From 6042e1843023e1f4e0f4c60da8458703b3bc58cf Mon Sep 17 00:00:00 2001 From: dec05eba Date: Tue, 15 Feb 2022 23:52:21 +0100 Subject: Revert text offset y fix because it breaks quickmedia. Revert vertex draw texture coordinate reset because it breaks quickmedia --- src/graphics/vertex.c | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'src/graphics/vertex.c') diff --git a/src/graphics/vertex.c b/src/graphics/vertex.c index 8e9b5b9..b45f38c 100644 --- a/src/graphics/vertex.c +++ b/src/graphics/vertex.c @@ -8,6 +8,10 @@ void mgl_vertices_draw(mgl_context *context, const mgl_vertex *vertices, size_t context->gl.glPushMatrix(); context->gl.glTranslatef(position.x, position.y, 0.0f); + context->gl.glMatrixMode(GL_TEXTURE); + context->gl.glLoadIdentity(); + context->gl.glMatrixMode(GL_MODELVIEW); + context->gl.glVertexPointer(2, GL_FLOAT, sizeof(mgl_vertex), (void*)&vertices[0].position); context->gl.glTexCoordPointer(2, GL_FLOAT, sizeof(mgl_vertex), (void*)&vertices[0].texcoords); context->gl.glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(mgl_vertex), (void*)&vertices[0].color); -- cgit v1.2.3