#ifndef MGL_FONT_GLYPH_H #define MGL_FONT_GLYPH_H #include "../system/vec.h" typedef struct { mgl_vec2i position; mgl_vec2i size; mgl_vec2i texture_position; /* In pixel space */ mgl_vec2i texture_size; /* In pixel space */ float advance; } mgl_font_glyph; #endif /* MGL_FONT_GLYPH_H */