From 650be43cf1409a9086d006c918f3bcce43c3ca3e Mon Sep 17 00:00:00 2001 From: dec05eba Date: Tue, 12 Nov 2024 21:25:01 +0100 Subject: Alpha blend rectangle properly for transparent windows --- src/graphics/rectangle.c | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'src') diff --git a/src/graphics/rectangle.c b/src/graphics/rectangle.c index 879e0dd..de721b7 100644 --- a/src/graphics/rectangle.c +++ b/src/graphics/rectangle.c @@ -1,7 +1,10 @@ #include "../../include/mgl/graphics/rectangle.h" #include "../../include/mgl/mgl.h" +#include "../../include/mgl/window/window.h" void mgl_rectangle_draw(mgl_context *context, const mgl_rectangle *rect) { + mgl_window_set_texture_blend_func(context->current_window); + context->gl.glColor4ub(rect->color.r, rect->color.g, rect->color.b, rect->color.a); context->gl.glBegin(GL_QUADS); context->gl.glVertex3f(rect->position.x, rect->position.y, 0.0f); @@ -9,4 +12,6 @@ void mgl_rectangle_draw(mgl_context *context, const mgl_rectangle *rect) { context->gl.glVertex3f(rect->position.x + rect->size.x, rect->position.y + rect->size.y, 0.0f); context->gl.glVertex3f(rect->position.x, rect->position.y + rect->size.y, 0.0f); context->gl.glEnd(); + + mgl_window_set_render_blend_func(context->current_window); } -- cgit v1.2.3