From 6af3b55b9a11cf85e850eba0fddcf531e2002c7f Mon Sep 17 00:00:00 2001 From: dec05eba Date: Sat, 24 Aug 2024 13:53:06 +0200 Subject: Vertices: fix alpha blending when window background is transparent, add uniform for color --- include/mgl/graphics/shader.h | 2 ++ 1 file changed, 2 insertions(+) (limited to 'include') diff --git a/include/mgl/graphics/shader.h b/include/mgl/graphics/shader.h index 16b573a..19d0605 100644 --- a/include/mgl/graphics/shader.h +++ b/include/mgl/graphics/shader.h @@ -2,6 +2,7 @@ #define MGL_SHADER_H #include "../system/vec.h" +#include "../graphics/color.h" typedef struct mgl_texture mgl_texture; @@ -26,6 +27,7 @@ int mgl_shader_program_set_uniform_float(mgl_shader_program *self, const char *u int mgl_shader_program_set_uniform_vec2f(mgl_shader_program *self, const char *uniform_name, mgl_vec2f value); int mgl_shader_program_set_uniform_vec3f(mgl_shader_program *self, const char *uniform_name, mgl_vec3f value); int mgl_shader_program_set_uniform_vec4f(mgl_shader_program *self, const char *uniform_name, mgl_vec4f value); +int mgl_shader_program_set_uniform_color(mgl_shader_program *self, const char *uniform_name, mgl_color color); /* If |shader_program| is NULL then no shader is used */ void mgl_shader_program_use(mgl_shader_program *shader_program); -- cgit v1.2.3