#include "../../include/mgl/graphics/primitive_type.h" #include "../../include/mgl/gl_macro.h" unsigned int mgl_primitive_type_to_gl_mode(mgl_primitive_type primitive_type) { switch(primitive_type) { case MGL_PRIMITIVE_POINTS: return GL_POINTS; case MGL_PRIMITIVE_LINES: return GL_LINES; case MGL_PRIMITIVE_LINE_STRIP: return GL_LINE_STRIP; case MGL_PRIMITIVE_TRIANGLES: return GL_TRIANGLES; case MGL_PRIMITIVE_TRIANGLE_STRIP: return GL_TRIANGLE_STRIP; case MGL_PRIMITIVE_TRIANGLE_FAN: return GL_TRIANGLE_FAN; case MGL_PRIMITIVE_QUADS: return GL_QUADS; case MGL_PRIMITIVE_QUAD_STRIP: return GL_QUAD_STRIP; case MGL_PRIMITIVE_POLYGON: return GL_POLYGON; } return 0; }