024-08-04
egl: fix transparent window
dec05eba
2024-08-04
Add option to choose render api (glx or egl) in window creation
dec05eba
2024-08-03
Fix compile error
dec05eba
2024-08-03
Add notification window type
dec05eba
2024-08-03
text get bounds return character size if string is empty
dec05eba
2024-08-02
Fix background clear color when using window transparency
dec05eba
2024-08-02
Ensure correct blending function for transparent window
dec05eba
2024-07-31
Add mipmap option
dec05eba
2024-07-31
Flush after window move/resize
dec05eba
2024-07-31
Robustness
dec05eba
2024-07-25
Add sprite set size/height functions, option to hide window decorations in ↵
dec05eba
create window
2024-07-25
Use const pointer
dec05eba
2024-07-24
add vec3 and vec4 and shader uniform functions for those
dec05eba
2024-05-09
Fix build after gcc update (function pointer cast)
dec05eba
2024-03-04
Set context to NULL before destroying
dec05eba
2024-01-08
nvidia: flush on swap buffer (__GL_MaxFramesAllowed=1)
dec05eba
2023-12-11
add window flush function
dec05eba
2023-12-08
Transient for window option
dec05eba
2023-12-08
remove debug print
dec05eba
2023-12-08
Set wm client machine
dec05eba
2023-12-08
Add class hint, wm name, window type
dec05eba
2023-09-11
right-alt/altgr should count as alt modifier
dec05eba
2023-09-03
Remove debug output
dec05eba
2023-08-25
Dont enable low latency mode by default since it increases cpu usage
dec05eba
2023-08-25
Only limit fps to monitor if vsync is enabled
dec05eba
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