#ifndef MGL_GL_MACRO_H #define MGL_GL_MACRO_H #define GLX_RGBA 4 #define GLX_DOUBLEBUFFER 5 #define GLX_STEREO 6 #define GLX_RED_SIZE 8 #define GLX_GREEN_SIZE 9 #define GLX_BLUE_SIZE 10 #define GLX_ALPHA_SIZE 11 #define GLX_DEPTH_SIZE 12 #define GLX_DRAWABLE_TYPE 0x8010 #define GLX_RENDER_TYPE 0x8011 #define GLX_RGBA_BIT 0x00000001 #define GLX_WINDOW_BIT 0x00000001 #define GLX_RGBA_TYPE 0x8014 #define GL_COLOR_BUFFER_BIT 0x00004000 #define GL_BLEND 0x0BE2 #define GL_SRC_ALPHA 0x0302 #define GL_ONE_MINUS_SRC_ALPHA 0x0303 #define GL_TEXTURE_2D 0x0DE1 #define GL_TEXTURE_WRAP_S 0x2802 #define GL_TEXTURE_WRAP_T 0x2803 #define GL_TEXTURE_MAG_FILTER 0x2800 #define GL_TEXTURE_MIN_FILTER 0x2801 #define GL_UNSIGNED_BYTE 0x1401 #define GL_MAX_TEXTURE_SIZE 0x0D33 #define GL_ALPHA 0x1906 #define GL_LUMINANCE 0x1909 #define GL_LUMINANCE_ALPHA 0x190A #define GL_RGB 0x1907 #define GL_RGBA 0x1908 #define GL_ALPHA8 0x803C #define GL_LUMINANCE8 0x8040 #define GL_LUMINANCE8_ALPHA8 0x8045 #define GL_RGB8 0x8051 #define GL_RGBA8 0x8058 #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 #define GL_CLAMP_TO_EDGE 0x812F #define GL_LINEAR 0x2601 #define GL_POINTS 0x0000 #define GL_LINES 0x0001 #define GL_LINE_STRIP 0x0003 #define GL_TRIANGLES 0x0004 #define GL_TRIANGLE_STRIP 0x0005 #define GL_TRIANGLE_FAN 0x0006 #define GL_QUADS 0x0007 #define GL_QUAD_STRIP 0x0008 #define GL_POLYGON 0x0009 #define GL_MODELVIEW 0x1700 #define GL_PROJECTION 0x1701 #define GL_TEXTURE 0x1702 #define GL_STREAM_DRAW 0x88E0 #define GL_STATIC_DRAW 0x88E4 #define GL_DYNAMIC_DRAW 0x88E8 #define GL_ARRAY_BUFFER 0x8892 #define GL_FLOAT 0x1406 #define GL_VERTEX_ARRAY 0x8074 #define GL_COLOR_ARRAY 0x8076 #define GL_TEXTURE_COORD_ARRAY 0x8078 #define GL_FRAGMENT_SHADER 0x8B30 #define GL_VERTEX_SHADER 0x8B31 #define GL_GEOMETRY_SHADER 0x8DD9 #define GL_INFO_LOG_LENGTH 0x8B84 #define GL_LINK_STATUS 0x8B82 #define GL_COMPILE_STATUS 0x8B81 #define GL_UNPACK_ALIGNMENT 0x0CF5 #define GL_FALSE 0 #define GL_TRUE 1 #define GL_SCISSOR_TEST 0x0C11 #endif /* MGL_GL_MACRO_H */