From f26a606bf50f7dbe35c79bfa52f2026bd7af3eb8 Mon Sep 17 00:00:00 2001 From: dec05eba Date: Wed, 3 Nov 2021 16:53:03 +0100 Subject: Add viewport --- include/mgl/graphics/vertex.h | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'include/mgl/graphics') diff --git a/include/mgl/graphics/vertex.h b/include/mgl/graphics/vertex.h index e4fef34..8cc2f25 100644 --- a/include/mgl/graphics/vertex.h +++ b/include/mgl/graphics/vertex.h @@ -14,6 +14,10 @@ typedef struct { mgl_color color; } mgl_vertex; +/* + Note: this sends the vertices to the gpu everytime this is called. This should only be used for small lists of vertices + or if every vertex needs to change every frame. Use mgl_vertex_buffer instead if possible. +*/ void mgl_vertices_draw(mgl_context *context, const mgl_vertex *vertices, size_t vertex_count, mgl_primitive_type primitive_type); #endif /* MGL_VERTEX_H */ -- cgit v1.2.3