From 6af3b55b9a11cf85e850eba0fddcf531e2002c7f Mon Sep 17 00:00:00 2001 From: dec05eba Date: Sat, 24 Aug 2024 13:53:06 +0200 Subject: Vertices: fix alpha blending when window background is transparent, add uniform for color --- src/graphics/vertex.c | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'src/graphics/vertex.c') diff --git a/src/graphics/vertex.c b/src/graphics/vertex.c index e55c180..92a6e93 100644 --- a/src/graphics/vertex.c +++ b/src/graphics/vertex.c @@ -1,11 +1,14 @@ #include "../../include/mgl/graphics/vertex.h" #include "../../include/mgl/graphics/texture.h" +#include "../../include/mgl/window/window.h" #include "../../include/mgl/mgl.h" void mgl_vertices_draw(mgl_context *context, const mgl_vertex *vertices, size_t vertex_count, mgl_primitive_type primitive_type, mgl_vec2f position) { if(vertex_count == 0) return; + mgl_window_set_texture_blend_func(context->current_window); + context->gl.glPushMatrix(); if(!mgl_texture_current_texture()) { @@ -22,4 +25,6 @@ void mgl_vertices_draw(mgl_context *context, const mgl_vertex *vertices, size_t context->gl.glDrawArrays(mgl_primitive_type_to_gl_mode(primitive_type), 0, vertex_count); context->gl.glPopMatrix(); + + mgl_window_set_render_blend_func(context->current_window); } -- cgit v1.2.3