From 0d5743ae8a077c284c0cad2e3f9dc52c6eed0a40 Mon Sep 17 00:00:00 2001 From: dec05eba Date: Fri, 27 Dec 2024 21:02:43 +0100 Subject: Use correct alpha blending for transparent window --- src/graphics/sprite.c | 5 ----- 1 file changed, 5 deletions(-) (limited to 'src/graphics/sprite.c') diff --git a/src/graphics/sprite.c b/src/graphics/sprite.c index ce2566e..7ef81af 100644 --- a/src/graphics/sprite.c +++ b/src/graphics/sprite.c @@ -1,6 +1,5 @@ #include "../../include/mgl/graphics/sprite.h" #include "../../include/mgl/graphics/texture.h" -#include "../../include/mgl/window/window.h" #include "../../include/mgl/mgl.h" void mgl_sprite_init(mgl_sprite *self, mgl_texture *texture) { @@ -69,8 +68,6 @@ void mgl_sprite_draw(mgl_context *context, mgl_sprite *sprite) { if(!sprite->texture) return; - mgl_window_set_texture_blend_func(context->current_window); - float texture_right = 1.0f; float texture_bottom = 1.0f; if(sprite->texture->pixel_coordinates) { @@ -97,6 +94,4 @@ void mgl_sprite_draw(mgl_context *context, mgl_sprite *sprite) { context->gl.glEnd(); mgl_texture_use(NULL); context->gl.glLoadIdentity(); /* TODO: Remove, but what about glRotatef above */ - - mgl_window_set_render_blend_func(context->current_window); } -- cgit v1.2.3